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Elizabeth Resnick

Digital Collections - Harvard College Library - 2 views

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    "To enhance access to its rich and varied collections, the Harvard College Library has digitized thousands of historical photographs, pamphlets, manuscripts, books, music scores, rare maps and other rare and unique materials. The vast majority of these images are freely available online for public access"
Steve Ransom

Prof. Stephen Krashen 12-08-2011 on Vimeo - 51 views

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    Primary conditions that impact achievement: ---------- 1. poverty 2. access to school library/books at school/books at home ---------- Suggestions: 1. ramp up school meal programs 2. more/better healthcare for kids at school/school nurses 3. better access to books & libraries at school, community, and home. ----------- How to pay for it? - cut testing and divert those funds to the above :-)
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    Thank you for sharing.
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    Most welcome! Glad you found it.
Elizabeth Resnick

Stoodle - 79 views

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    Features:  - Real-time collaboration on a virtual whiteboard with infinite pages  - Real-time communication through voice conferencing and text chat  - Permanent storage of all classrooms for later access  - Support for image uploading  - Access to basic drawing tools and colors
Judy Robison

Overview | WeVideo - 8 views

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    WeVideo is a cloud-based video creation platform. It's available for use by anyone with access to the Internet, through any browser on any device. Anyone can access WeVideo, from any computer or device at home, work, or on the go to capture, edit, view and share with secure storage of their content in the cloud. Personal - free, Educational license - $$
Wayne Holly

How to Create a Table of Contents in Evernote - 58 views

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    Sometimes, you want to have quick access to a bunch of related notes. By creating a table of contents with Evernote, you can seamlessly tie notes together for quick access later.
Barbara Pittman

DMCA Rules Regarding Access-Control Technology Exemptions - The Library Today (Library ... - 4 views

  • Persons who circumvent access controls in order to engage in noninfringing uses of works in these six classes will not be subject to the statutory prohibition against circumvention.
    • Dallas McPheeters
       
      New DMCA copyright rules for 2010 in Education, etc.
  • The purpose of the proceeding is to determine whether current technologies that control access to copyrighted works are diminishing the ability of individuals to use works in lawful, noninfringing ways.
  • purpose
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  • when circumvention is accomplished solely in order to accomplish the incorporation of short portions of motion pictures into new works for the purpose of criticism or comment
  • (ii) Documentary filmmaking;(iii) Noncommercial videos
    • Dallas McPheeters
       
      Broad definition here.
    • Barbara Pittman
       
      what is a "short portion"?
  • enable used wireless telephone handsets to connect to a wireless telecommunications network
  • I agree with the Register that the record demonstrates that it is sometimes necessary to circumvent access controls on DVDs in order to make these kinds of fair uses of short portions of motion pictures.
Nancy White

Free Technology for Teachers: 3 Ways to Access Khan Academy Without YouTube - 79 views

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    How to access Khan Academy videos if you block You Tube in your school or district. This is awesome!
Emily Mann

The Wilderness Downtown - 47 views

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     Chrome Experiments of fun with html5 are meant to show off the clean and fast beauty of the new code.  Of  course Google wants you to see it in Chrome for full effect, and I would encourage that as Chrome is an easy and responsive browser, you try it out.  The Wilderness Downtown is a great example of an interactive and connected multimedia experience that mashes together Google Maps and Earth with a driving tune to blast you to your past.  Go in and enter your old address and feel the nostalgia of swooping over your childhood home with a soundtrack and pacing just for you. Students are making digital stories.  They may not be writing html5 apps, but they are accessing, or can access, many sources of media to deepen their message.  A showing of a story like what you help create with The Wilderness Downtown experiment can inspire students to consider how they can use everyday tools like Google Earth to connect with an audience. Just go to http://www.thewildernessdowntown.com/ and type in your address. 
Jac Londe

Electricity FERC - 10 views

  • Regulatory Changes by the Federal Energy Regulatory Commission
  • FERC Orders 888 and 889
  • On April 24, 1996, FERC issued Orders 888 and 889, which encourage wholesale competition.  The primary objective of these orders is the elimination of monopoly power over the transmission of electricity.  To achieve this objective, FERC requires all public utilities that own, control, or operate facilities used for transmitting electric energy in interstate commerce to: file open access nondiscriminatory transmission tariffs containing minimum terms and conditions, take transmission service (including ancillary services) for their own new wholesale sales and purchases of electricity under open access tariffs, develop and maintain a same-time information system that will give existing and potential  users the same access to transmission information that the public utility enjoys, and separate the transmission from generating and marketing functions and communications.
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  • Recovery of stranded costs is perhaps the most contentious issue confronting regulators in promoting competition.  Stranded costs (or assets) are costs that have been prudently incurred by utilities to serve their customers but cannot be recovered if the consumers choose other electricity suppliers. One study has estimated current stranded assets at $88 billion, and estimates of projected stranded costs range from $10 billion to $500 billion. In its Order 888, FERC reaffirmed "that the recovery of legitimate, prudent and verifiable stranded costs should be allowed." FERC's directive is grounded in the belief that the recovery of stranded costs "is critical to the successful transition of the electricity industry to a competitive, open-access environment." For this purpose, direct assignment of costs to departing customers was selected as the appropriate method for recovery of stranded costs.
Doreen Stopczynski

20 reasons why students should blog | On an e-journey with generation Y - 181 views

  • It is FUN! Fun!….. I hear your sceptical exclamation!! However, it is wonderful when students think they are having so much fun, they forget that they are actually learning. A favourite comment on one of my blog posts is: It’s great when kids get so caught up in things they forget they’re even learning…   by jodhiay authentic audience – no longer working for a teacher who checks and evalutes work but  a potential global audience. Suits all learning styles – special ed (this student attends special school 3days per weeek, our school 2 days per week, gifted ed, visual students, multi-literacies plus ‘normal‘ students. Increased motivation for writing – all students are happy to write and complete aspects of the post topic. Many will add to it in their own time. Increased motivation for reading – my students will happily spend a lot of time browsing through fellow student posts and their global counterparts. Many have linked their friends onto their blogroll for quick access. Many make comments, albeit often in their own sms language. Improved confidence levels – a lot of this comes through comments and global dots on their cluster maps. Students can share their strengths and upload areas of interest or units of work eg personal digital photography, their pets, hobbies etc Staff are given an often rare insight into what some students are good at. We find talents that were otherwise unknown and it allows us to work on those strengths. It allows staff to often gain insight to how students are feeling and thinking. Pride in their work – My experience is that students want their blogs to look good in both terms of presentation and content. (Sample of a year 10 boy’s work) Blogs allow text, multimedia, widgets, audio and images – all items that digital natives want to use Increased proofreading and validation skills Improved awareness of possible dangers that may confront them in the real world, whilst in a sheltered classroom environment Ability to share – part of the conceptual revolution that we are entering. They can share with each other, staff, their parents, the community, and the globe. Mutual learning between students and staff and students. Parents with internet access can view their child’s work and writings – an important element in the parent partnership with the classroom. Grandparents from England have made comments on student posts. Parents have ‘adopted’ students who do not have internet access and ensured they have comments. Blogs may be used for digital portfolios and all the benefits this entails Work is permanently stored, easily accessed and valuable comparisons can be made over time for assessment and evaluation purposes Students are digital natives - blogging is a natural element of this. Gives students a chance  to show responsibility and trustworthiness and engenders independence. Prepares students for digital citizenship as they learn cybersafety and netiquette Fosters peer to peer mentoring. Students are happy to share, learn from and teach their peers (and this, often not their usual social groups) Allows student led professional development and one more…… Students set the topics for posts – leads to deeper thinking
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    Good reasons to allow student blogging Point being if it's fun they will love doing it, while enriching their knowledge at the same time.\nA great slant on multitasking.
Lee-Anne Patterson

One to One Computing Blueprint - 0 views

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    The Stillwater Area Public Schools began their laptop initiative in November of 2003. At that time, each teacher at Stillwater Junior High School (SJHS) and Oak-Land Junior High School (OLJHS) received a laptop and began a program of professional development focused on increasing teachers' knowledge and skills related to using the laptops and integrating technology into their curriculum. Students at both schools received laptops in the spring of 2004. High school students had their own laptop in a one-to-one program that allowed computers to be taken home. The junior high used mobile laptop carts, offering a 3:1 student-to-laptop ratio. Both schools made wireless Internet access available throughout their buildings and offered students and parents online access to course assignments and grades.
Scott Walters

Is technology producing a decline in critical thinking and analysis? / UCLA N... - 0 views

  • Among the studies Greenfield analyzed was a classroom study showing that students who were given access to the Internet during class and were encouraged to use it during lectures did not process what the speaker said as well as students who did not have Internet access. When students were tested after class lectures, those who did not have Internet access performed better than those who did.
    • andrew torris
       
      I wonder when researchers will realize that lecture is not the best way to teach and interact with students? Of course students using the net during a lecture did not hear and process all that was being said, but.... did any bother to measure what they were learning and how the customization of the learning may have addressed the differentiation needs of the learners?
    • Jeffrey Plaman
       
      Or, I wonder how many of us would EXPECT our students to listen to use lecture while we "encouraged" them to use the internet at the same time? Would you listen? Shifted teachers who know how to use tech effectively also know when to NOT use tech.
  • "Wiring classrooms for Internet access does not enhance learning," Greenfield said.
    • andrew torris
       
      I will agree here. Wiring does not improve learning. What improves learning is teaching educators how to engage students to use the "wiring" to create, collaborate, share and publish. The net and "wires" allows students to delve deep into learning and apply their research rather that sit and "git".
Deborah Baillesderr

Tar Heel Reader | Books for beginning readers of all ages - 11 views

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    "Welcome to the Tar Heel Reader, a collection of free, easy-to-read, and accessible books on a wide range of topics. Each book can be speech enabled and accessed using multiple interfaces, including touch screens, the IntelliKeys with custom overlays, and 1 to 3 switches."
Roland Gesthuizen

AASA :: Feature: Quality and Equity in Finnish Schools (Sahlberg) - 1 views

  • teachers and administrators had designed a curriculum that suggests this school invests heavily in ensuring all students have access to effective instruction and individualized help
  • Finland invests 30 times more funds in the professional development of teachers and administrators than in evaluating the performance of students and schools, including testing. In testing-intensive education systems, this ratio is the opposite, with the majority of funding going to evaluation and standardized testing
  • Finnish schools use two strategies to enhance equity in schooling: (1) school-based curricula that give teachers and administrators the power to define values, purpose and overall educational goals for their school; and (2) emphasis on and access to professional development to help schools reach these goals.
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  • all children, regardless of family background or personal conditions, have a good school in their community. Because Finnish educators and policymakers believe schools can change the course of children’s lives, these schools must address the health, nutrition, well-being and happiness of all children in a systematic and equitable manner
  • research demonstrates that investing as early as possible in high-quality education for all students and directing additional resources toward the most disadvantaged students as early as possible produces the greatest positive effect on overall academic performance
  • Standardized testing that compares individuals to statistical averages, competition that leaves weaker students behind and merit-based pay for teachers jeopardize schools’ efforts to enhance equity. None of these factors exists in Finland
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    "A Finnish education ambassador shares how his country's school system ensures all students have access to quality instruction, sans constant testing"
Martin Burrett

Dropbox - 0 views

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    "Essential cloud storage so you can access your files from anywhere and share them easily with colleagues. Sync your files so you can access them both online and offline. Download the iOS and Android apps to use on the go."
Jeff Andersen

Universal Usability: A universal design approach to web usability - 11 views

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    The Universal Usability site houses an unabridged, online version of Access by Design: A Guide to Universal Usability for Web Designers, by Sarah Horton, published in 2005 by New Riders Press. You'll find the complete text and illustrations from the printed book here under Access by Design Online. The online version also offers links to texts and tutorials that support and expand on the concepts covered in the book. Visit About the site to learn about the purpose and process of posting the book online.
Jeff Andersen

Web Content Accessibility Guidelines (WCAG) 2.1 - 7 views

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    Web Content Accessibility Guidelines (WCAG) 2.1 W3C Recommendation 05 June 2018
Randolph Hollingsworth

User-Friendly Advice for Accessible Web Design - ProfHacker - 34 views

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    including accessible for those with cognitive disabilities... great tips in the comments
Adrienne Michetti

Where Everybody Knows Your (Screen) Name: Online Games as "Third Places" - 52 views

    • Adrienne Michetti
       
      This is, I think, why I'm more keen on today's social networks than I am on games -- games do not provide deep emotional support.
  • "bowling alone" hypothesis (Putnam, 2000), which suggests that media are displacing crucial civic and social institutions
    • Adrienne Michetti
       
      Putnam - need to check this article. Interesting; not sure I agree.
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  • According to Putnam, time spent with relatively passive and disengaging media has come at the expense of time spent on vital community-building activities.
  • The evidence to date is mixed
  • A core problem on both sides of the debate is an underlying assumption that all Internet use is more or less equivalent
    • Adrienne Michetti
       
      SO True
  • It would be more plausible and empirically rigorous, then, to consider how specific forms of Internet activity impact civic and social engagement as a result of their particular underlying social architectures
  • combining conclusions from two different lines of MMO research conducted from two different perspectives—one from a media effects approach, the other from a sociocultural perspective on cognition and learning.
  • By providing spaces for social interaction and relationships beyond the workplace and home, MMOs have the capacity to function as one form of a new "third place" for informal sociability much like the pubs, coffee shops, and other hangouts of old.
  • loosely structured by open-ended narratives
  • They are known for their peculiar combination of designed "escapist fantasy" and emergent "social realism"
  • from two research projects: one an examination of the media effects of MMOs, the other an ethnographic study of cognition and culture in such contexts.
  • the conclusions of both studies were remarkably aligned.
  • the assumption that the most fruitful advances are sometimes made when congruent findings are discovered through disparate means
    • Adrienne Michetti
       
      Love this quote.
  • demonstrate the "effects" of game play vs. no game play.
  • first project was a traditional effects study
  • second project, a qualitative study of cognition and learning in MMOs (
  • ethnography
  • sociocultural perspective
  • as a way to tease out what happens in the virtual setting of the game and how the people involved consider their own activities, the activities of others, and the contexts in which those activities takes place
  • a reasonable level of generalizability (random assignment to condition in the first study) and contextualization (ethnographic description of existing in-game social networks and practices in the second)
    • Adrienne Michetti
       
      but I wonder why he chose these games -- this is not specified. Only their success in US and abroad?
  • brick-and-mortar "third places" in America where individuals can gather to socialize informally beyond the workplace and home
  • the exaggerated self-consciousness of individuals.
  • In what ways might MMOs function as new third places for informal sociability?
  • virtual environments have the potential to function as new (albeit digitally mediated) third places similar to pubs, coffee shops, and other hangouts.
  • in this section we analyze the structural form of MMOs that warrants this "third place" assertion.
  • eight defining characteristics of third places
  • there is no default obligation
  • To oblige any one person to play requires that explicit agreements be entered into by parties
  • the default assumption is that no one person is compelled to participate legally, financially, or otherwise.
  • Unless one transforms the virtual world of the game into a workplace (e.g., by taking on gainful employment as a virtual currency "farmer" for example, Dibbell, 2006; Steinkuehler, 2006a) or enters into such agreement, no one person is obligated to log in
    • Adrienne Michetti
       
      and this is why, in my opinion, you will never see games in school. The game cannot be the Third Place because school is a Second Place.
  • Yee's (2006) interviews also reveal that individuals who game with romantic partners or family find that such joint engagement in the "other world" of MMOs allows them to redefine the nature and boundaries of their offline relationships, often in more equitable terms than what may be possible in day-to-day offline life
  • the relationships that play-partners have with one another offline are often "leveled" within the online world
  • an individual's rank and status in the home, workplace, or society are of no importance
  • appeal to people in part because they represent meritocracies otherwise unavailable in a world often filled with unfairness
  • conversation plays an analogous role
  • "In all such systems, linguistic interactions have been primary: users exchange messages that cement the social bonds between them, messages that reflect shared history and understandings (or misunderstandings) about the always evolving local norms for these interactions" (p. 22).
  • third places must also be easy to access
  • such that "one may go alone at almost any time of the day or evening with assurance that acquaintances will be there"
  • accessible directly from one's home, making them even more accommodating to individual schedules and preferences
  • barriers to initial access.
  • "What attracts a regular visitor to a third place is supplied not by management but by the fellow customer,"
  • "It is the regulars who give the place its character and who assure that on any given visit some of the gang will be there"
  • affective sense
  • As one informant satirically commented in an interview, "You go for the experience [points], you stay for the enlightening conversation.
  • engendering a sense of reliable mentorship and community stability.
  • Oldenburg argues that third places are characteristically homely, their d�cor defying tidiness and pretension whenever possible. MMOs do not fit this criterion in any literal sense
  • In neither of our investigations did the degree of formality exhibited by players within the game bear any relation to the degree of visual ornamentation of the players' immediate vicinity.
  • Thus, while the visual form of MMO environments does not fit Oldenburg's (1999) criterion of "low profile," the social function of those environments does.
  • Oldenburg (1999) argues that seriousness is anathema to a vibrant third place; instead, frivolity, verbal word play, and wit are essential.
  • The playful nature of MMOs is perhaps most apparent in what happens when individuals do bring gravity to the game.
  • the home-like quality of third places in rooting people
  • Participation becomes a regular part of daily life for players and, among regular gamemates such as guild members, exceptional absences (i.e., prolonged or unforeseen ones) are queried within the game or outside i
  • create an atmosphere of mutual caring that, while avoiding entangling obligations per se, creates a sense of rootedness to the extent that regularities exist, irregularities are duly noted, and, when concerning the welfare of any one regular, checked into
  • Are virtual communities really communities, or is physical proximity necessary?
  • Anderson (1991), who suggests that geographic proximity itself is neither a necessary nor sufficient condition for the emergence and preservation of "community."
  • Social capital (Coleman, 1988) works analogously to financial capital; it can be acquired and spent, but for social and personal gains rather than financial
  • operates cyclically within social networks because of their associated norms of reciprocity
  • bridging social capital is inclusive.
  • This form of social capital is marked by tentative relationships, yet what they lack in depth, they make up for in breadth.
  • On the one hand, bridging social capital provides little in the way of emotional support; on the other hand, such relationships can broaden social horizons or worldviews, providing access to information and new resources.
  • bonding social capital is exclusive.
  • social superglue.
  • it can also result in insularity.
  • shows that bridging and bonding social capital are tied to different social contexts, given the network of relationships they enable.
  • Virtual worlds appear to function best as bridging mechanisms rather than as bonding ones, although they do not entirely preclude social ties of the latter type.
  • One could argue that, if the benchmark for bonding social capital is the ability to acquire emotional, practical, or substantive support, then MMOs are not well set up for the task:
  • While deep affective relationships among players are possible, they are less likely to generate the same range of bonding benefits as real-world relationships because of players' geographic dispersion and the nature of third places themselves.
  • Despite differences in theoretical grounding and methodologies, our conclusions were remarkably similar across complementary macro- and micro-levels.
  • It is worth noting, however, that as gamers become more involved in long-term social networks such as guilds and their activities become more "hardcore" (e.g., marked by participation in large-scale collaborative problem-solving endeavors such as "raids" into difficult territories or castle sieges), the function of MMOs as "third places" begins to wane.
  • It may be, then, that the structure and function of MMOs as third places is one part of the "life cycle" for some gamers in a given title.
  • In such cases, MMOs appear to enable a different kind of sociability, one ostensibly recognizable as a "community" nonetheless.
  • However, our research findings indicate that this conclusion is uninformed. To argue that MMO game play is isolated and passive media consumption in place of informal social engagement is to ignore the nature of what participants actually do behind the computer screen
  • Perhaps it is not that contemporary media use has led to a decline in civic and social engagement, but rather that a decline in civic and social engagement has led to retribalization through contemporary media (McLuhan, 1964).
  • Such a view, however, ignores important nuances of what "community" means by pronouncing a given social group/place as either wholly "good" or "bad" without first specifying which functions the online community ought to fulfill.
  • Moreover, despite the semantics of the term, "weak" ties have been shown to be vital in communities, relationships, and opportunities.
  • is to what extent such environments shift the existing balance between bridging and bonding
  • In light of Putnam's evidence of the decline of crucial civic and social institutions, it may well be that the classification "lacking bridging social capital" best characterizes the everyday American citizen. T
  • Without bridging relationships, individuals remain sheltered from alternative viewpoints and cultures and largely ignorant of opportunities and information beyond their own closely bound social network.
  • it seems ironic that, now of all times, we would ignore one possible solution to our increasingly vexed relationship with diversity.
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