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anonymous

The Great Wall: A Remembrance | text2cloud - 22 views

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    Raymond Williams had a collection of essays entitled, "Resources for Hope," which I've always felt was another name for teaching done well. Here's a remembrance of an extraordinary teacher and a reflection on 9/11.
Glenda Baker

Intel Education: Designing Effective Projects: Literature e-Circles - 84 views

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    Teaching team are working on a unit that includes virtual Socratic circles
Garth Holman

Garth Holman & Mike Pennington        Two middle school teachers        Imple... - 63 views

  • Garth, Steph and I are currently listening to Alan November speak at a technology conference at Bowling Green State University.  He started with a question: "what is the most important skill we should be teaching students?".  Alan then said thathat the president of HSBC, West Point University and a college professor all said that it should be EMPATHY.  Interesting talk Mr. November is giving about all the ways we, as teachers, should be using technology, but he is very pessimistic about teachers changing, giving students more control and bringing social networking into the classroom.  Great talking points, lots to think about.  More from the road as it occurs.
  • I read Harry Wong's First Days of School years ago.  I bought in to his ideas on teaching rules and procedures for the first days of school.  However, doing that on the first day of school made me just like everyone else.  That is not me, I am not everyone else.  I stand at the door and greet my students.  At th
Martin Burrett

Accompl.sh - 96 views

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    Feel like the day is not long enough and you never get enough done? Welcome to teaching! This site offers a nice visual 'to do' list so you can see the progress, or lack of progress, you are making. http://ictmagic.wikispaces.com/ICT+%26+Web+Tools
Gerald Carey

LearnNowBC - MoodleMeets - Professional Learning - 68 views

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    From the website: "Moodle Meets are free, one week online courses, or "Professional Learning Potlucks", led by experienced educators. Moodle Meet topics focus on the resources and skills needed to use technology in the classroom as well as on the skills needed to teach and learn in a virtual environment."
Glenda Baker

earcoss « TodaysMeet - 37 views

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    140 characters (teach them how to tweet) instant back channel option without sign in
trisha_poole

improve student presentation skills | Faculty Focus - 232 views

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    Also good for general oral language practice.
Joe Virant

Does Easy Do It? Children, Games, and Learning - 29 views

  • The kind of product I shall pick on here has the form of a game: the player gets into situations that require an appropriate action in order to get on to the next situation along the road to the final goal. So far, this sounds like "tainment." The "edu" part comes from the fact that the actions are schoolish exercises such as those little addition or multiplication sums that schools are so fond of boring kids with. It is clear enough why people do this. Many who want to control children (for example, the less imaginative members of the teaching profession or parents obsessed with kids' grades) become green with envy when they see the energy children pour into computer games. So they say to themselves, "The kids like to play games, we want them to learn multiplication tables, so everyone will be happy if we make games that teach multiplication." The result is shown in a rash of ads that go like this: "Our Software Is So Much Fun That The Kids Don't Even Know That They Are Learning" or "Our Games Make Math Easy."
  • What is worst about school curriculum is the fragmentation of knowledge into little pieces. This is supposed to make learning easy, but often ends up depriving knowledge of personal meaning and making it boring. Ask a few kids: the reason most don't like school is not that the work is too hard, but that it is utterly boring.
  • game designers have a better take on the nature of learning than curriculum designers. They have to. Their livelihoods depend on millions of people being prepared to undertake the serious amount of learning needed to master a complex game. If their public failed to learn, they would go out of business. In the case of curriculum designers, the situation is reversed: their business is boosted whenever students fail to learn and schools clamor for a new curriculum!
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  • watching kids work at mastering games confirms what I know from my own experience: learning is essentially hard; it happens best when one is deeply engaged in hard and challenging activities.
  • The preoccupation in America with "Making It Easy" is self-defeating and cause for serious worry about the deterioration of the learning environment.
  • I have found that when they get the support and have access to suitable software systems, children's enthusiasm for playing games easily gives rise to an enthusiasm for making them, and this in turn leads to more sophisticated thinking about all aspects of games, including those aspects that we are discussing here. Of course, the games they can make generally lack the polish and the complexity of those made by professional designers. But the idea that children should draw, write stories and play music is not contradicted by the fact that their work is not of professional quality. I would predict that within a decade, making a computer game will be as much a part of children's culture as any of these art forms.
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    Dr. Seymour Papert describes ways in which gaming enhances learning. June, 1998.
Peter Beens

A Teacher's Guide To Web 2.0 at School - 118 views

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    A slideshow video showing how "web 2.0" can augment your teaching.
Cathy Stutzman

Op-Ed Columnist - The New Untouchables - NYTimes.com - 20 views

  • “Our education failure is the largest contributing factor to the decline of the American worker’s global competitiveness, particularly at the middle and bottom ranges,”
  • But those who have the ability to imagine new services, new opportunities and new ways to recruit work were being retained. They are the new untouchables.
  • Those with the imagination to make themselves untouchables — to invent smarter ways to do old jobs, energy-saving ways to provide new services, new ways to attract old customers or new ways to combine existing technologies — will thrive.
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  • the right education
  • So our schools have a doubly hard task now — not just improving reading, writing and arithmetic but entrepreneurship, innovation and creativity.
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    Article about public education and its role in fixing our economy through the teaching of entrepreneurship, innovation and creativity. 
Jay Swan

Science NetLinks - 67 views

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    Resources for teaching science from AAAS.
Paula Frohman

Ten Trends to Affect Teaching in the Future (and now) - 58 views

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    Interesting PowerPoints and comments
Siri Anderson

mod3fl5.swf (application/x-shockwave-flash Object) - 22 views

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    Tutorial for teaching basic geographic terms and concepts.
Kathy Malsbenden

A List of the Top 200 Education Blogs - 89 views

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    The Top 200 Education Blogs All those interested in education-we've got you covered. From humor blogs on college life to one stop shops for school athletics to blogs all about education policy and new technologies, if there's a good education blog out there, you can bet it made our list. We've also mixed in a handful of exceptional web tools and sites that we thought deserved a spot in the top 200. News & Trends  -  Teaching  -  Learning  -  Professor Blogs  -  College  -  Campus Life  -  School Athletics  -  International & Study Abroad  -  E-Learning  -  Administrators and Departments  -  Technology & Innovation  -  Admissions & Rankings  -  Internet Culture  -  Education Policy  -  Specialty  -  Library & Research  -  Librarian Blogs  -  Miscellaneous
Beth Panitz

Misunderstood Minds | PBS - 91 views

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    Understanding learning differences and disabilities. Teaches empathy.
Roland Gesthuizen

COMP8440 - ANU - College of Engineering and Computer Science - 24 views

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    This course provides an overview of the historical and modern context and operation of free and open source software (FOSS) communities and associated software projects. The practical objective of the course is to teach students how they can begin to participate in a FOSS project in order to contribute to and improve aspects of the software that they feel are wrong. Students will learn some important FOSS tools and techniques for contributing to projects and how to set up their own FOSS projects.
Steve Fulton

Teaching with Technology in the Middle: Diigo for Digital Writing Reflection - 189 views

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    My most recent post about how I had my students use Diigo to assess thinking and learning in their blog writing.
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