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Nigel Coutts

Making Compassion the Fifth C of Learning - The Learner's Way - 26 views

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    The question of what learning matters most to our students is one that I return to regularly. A fascinating range of models are available each with similar elements but presented in a slightly different manner. Most could be summarised by the 'Four C's' model outlined in 'Most Likely to Succeed' by Tony Wagner and Ted Dintersmith. Critical thinking, communication, collaboration, and creativity are vital and each plays an important role in allowing us to manage the complexity of modern day life. Beyond being relevant to success in the classroom the Four C's are the foundations of life-long learning but I question if alone they are enough. I believe we must include a fifth; compassion.
Allison Hart

My Fake Wall - MyFakeWall.com - 122 views

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    Create a Fake Facebook Wall and use it to create a biography, historical fiction, or an autobiography. Students can be very creative.
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    Anyone else having trouble uploading images to new Walls?? We could last week, but today get an HTML error... Anyone else?
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    I have. I had to enter compatibility mode in Internet Explorer. There is a button next to the address bar that you click on. It looks like a broken page. Here is a screen shot. That seemed to do it. http://screencast.com/t/OtIYLvy40
Nigel Coutts

Playing with Habits of Mind - The Learner's Way - 50 views

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    What are the mindful habits of successful learners and how can an understanding of these habits help us better achieve our learning goals? This is the question Art Costa Bena Kallick set out to answer with their study of the Habits of Mind. In 'Learning and Leading with Habits of Mind' Costa and Kallick identify sixteen habits which when utilised promote deeper understanding, unlock creativity, encourage reflective thinking and scaffold problem solving for individuals and groups. 
Chema Falcó

The Creative Classroom: Why We Must Teach With Imagination - 50 views

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    La imaginación no se puede enseñar. Para que los alumnos aprendan a ser imaginativos para resolver problemas el profesor tiene él mismo que tener imaginación
Glenn Hervieux

The Educator's Guide to Copyright, Fair Use, and Creative Commons – The Edublogger - 74 views

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    Nice easy discussion points on Copyright and Fair Use. Author includes some resources to images. Check out the comment section for conversation about this important topic.
BTerres

Gudii - 79 views

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    "Gudli is a collection of games for kids that makes learning fun. Students can play these interactive educational games while developing skills in math, logic, memory, words, creativity and more. Gudli is free to use and a fantastic learning space for students in kindergarten, first and second grade."
Deborah Baillesderr

Features - Canva - 38 views

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    "Do you want to create awesome designs from scratch in as little as a few minutes? Canva's awesome suite of features make it easy to turn ideas into stunning designs. Simply search for the best graphics, photos, and fonts, then use Canva's drag and drop tool to create a design. Whether your next design project is a creative collage, a social media graphic or even a web mockup - Canva's features make it possible for anybody to create amazing designs."
Nigel Coutts

Helping students to become problem finders - The Learner's Way - 44 views

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    For students engaging in creative personalised learning projects such as a 'Genius Hour' or 'Personal Passion project it can often be difficult for them to uncover the right project. Students have become so reliant upon their teachers to pose them problems that when they are given the option to explore one of their own design they don't know where to start. This is indeed a significant challenge as we know that our students will enter a workforce and world of learning beyond school where they must be active problem finders. How then might we provide the support they require without removing the opportunity for truly personalised exploration.  
Michele Brown

Educator Resources | Madden NFL: Football by the Numbers - 17 views

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    Creative way to practice math (place value and number line) Also is a virtual field trip to EA Madden NFL Video Games where they talk about the different jobs and people it takes to make a football game.
Roland Gesthuizen

NMC Horizon Project | The New Media Consortium - 55 views

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    "The NMC Horizon Project, as the centerpiece of the NMC Emerging Technologies Initiative, charts the landscape of emerging technologies for teaching, learning, research, creative inquiry, and information management. Launched in 2002, it epitomizes the mission of the NMC to help educators and thought leaders across the world build upon the innovation happening at their institutions by providing them with expert research and analysis."
sha towers

Next Time, Fail Better - Commentary - The Chronicle of Higher Education - 0 views

  • The work of coding, I discovered, was an endless round of failure, failure, failure before eventual success. Computer-science students are used to failing. They do it all the time. It's built into the process, and they take it in stride.
  • Humanities students are not used to failure. They want to get it right the first time.
  • Perhaps of all the humanities, the creative arts come closest to valuing failure. Poets and painters don't expect to get it right the first time. That's the idea of workshopping as a pedagogy, right? Still, there's a real difference. I'd be willing to bet that most creative writers bring a piece of work into a workshop secretly hoping it's a success. Sure, they know they need help on aspects of their story or poem, but that's not the same as failing. A computer program that doesn't run is a failure. A program that produces no usable data about the text it was set up to analyze is a failure. Why don't those failures devastate the developers? Because each time their efforts fail, the developers learn something they can use to get closer to success the next time.
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  • That's what we should be teaching humanities students—to look at what went wrong and figure out how to learn from it
  • kind of administrator who is not afraid to take chances for fear of failure.
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    what the humanities could learn from computer programmers
Bochi 23

Subway maps for learning - 75 views

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    Using a subway map metaphor, teachers and student can create some very creative and interesting visuals.
Chuck Baker

the digital learning farm and ipad apps - 72 views

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    constructivist learning + content creative/cultivation apps
Patricia Christian

Vimeo Music Store - 2 views

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    Creative Commons and pay for music through VIMEO
anonymous

When Gaming Is Good for You - WSJ.com - 2 views

  • Other studies have found an association between compulsive gaming and being overweight, introverted and prone to depression
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      The key to this statement is the "compulsive" gaming. Anything done to a compulsive or addictive level is unhealthy.
  • The violent action games that often worry parents most had the strongest beneficial effect on the brain.
  • In contrast, using cellphones, the Internet, or computers for other purposes had no effect on creativity,
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  • A three-year study of 491 middle school students found that the more children played computer games the higher their scores on a standardized test of creativity—regardless of race, gender, or the kind of game played.
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