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trisha_poole

Education Week: Effective Use of Digital Tools Seen Lacking in Most Tech.-Rich Schools - 100 views

  • Those factors include integrating technology into intervention classes; setting aside time for professional learning and collaboration for teachers; allowing students to use technology to collaborate; integrating technology into core curricula at least weekly; administering online formative assessments at least weekly; lowering the student-to-computer ratio as much as possible; using virtual field trips at least monthly; encouraging students to use search engines daily; and providing training for principals on how to encourage best practices for technology implementation. Only about 1 percent of the 1,000 schools surveyed by Project RED followed all those steps, and those that did “saw dramatic increases in student achievement and had revenue-positive experiences,” Ms. Wilson said.
    • Adam Truitt
       
      Data drives decisions....or at least should
  • cut their photocopying and printing budgets in half.
    • London Jenks
       
      The "paperless classroom" or the "not so much paper as before" classroom
    • trisha_poole
       
      This is similar to what is happening in Australia, particularly NSW, I think.
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  • requires leadership,professional development, collaboration, and new forms of pedagogy and assessment
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    Most schools that have integrated laptop computers and other digital devices into learning are not following the paths necessary to maximize the use of technology in ways that will raise student achievement and help save money, a report concludes."We all know that technology does things to improve our lives, but very few schools are implementing properly," said Leslie Wilson, a co-author of the study, "The Technology Factor: Nine Keys to Student Achievement and Cost-Effectiveness," released last month. She is the chief executive officer of the Mason, Mich.-based One-to-One Institute, which advocates putting mobile-computing devices into the hands of all students.
Ruth Sinker

How 10 Year Olds Explain Cloud Computing - 4 views

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    Awesome promotional video produced by Accenture to explain Cloud computing. The best part is that it features kids -- digital natives -- who are "the future employees of the workforce."
Steve Ransom

NCTE Position Statement on Machine Scoring - 9 views

  • Conclusions that computers can score as well as humans are the result of humans being trained to score like the computers (for example, being told not to make judgments on the accuracy of information). 
  • Computer scoring systems can be "gamed" because they are poor at working with human language, further weakening the validity of their assessments and separating students not on the basis of writing ability but on whether they know and can use machine-tricking strategies.
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    Important and well written
Jennie Snyder

Schools seeking best digital tools | SeacoastOnline.com - 65 views

  • The most obvious takeaway, he said, was that "the age of the computer lab is kind of out," in which students travel out of their classrooms to log on.
  • The idea kids can access tools for learning 24 hours a day and can access learning not bound by the walls of the school is critical," Hobbs said. "It's indicative of what we mean by a 21st-century education."
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    Great quote: "The age of the computer lab is kind of out." Move toward to mobile devices and digital tools.
anonymous

15+ Ways of Teaching Every Student to Code (Even Without a Computer) | Edutopia - 82 views

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    Computer Science Education Week is Dec 9-15.
Rachel Hinton

Why Software 'Containers' Won't Be Bad News for Programmers - 16 views

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    Are software makers writing themselves out of a good living? Recent trends in the computer business indicate we are about to see a phenomenal growth in computing power and the relative ease with which software can be created to utilize it.
sha towers

Next Time, Fail Better - Commentary - The Chronicle of Higher Education - 0 views

  • The work of coding, I discovered, was an endless round of failure, failure, failure before eventual success. Computer-science students are used to failing. They do it all the time. It's built into the process, and they take it in stride.
  • Humanities students are not used to failure. They want to get it right the first time.
  • Perhaps of all the humanities, the creative arts come closest to valuing failure. Poets and painters don't expect to get it right the first time. That's the idea of workshopping as a pedagogy, right? Still, there's a real difference. I'd be willing to bet that most creative writers bring a piece of work into a workshop secretly hoping it's a success. Sure, they know they need help on aspects of their story or poem, but that's not the same as failing. A computer program that doesn't run is a failure. A program that produces no usable data about the text it was set up to analyze is a failure. Why don't those failures devastate the developers? Because each time their efforts fail, the developers learn something they can use to get closer to success the next time.
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  • That's what we should be teaching humanities students—to look at what went wrong and figure out how to learn from it
  • kind of administrator who is not afraid to take chances for fear of failure.
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    what the humanities could learn from computer programmers
Bob Rowan

Video: Use Your Galaxy Nexus As A Desktop Computer - Droid Life - 0 views

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    shows a smart phone hooked up to computer monitor, keyboard, etc to be functional desktop PC (running Android OS)
Dimitris Tzouris

How Computer Games Help Children Learn | MindShift - 1 views

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    "@shiv53: How Computer Games Help Children Learn http://t.co/sfEzmQTg"
Roland Gesthuizen

I want to give poor children computers and walk away - opinion - 14 December 2011 - New... - 6 views

  • A pre-pilot will start on 1 January 2012. Pre-pilot means that it will be small and there will be modest human intervention just to see children's reactions in order to better design the real, hands-off, dropping-out-of-the-sky format.
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    Can tablet computers "parachuted" into remote areas transform childhood learning, asks Nicholas Negroponte .. One Laptop per Child (OLPC), even after giving out nearly 3 million laptops, is still criticised along the following lines: "Negroponte believes that you can give a child a laptop and walk away." Whether I ever believed that or not is now secondary. It became such a refrain that I finally asked myself about a year ago: "What if you could?"
Martin Burrett

join.me - Free Screen Sharing & Online Meetings - 95 views

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    This is an amazing site that allows you to share your screen live with up to 250 viewers for free. You can even view the screencast on ipad/iPhone and Android phones. Perhaps most exciting of all is that you can use the site to control the viewed computer remotely, a useful feature for fixing any computer problems from afar. You need to download a small file to start sharing. http://ictmagic.wikispaces.com/ICT+%26+Web+Tools
Roland Gesthuizen

BBC News - School ICT to be replaced by computer science programme - 3 views

  • "Instead of children bored out of their minds being taught how to use Word or Excel by bored teachers, we could have 11-year-olds able to write simple 2D computer animations," he said.
  • "Children are being forced to learn how to use applications, rather than to make them. They are becoming slaves to the user interface and are totally bored by it,"
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    The current programme of information and communications technology (ICT) study in England's schools will be scrapped from September, the education secretary has announced. It will be replaced by an "open source" curriculum in computer science and programming designed with the help of universities and industry.
Kate Pok

Idaho Teachers Fight a Reliance on Computers - NYTimes.com - 32 views

  • Last year, the state legislature overwhelmingly passed a law that requires all high school students to take some online classes to graduate, and that the students and their teachers be given laptops or tablets. The idea was to establish Idaho’s schools as a high-tech vanguard. To help pay for these programs, the state may have to shift tens of millions of dollars away from salaries for teachers and administrators. And the plan envisions a fundamental change in the role of teachers, making them less a lecturer at the front of the room and more of a guide helping students through lessons delivered on computers.
  • “Teachers don’t object to the use of technology,” said Sabrina Laine, vice president of the American Institutes for Research, which has studied the views of the nation’s teachers using grants from organizations like the Gates and Ford Foundations. “They object to being given a resource with strings attached, and without the needed support to use it effectively to improve student learning.”
    • Kate Pok
       
      What a pity, a sign of how little respect people actually give to the profession of teaching; the only profession where people don't take the comments of practitioners seriously.  Can you imagine saying to your doctor, "I know this is your diagnosis, but I'm going to go with my Great Aunt's diagnosis."
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  • They complain that lawmakers listened less to them than to heavy lobbying by technology companies, including Intel and Apple.
  • under the state’s plan, that teacher will not always be in the room. The plan requires high school students to take online courses for two of their 47 graduation credits.
    • Kate Pok
       
      I actually find this somewhat troubling...so little research exists as to how students are actually learning online.  Are they using Facebook or are they going through MIT's Open Courseware?  I'm inclined to think the former.  I'm slowly adding more and more technology to my classes and frankly, I'm surprised that students are not more technologically savvy... the first and second digital divides are increasingly evident...
    • Carol Pearsall
       
      Interesting article, however, you can't ignore that students today will be doing a significant amount of learning on a computer. If our high school students can't master managing an online class in high school, how will they fare later on? It's another learning tool. 2 classes out of 47 credits? How is that detrimental to the development of lifelong learners? We can research until the cows come home, but at some point if we don't dive in, we miss the boat. While we can all wish for all our students to graduate high school and then go on to college, the reality is that most of them won't. That's reality... Preparing our kids for future learning and building those skills necessary to be successful to master online courses is a skill they will need to succeed in their digital world.
Randolph Hollingsworth

CrowdGrader: Crowdsourcing the Evaluation of Homework Assignments - 57 views

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    Article on how their new crowdsourced grading platform worked for Computer Science students
Randolph Hollingsworth

Executive Summary of Serious Games: Improving Public Policy Through Game-based Learning... - 17 views

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    Ben Sawyer is the cofounder of Digitalmill, where he is in charge of strategy, technology, and business development. Located in Portland, Maine, Digitalmill is a technology development firm with clients worldwide. It has worked on a wide variety of projects dealing with interactive game development, including support for The Sloan Foundation's Virtual U game project. The company has produced two books on game development, numerous articles about developing games, and several market research reports on the gaming industry. Currently Digitalmill is working on Virtual U 2.0, and consulting on other projects that integrate gaming, education, and training. Sawyer has authored or co-authored more than 10 computer trade books as well as numerous articles on a wide range of technology areas including e-commerce, interactive game development, software marketing, and computer graphics. Publications include The Ultimate Game Developer's Sourcebook, published in 1996 by Coriolis Group Books. To find out more about the author, please visit: www.dmill.com Contact the author: bsawyer@dmill.com
Rebecca Frazee

Tablet computers are a game-changer in professional sports - CNN.com - 25 views

  • Tampa, Florida (CNN) -- In the halls of the Tampa Bay Buccaneers practice facility, players can be seen carrying iPads everywhere they go. They're not goofing off or taking a break, it's part of their weekly football practice.
    • Rebecca Frazee
       
      Here's my comment!
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    "Tablet computers are a game-changer in professional sports"
Roland Gesthuizen

Higher Ed's Ultimate Guide To Cloud Computing - Edudemic - 8 views

  • Drilling down a bit more, Google has revealed that more than half of those schools involved with cloud computing are either using or considering Google Apps. Currently, 62 of the US News and World Report’s top 100 Universities are using Google Apps for Education.
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    Higher education is jumping into the cloud with both feet. According to a new report by the Campus Computing Project, 89% of higher ed currently uses or is actively consider cloud services. I found that figure quite startling as I hadn't thought that many schools were moving into the cloud just yet. Apparently I was mistaken.
anonymous

Why Schools Must Move Beyond One-to-One Computing | November Learning - 139 views

  • I’m concerned that most one-to-one implementation strategies are based on the new tool as the focus of the program. Unless we break out of this limited vision that one-to-one computing is about the device, we are doomed to waste our resources.
    • Michael Stocks
       
      I don't think this idea applies to just 1 to 1 but many other school implementations.
    • DON PASSENANT
       
      It is not the devices but the inability to create and implement standards that lead to 21st century skills.  Too much buying stuff without expert advice and guidance.
  • Then, teachers are instructed to go! But go where?
    • anonymous
       
      VISION first! You have the device. You know how to access some cool interactive tools. But now what? This is the key!!
  • I believe every student must have 24-7 access to the internet.
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  • it is a simplistic and short- sighted phrase that suggests if every student had a device and if every teacher were trained to use these devices, then student learning would rise automatically.
  • Adding a digital device to the classroom without a fundamental change in the culture of teaching and learning will not lead to significant improvement.
  • Let’s drop the phrase “one-to-one” and refer instead to “one-to- world.”
  • The planning considerations now evolve from questions about technical capacity to a vision of limitless opportunities for learning.
  • As soon as you shift from “one- to-one” to “one-to-world,” it changes the focus of staff development from technical training to understanding how to design assignments that are more empowering—and engage students in a learning community with 24-hour support
  • Perhaps the weakest area of the typical one-to-one computing plan is the complete absence of leadership development for the administrative team
  • Craft a clear vision of connecting all students to the world’s learning resources.
  • Model the actions and behaviors they wish to see in their schools.
  • Support the design of an ongoing and embedded staff development program that focuses on pedagogy as much as technology.
  • Move in to the role of systems analyst to ensure that digital literacy is aligned with standards.
  • Ensure that technology is seen not as another initiative, but as integral to curriculum.
  • support risk- taking teachers
  • creating cohorts of teachers across disciplines and grades who are working on innovative concepts
  • Mathtrain.TV.
  • how much responsibility of learning can we shift to our students
  • How can we build capacity for all of our teachers to share best practices with colleagues in their school and around the world?
  • How can we engage parents in new ways?
  • How can we give students authentic work from around the world to prepare each of them to expand their personal boundaries of what they can accomplish?
  • publishing their work to a global audience.
Bill Kuykendall

Digital Domain - Computers at Home - Educational Hope vs. Teenage Reality - NYTimes.com - 32 views

  • Economists are trying to measure a home computer’s educational impact on schoolchildren in low-income households.
  • little or no educational benefit is found. Worse, computers seem to have further separated children in low-income households, whose test scores often decline after the machine arrives, from their more privileged counterparts.
  • few children whose families obtained computers said they used the machines for homework. What they were used for — daily — was playing games.
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  • “Scaling the Digital Divide,” published last month, looks at the arrival of broadband service in North Carolina between 2000 and 2005 and its effect on middle school test scores during that period. Students posted significantly lower math test scores after the first broadband service provider showed up in their neighborhood, and significantly lower reading scores as well when the number of broadband providers passed four.
  • The expansion of broadband service was associated with a pronounced drop in test scores for black students in both reading and math, but no effect on the math scores and little on the reading scores of other students.
  • THE one area where the students from lower-income families in the immersion program closed the gap with higher-income students was the same one identified in the Romanian study: computer skills.
  • How disappointing to read in the Texas study that “there was no evidence linking technology immersion with student self-directed learning or their general satisfaction with schoolwork.”
Chris Bigenho

Google Ngram Viewer - 76 views

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    Very cool way to look at the evolution of words and language. Enter a word or phrase, select a time period and language then look at the frequency pattern of that word or phrase as it is distributed throughout the books that have been digitized by Google. A simple search with computer and Computer shows very different results as the tools is also case-sensitive (parts of speech).
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