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Martin Burrett

Learn AR - Augmented Reality resources for schools - 2 views

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    A great augmented reality site. This is the future of education. Try these Augmented reality resources. The anatomy one is amazing. http://ictmagic.wikispaces.com/ICT+&+Web+Tools
Martin Burrett

Augmented Reality Plugin for Google SketchUp - 1 views

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    This is Augmented Reality for the Masses. Make any Google Sketchup model into a Augmented Reality model with 1 click with this free plugin. Amazing! I'm very excited. A little tricky to set up, but worth it. Email me if you need help. See it in action on You Tube at http://www.youtube.com/watch?v=wsQ-YGgVUT0 Get the marker from http://www.inglobetechnologies.com/en/products/arplugin_su/download/Marker.pdf http://ictmagic.wikispaces.com/ICT+&+Web+Tools
Martin Burrett

Augmented Reality in Education Presentation - 88 views

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    Augmented Reality in Education - Ways of bringing AR into your class. A presentation from TeachMeet Essex - 7 Feb 2012.
Martin Burrett

Smash Cards - Augmented Reality English and Phonics - 109 views

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    "augmented reality" flashcards, with links to additional information beyond what is printed on the card; beta testing as of May, 2011
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    An exciting site currently in beta with augmented reality phonic flash card. http://ictmagic.wikispaces.com/ICT+&+Web+Tools
Martin Burrett

Earth and Moon - Fun with augmented reality - 2 views

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    A great augmented reality model of the Earth and Moon. Great for explaining orbits and the moon's effects on tides. http://ictmagic.wikispaces.com/ICT+&+Web+Tools
Martin Burrett

Scimorph - Science with Augmented Reality - 1 views

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    Some great science resources and activities which use augmented reality of a blobby character to interact with the students. http://ictmagic.wikispaces.com/science
Florence Dujardin

Mobile learning with location-aware, augmented-reality business games - Ako Aotearoa - 24 views

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    This project included the development of a business game which was tested by students and teachers on two campuses. It contributed to improving the practicality and accessibility of mobile learning tools which can be used to improve engagement and achievement of undergraduate students in business and related disciplines. A working mobile-learning business game using location-aware augmented reality was developed to support teaching business-related concepts and skills. The open-source application is freely available at http://sourceforge.net/projects/mlearngame/. It provides a business game toolset that can be used by any tertiary provider without major investment in time or technology.
dmassicg

40 iPad Apps for SAMRL Model ~ Educational Technology and Mobile Learning - 16 views

  • SAMR model is a system which you can use to measure your application of technology, or its level of use. This system consists of four levels: Redefinition, Modification,Augmentation,  and Substitution. Let us now have a look at what these terms mean starting with the least important and moving up to the most important
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    " SAMR model is a system which you can use to measure your application of technology, or its level of use. This system consists of four levels: Redefinition, Modification,Augmentation,  and Substitution. Let us now have a look at what these terms mean starting with the least important and moving up to the most important "
Randolph Hollingsworth

Anti-loneliness augmented quilt comforts children in hospital - using Aurasma app - 35 views

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    compforting, tactile object and a method of communication to reduce stress in children enduring prolonged hospital stays
Martin Burrett

EcoBugs - iPhone game - 21 views

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    Think your school is clean? It could be crawling with virtual bug which your children have to find and identify with Augmented Reality. http://ictmagic.wikispaces.com/ICT+&+Web+Tools
Martin Burrett

Aurasma - 146 views

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    An amazing augmented reality app for Android and iPad. Bring animation to still objects, make your children's written work come to life and make dragons fly around your school... through your camera at least. Share your creations with other users to make geo-location designs which will interact with anyone with the app. http://ictmagic.wikispaces.com/ICT+%26+Web+Tools
Martin Burrett

Masquerade - 12 views

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    "This app adds augmented reality mask layers to videos allowing users to wear virtual costumes or masks. Great for character acting or allowing shy students to appear on camera as someone or something else."
Martin Burrett

Membit - 36 views

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    "Amazing augmented reality map-based app where users pin images to specific geo-locations for others to discover. Upload photos, clues for a virtually trail, or virtually displaying work around your school. Default set to share to contacts only for pupils to use safely, but teachers can share publicly."
anonymous

Horizon Report 2013 - 3 views

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    The NMC is pleased to announce the interim results of the 2013 Horizon.K12 Project, as presented at the 2013 CoSN Conference in San Diego. The Horizon Project Advisory Board voted for the top 12 emerging technologies as well as the top ten trends and challenges that they believe will have a significant impact on teaching, learning, and creative inquiry in global K-12 education over the next five years. These initial results will be compiled into an interim report, known as the "Short List," and described in further detail. The "Time-to-Adoption Horizon" indicates how long the Advisory Board feels it will be until a significant number of schools are providing or using each of these technologies or approaches broadly. Near-Term Horizon: One Year or Less * BYOD (Bring Your Own Device) * Cloud Computing * Mobile Learning * Online Learning Mid-Term Horizon: Two to Three Years * Adaptive Learning and Personal Learning Networks * Electronic Publishing * Learning Analytics * Open Content Long-Term Horizon: Four to Five Years * 3D Printing * Augmented Reality * Virtual and Remote Laboratories * Wearable Technology
Ruth Sinker

This is How to Integrate Technology in your Teaching Using SMAR ~ Educational Technolog... - 61 views

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    Substitution. Augmentation. Modification. Redefinition.
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