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Maureen Greenbaum

What It Takes to Move From 'Passive' to 'Active' Tech Use in K-12 Schools - Education Week - 51 views

  • U.S. Department of Education's new National Education Technology Plan, which places a premium on closing the so-called "digital-use divide." In the modern era, the plan says, schools must ensure "all students understand how to use technology as a tool to engage in creative, productive, lifelong learning rather than simply consuming passive content."
  • In other words, students should be making things and connecting with others and exploring the world, rather than staring at screens.
  • "In my class, each child decides what it is they want to work on,"
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  • values and beliefs embedded in Craft's classroom projects—student agency, real-world problem solving, hands-on building and experimentation and creation, collaboration with peers and others, working for an audience outside their own classroom, and using technology as a means rather than an end—are what the experts are looking for.
  • students should be creating something, not consuming something.
  • ow educators can make that happen, South said, is by offering students choices in how they get to show what they know.
  • what does passive technology use look like? Why is it a problem
  • "digital divide" emerging, one that is more about how education technology is used than about who has access to it.
Randolph Hollingsworth

Connected Learning Events - Summer of Making and Connecting - 1 views

    This summer, major advocates for the potential of the Internet - including the John D. and Catherine T. MacArthur Foundation, Mozilla, the National Writing Project, and others - are putting Connected Learning into practice. The Summer of Making and Connecting organizes hundreds of events, projects and programs in communities across the nation, around the world, and online to help youth connect learning to their interests and to enable teachers to learn from and network with their innovative peers.
Randolph Hollingsworth

DataWind's Aakash 2 and Ubislate Are Cheap Tablets for the Developing World | MIT Techn... - 11 views

    planning to offer $25 mobile device + $0 access to Internet ... using apps to speed up visibility of content across slow wireless networks ... computing "hardware is dead"
Mr. Eason

Susan Linn: About That App Gap: Children, Technology and the Digital Divide - 53 views

  • children from low-income families spend more time handling technology -- across platforms -- than their wealthier counterparts, and across class, kids mainly use their "handling skills" for entertainment. They play games, watch videos, and visit social networking sites.
  • there's scant evidence that anyone but the companies who make, sell, and advertise on these new technologies benefit from the time young children spend with them, there's plenty of reason to be worried about it.
  • studies showing that the bells and whistles of electronic books actually detract from reading comprehension.
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  • I'm worried that screen-based reading, with omnipresent hyperlinks, interferes with comprehension and memory, and that heavy Internet use appears to encourage distractedness and discourage deep thinking, empathy, and emotion.
  • fast-paced video games trigger dopamine squirts in our brains -- kind of like cocaine.
  • here's what worries me most: We're turning to the companies that profit from these technologies to help parents manage their kids' relationship with screens. While it's great that the Federal Communications Commission is launching a campaign to promote digital literacy, the fact that companies like Best Buy and Microsoft are funding it make it unlikely that weaning kids from their products will be a priority.
  • the skills they will always need to thrive -- deep thinking, the ability to differentiate fact from hype, creativity, self-regulation, empathy, and self-reflection -- aren't learned in front of screens. They are learned through face-to-face communication, hands-on exploration of the world, opportunities for thoughtful reflection, and dreams.
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