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Intellectual Property Office - Copyright - 0 views

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    Basic introductory information from the government Intellectual Property Office
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Digital Literacy - 0 views

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    Wolverhampton University blended learning unit Digital literacy case studies.
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Digital Literacy: Skills for the 21st Century: Introduction - 0 views

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    This Digital Literacy Toolkit began with the premise that multimedia authoring, which is happening with the extensive use of PowerPoint in classrooms, must be taught as a skill, just as traditional text-based writing is taught. While teachers and students have become familiar with the technical skills required to use images in multimedia productions, they lack a critical language to determine whether an image or a sound is used appropriately. Images, sounds and animations - like words - are building blocks whose meanings can be changed to suit the communicative purpose of the author. Just as the same words and phrases can be arranged or manipulated to express different meanings depending on the author's intent, so can sounds and images. The advent of multimedia authoring and an almost unlimited variety of images available via the Internet in the classroom, makes understanding this concept, that an image's meaning changes depending on the purpose for which it is used, a new requirement of 21st Century communication.
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digital literacy standards « DIGITAL LITERACY - 0 views

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    Article by Cengage on digital literacy and standards.
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Christina Gagnier: Tackling Digital Literacy and Unemployment: California's Social Gami... - 0 views

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    " ...there is a group of people who are challenged by an even more fundamental problem: lack of access to the Internet in their homes coupled with the inability to engage in our information economy since they lack basic digital literacy skills. In an economy that demands you find a job online and possess at least limited online skills, we are leaving millions behind."
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Now You See It: How the Brain ... - Cathy N. Davidson - Google Books - 0 views

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    Now You See It: How the Brain Science of Attention Will Transform the Way We Live, Work, and Learn
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Seale Chapter 3: Printable version - 0 views

  • Examples of ATs that can be used to meet the needs of students with hearing disabilities include digital audio recording of lectures (that may be streamed online) and captioning and subtitles to ensure that information provided in audio format is also provided in a visual medium (Wald 2002). Examples of assistive technologies that can meet the needs of students with visual impairments include screen magnification software and speech output systems consisting of a speech synthesizer and screen reading software (Neumann 2002). Draffan (2002) outlines AT for dyslexic students including speech output systems (text being read back through synthesized speech); spell-checkers and speech recognition software. Henderson (2002) describes the kinds of AT that students with physical disabilities may use including alternative input devices such as switches, head mice or voice and keyboard emulators.
  • e-learning can be employed in face-to-face campus settings or at a distance as learners connect from home, work or other public spaces
  • E-learning
  • ...14 more annotations...
  • reduce issues of distance,
  • electronic text, unlike printed text, can be read by individuals who are blind, vision impaired, dyslexic and by individuals who cannot hold a book or turn pages (Gay and Harrison 2001).
  • physical access.
  • development of AudioMath, an AT designed to enable visually impaired people to access mathematical expressions contained in online documents. AudioMath can be connected to a text-to-speech engine, providing speech rendering of MathML (coded mathematical expressions of the World Wide web Consortium (W3Q).
  • Colwell et al. (2002) describe the development of a remote experimentation system (the PEARL system), which can extend access to laboratory work for students who are unable to attend a conventional laboratory for a variety of reasons, such as disability,
  • Dixon (2004) describes the development of a ‘Code Memory Diagram Animation Software Tool’ designed to aid dyslexic computer programming students by expressing the temporal aspects of programming concepts.
  • However, technology disables when it is developed without considering accessibility because it marginalizes segments of the population
  • With the evolution of the World Wide web into a complex and glamorous multimedia entity, designers, who are often ignorant of principles of accessible design, are likely to create access barriers that are unsurmountable … and that leave people with print disabilities stranded.
  • However, for students with disabilities, even if they do have access to computers and the Internet, they may not necessarily have access to accessible e-learning opportunities. These students therefore are still ‘have-nots’ and may experience what Burgstahler (2002a) describes as the ‘second digital divide’.
  • This second digital divide is a result of the inaccessible design of many electronic resources.
  • Rowland (2000) argues that if the web developer made simple accommodations to the site, the student would be able to hear what others see.
  • Web pages divided [page 27] into segments or frames can confuse software programs that translate text to voice. Graphics that have not been labelled with text will be read only as ‘image’ by the software reading the text on the screen and will deprive students of valuable content. Whilst web pages with a long list of hyperlinks crowded together can confuse a student with visual, cognitive, or motor disabilities. In essence, the second digital divide is caused by poor inaccessible design:
  • Yes, the newer screen reader software can recognize some standard graphics and connect words to them. If software designers would put text labels with their graphics, access would be simplified.
  • If the staff in higher education do not design, develop and support accessible e-learning materials, then the gap between disabled and non-disabled students will widen and technology will outstrip its usefulness as a tool that can facilitate access to learning, curricula, independence and empowerment.
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    This is a chapter I have read for my master module. I have highlighed some interesting stuff around making elearning accessible.
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Education Needs a Digital-Age Upgrade - NYTimes.com - 0 views

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    Article suggesting changing teaching methods to reflect the changing way people are relating to the world through technology. Examines the book: Now You See It: How the Brain Science of Attention Will Transform the Way We Live, Work, and Learn
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LLiDA Wiki: Main/Home Page - 0 views

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    This wiki contains outputs from the JISC funded study into Learning Literacies for the Digital Age (LLiDA). It was used during the project to share and develop ideas and work.
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New report on UK digital literacy « News from JURN.org - 0 views

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    UK students are in danger of becoming "illiterate" when it comes to technology,
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Digital and Media Literacy: A Plan of Action | KnightComm - 0 views

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    The Knight Commission recognized that people need tools, skills and understanding to use information effectively, and that successful participation in the digital age entails two kinds of skills sets: digital literacy and media literacy. Digital literacy means learning how to work the information and communication technologies in a networked environment, as well as understanding the social, cultural and ethical issues that go along with the use of these technologies. Media literacy is the ability to access, analyze, evaluate, create, reflect upon, and act with the information products that media disseminate.
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Standards and Assessment « DIGITAL LITERACY - 0 views

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    Standards-based curriculum for Digital Literacy
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WhoIs Project: A Tool to Investigate Information Authority, Authenticity, Ownership and... - 0 views

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    Authority. Authenticity. Ownership. Perspective. These four pillars make up the critical facets of the information we consume -- and understanding them makes us and our students wiser users of information. However, on the web, people often make assumptions about the authority and authenticity of information, and it can be challenging to understand ownership and perspective. The Glean Who-Is Tool help you and your students learn to investigate web-based content sources. By using technical information about websites ("whois"), along with historical and factual information, the tool encourages us to dig more deeply, to understand more thoroughly, and to critique more closely.
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Digitally Ready | Digitally Ready for the future - a JISC funded project - 0 views

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    Digitally Ready is a JISC funded project, funded under the Developing Digital Literacies programme Our project will develop a holistic and inclusive approach drawing on both the strong history of successful JISC and general e-learning project delivery and harnessing our expertise, resources and evidence base to: * Baseline our digital competence, needs and desires using JISC audit tools;* Develop a strategy for the University of Reading to ensure all members of the University have the digital literacies for their current role and have access to resources to ensure they are Digitally Ready for their future and to better support the University's aims and objectives;* Develop change management processes to ensure realisation of the strategy;* Begin implementation of the strategy;* Document our methods so that they can be applied to other institutions and lead to further areas of study.
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