concern is whether people will be able to transfer their self-developed digital skills beyond their affinity groups, fan communities or local social cliques.
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Issues to Consider When Implementing Digital and Media Literacy Programs | KnightComm - 0 views
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, we should not assume they are digitally literate in the sense that we are discussing it here (Vaidhyanathan, 2008).
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For young people today, it is vital that formal education begin to offer a bridge from the often insular and entertainment-focused digital culture of the home to a wider, broader range of cultural and civic experiences that support their intellectual, cultural, social and emotional development.
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simply buying computers for schools does not necessarily lead to digital and media literacy education. Schools have a long way to go on this front. Access to broadband is a substantial issue as diffusion is uneven across American cities and towns (Levin, 2010).
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andatory Internet filtering in schools means that many important types of social media are not available to teachers or students. And though there are computers with Internet access in most classrooms, fewer than half of American teachers can display a website because they do not have a data projector available to them.
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Many American parents mistakenly believe that simply providing children and young people with access to digital technology will automatically enhance learning.
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the “soccer mom” has been replaced by the “technology mom” who purchases a Leapfrog electronic toy for her baby, lap-surfs with her toddler, buys a Wii, an xBox and a Playstation for the kids and their friends, puts the spare TV set in the child’s bedroom, sets her child down for hours at a time to use social media like Webkinz and Club Penguin, and buys a laptop for her pre-teen so she will not have to share her own computer with the child.
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In many American homes, the computer is primarily an entertainment device, extending the legacy of the television, which is still viewed for more than 3 hours per day by children aged 8 to 18, who spend 10 to 12 hours every day with some form of media (Kaiser Family Foundation, 2010). The computer is used for downloading music, watching videos, playing games and interacting on social networks.
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Content risks – This includes exposure to potentially offensive or harmful content, including violent, sexual, sexist, racist, or hate material. Contact risks – This includes practices where people engage in harassment, cyber bullying and cyber stalking; talk with strangers; or violate privacy. Conduct risks – This includes lying or intentionally misinforming people, giving out personal information, illegal downloading, gambling, hacking and more.
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For example, when it comes to sexuality, both empowerment and protection are essential for children, young people and their families. Young people can use the Internet and mobile phone texting services to ask difficult questions about sexuality, get accurate information about sexual heath and participate in online communities. The Internet also enables and extends forms of sexual expression and experimentation, often in new forms, including webcams and live chat. Pornography is a multibillion dollar industry in the United States. In a country with the highest teenage pregnancy rate of all Western industrialized countries in the world, a recent report from the Witherspoon Institute (2010) offers compelling evidence that the prevalence of pornography in the lives of many children and adolescents is far more significant than most adults realize, that pornography may be deforming the healthy sexual development of young people, and that it can be used to exploit children and adolescents. Teens have many reasons to keep secret their exposure to pornography, and many are unlikely to tell researchers about their activities. But about 15 percent of teens aged 12 to 17 do report that they have received sexually explicit images on their cell phones from people they knew personally (Pew Internet and American Life Project, 2009).
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Expanding the Concept of Literacy. Make no mistake about it: digital and media literacy does not replace or supplant print literacy. At a time when the word “text” now means any form of symbolic expression in any format that conveys meaning, the concept of literacy is simply expanding. Literacy is beginning to be understood as the ability to share meaning through symbol systems in order to fully participate in society. Print is now one of an interrelated set of symbol systems for sharing meaning. Because it takes years of practice to master print literacy, effective instruction in reading and writing is becoming more important than ever before. To read well, people need to acquire decoding and comprehension skills plus a base of knowledge from which they can interpret new ideas. To write, it is important to understand how words come together to form ideas, claims and arguments and how to design messages to accomplish the goals of informing, entertaining or persuading.
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Comcast agrees to buy Time Warner Cable for $45 billion - Feb. 13, 2014 - 0 views
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rification: An earlier version of this story had a chart showing that DirecTV has 31 million subscribers. That is its global subscriber number. The company has 20.2 million subscribers in the U.S.
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Comcast said Thursday it had agreed to buy Time Warner Cable for $45 billion in a deal that would combine the two biggest cable companies in the United States.
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© 2014 Cable News Network. A Time Warner Company. All Rights Reserved
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elated: Weather Channel's cable fight is the tip of the iceberg
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Related: Customers say deal is evil
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Clarification: An earlier version of this story had a chart showing that DirecTV has 31 million subscribers. That is its global subscriber number. The company has 20.2 million subscribers in the U.S.
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This isn't about TV anymore -- it's about controlling a fatter, more intelligent pipe for multiple services that emanate from it," including broadband Internet, phone and home security monitoring, said Tim Hanlon, the founder of the Vertere Group, an investment advisory firm that focuses on media and technology.
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Education World: Does Texting Harm Students' Writing Skills? - 0 views
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“the new policy on dress code they handed out last week is our last chance 2 keep us out of uniforms. the new super intendant as u all know is from spartanburg is using the saturday school crap 2 take a note on how many offenses we have & will use it 2 make her decision. so we ned 2 stop breaking the dress code or we might have 2 really fight uniforms next year.”
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“dont worry abt us wearing uniforms nxt year. our parents wont buy them & the district cant even give us the first set cuz our parents pay the taxes & we cant afford them. so get ur parents opinion & make them disagress with uniforms!”
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IDENTITY CRISIS?: EBSCOhost - 0 views
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Note 1: Stealing someone's identity in the world of Facebook, Linkedin, Twitter and other social networks - allied with a sea of easily obtained name, address and associated data from a wealth of free and low-cost online sources - is now so easy that cybercriminals are even offering DIY kits to novice criminals. If that wasn't enough, online underground I forums now act as a 'carder forums' where cybercriminals buy, sell and exchange identity and payment card sets for as little as $2.00 a time - rising to $6.00 if the identity on sale is that of an apparent high-flyer (e.g. a platinum card holder) located in the UK or premium income parts of the US such as New York City and Florida. Note 2: The carder forums - and the criminals who exchange data on them - have become highly sophisticated in the last few years, expanding their data-harvesting programs to encompass both legitimate and fraudulent e-commerce websites, as well as bribing members of low-paid staff in outsourced call centres, for whom $500 for a copy of their employer's database, or partial database, may be a highly enticing prospect. Note 3: Fraudulent websites are subtler. Since most savvy Internet shoppers now use price-comparison sites to seek out the best price on their travel tickets, CDs, DVDs and other essentials to their modern lifestyle, cybercriminals are known to create entirely bogus Web portals - suitably meta-tagged to allow Google and Yahoo to spider/screen scrape their data - designed to harvest customer card details and other credentials. Note 4:
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Ten C's Rating: Currency: 11 Content:11 Authority:9 Navigation:9 Experience:10 Multimedia:5 Treatment: 10 Access:5 Miscellaneous:10 Total: 80 Good This article explain how frequent and easy it is for companies to steal someone's identity
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IDENTITY CRISIS?: EBSCOhost - 0 views
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Note 1: Stealing someone's identity in the world of Facebook, Linkedin, Twitter and other social networks - allied with a sea of easily obtained name, address and associated data from a wealth of free and low-cost online sources - is now so easy that cybercriminals are even offering DIY kits to novice criminals. If that wasn't enough, online underground forums now act as a 'carder forums' where cybercriminals buy, sell and exchange identity and payment card sets for as little as $2.00 a time - rising to $6.00 if the identity on sale is that of an apparent high-flyer (e.g. a platinum card holder) located in the UK or premium income parts of the US such as New York City and Florida. Note 2: The carder forums - and the criminals who exchange data on them - have become highly sophisticated in the last few years, expanding their data-harvesting programs to encompass both legitimate and fraudulent e-commerce websites, as well as bribing members of low-paid staff in outsourced call centres, for whom $500 for a copy of their employer's database, or partial database, may be a highly enticing prospect. Note 3: There are even reports of some sites supplying users with their required CDs or DVDs (pirate versions, of course) and then selling the identity and card sets via multiple card forums. This is fraud monétisation and identity theft on a one-stop basis.
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shared by ino moreno on 17 Feb 13
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New Media Literacy In Education: Learning Media Use While Developing Critical Thinking ... - 1 views
www.masternewmedia.org/...-Howard-Rheingold-20071019.htm
education literacy medialiteracy web2.0 learning school2.0 pedagogy
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Education, media-literacy-wise, is happening now after school and on weekends and when the teacher isn't looking, in the SMS messages, MySpace pages, blog posts, podcasts, videoblogs that technology-equipped digital natives exchange among themselves.
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At that point, I saw education – the means by which young people learn the skills necessary to succeed in their place and time – as diverging from schooling.
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chools will remain places for parents to put their kids while they go to work, and for society to train a fresh supply of citizen-worker-consumers to be employed by the industries of their time.
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But the kind of questioning, collaborative, active, lateral rather than hierarchical pedagogy that participatory media both forces and enables is not the kind of change that takes place quickly or at all in public schools.
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someone needs to educate children about the necessity for critical thinking and encourage them to exercise their own knowledge of how to make moral choices.
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the basic moral values – is supposed to be what their parents and their religions are responsible for.
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But the teachable skill of knowing how to make decisions based on those values has become particularly important now that a new medium suddenly connects young people to each other and to the world's knowledge in ways no previous generation experienced.
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the ability to differentiate between right and wrong is a huge deal when researching and trying to find good knowledge.. for example if you where to type "blow up" in google you would get all kinds of "JuNK" if you were to specify a noun in the search you could exponentially narrow your "junk" results. "Right vs. Wrong" isnt always pertaining to internet pornography. as said in this article. the principles behind it are what matters as well as your ability to use them.
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e teach our kids how to cross the street and what to be careful about in the physical world. And now parents need to teach their kids how to exercise good sense online. It's really no more technical than reminding your children not to give out their personal information to strangers on the telephone or the street. When it comes to helping them learn how to be citizens in a democracy, media literacy education is central to 21st century civic education.
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At the same time that emerging media challenge the ability of old institutions to change, I think we have an opportunity today to make use of the natural enthusiasm of today's young digital natives for cultural production as well as consumption, to help them learn to use the media production and distribution technologies now available to them to develop a public voice about issues they care about.
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The media available to adolescents today, from videocameraphones to their own websites, to laptop computers, to participatory media communities like MySpace and Youtube, are orders of magnitude more powerful than those available in the age of the deskbound, text-only Internet and dial-up speeds.
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Those young people who can afford an Internet-connected phone or laptop are taking to the multimedia web on their own accord by the millions– MySpace gets Google-scale traffic and Youtube serves one hundred million videos a day.
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Although the price of entry is dropping, there is still an economic divide; nevertheless, the online population under the age of 20 is significant enough for Rupert Murdoch to spend a quarter billion dollars to buy MySpace.
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Nine Elements of Digital Citizenship - 3 views
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1. Digital Access: full electronic participation in society. 2. Digital Commerce: electronic buying and selling of goods. 3. Digital Communication: electronic exchange of information. 4. Digital Literacy: process of teaching and learning about technology and the use of technology. 5. Digital Etiquette: electronic standards of conduct or procedure. 6. Digital Law: electronic responsibility for actions and deeds 7. Digital Rights & Responsibilities: those freedoms extended to everyone in a digital world. 8. Digital Health & Wellness: physical and psychological well-being in a digital technology world. 9. Digital Security (self-protection): electronic precautions to guarantee safety.
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In the 19th century, forms of communication were limited. In the 21st century, communication options have exploded to offer a wide variety of choices (e.g., e-mail, cellular phones, instant messaging). The expanding digital communication options have changed everything because people are able to keep in constant communication with anyone else.
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Learners must be taught how to learn in a digital society. In other words, learners must be taught to learn anything, anytime, anywhere.
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Business, military, and medicine are excellent examples of how technology is being used differently in the 21st century. As new technologies emerge, learners need to learn how to use that technology quickly and appropriately. Digital Citizenship involves educating people in a new way— these individuals need a high degree of information literacy skills.
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We recognize inappropriate behavior when we see it, but before people use technology they do not learn digital etiquette (i.e., appropriate conduct).
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Many people feel uncomfortable talking to others about their digital etiquette. Often rules and regulations are created or the technology is simply banned to stop inappropriate use.
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It is not enough to create rules and policy, we must teach everyone to become responsible digital citizens in this new society.
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Users need to understand that stealing or causing damage to other people’s work, identity, or property online is a crime.
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Hacking into others information, downloading illegal music, plagiarizing, creating destructive worms, viruses or creating Trojan Horses, sending spam, or stealing anyone’s identify or property is unethical.
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Just as in the American Constitution where there is a Bill of Rights, there is a basic set of rights extended to every digital citizen. Digital citizens have the right to privacy, free speech, etc. Basic digital rights must be addressed, discussed, and understood in the digital world. With these rights also come responsibilities as well. Users must help define how the technology is to be used in an appropriate manner. In a digital society these two areas must work together for everyone to be productive.
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Eye safety, repetitive stress syndrome, and sound ergonomic practices are issues that need to be addressed in a new technological world. Beyond the physical issues are those of the psychological issues that are becoming more prevalent such as Internet addiction. Users need to be taught that there inherent dangers of technology. Digital Citizenship includes a culture where technology users are taught how to protect themselves through education and training.
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In any society, there are individuals who steal, deface, or disrupt other people. The same is true for the digital community.
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We need to have virus protection, backups of data, and surge control of our equipment. As responsible citizens, we must protect our information from outside forces that might cause disruption or harm.
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Digital Literacy: process of teaching and learning about technology and the use of technology.
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Now everyone has the opportunity to communicate and collaborate with anyone from anywhere and anytime
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Digital citizenship can be defined as the norms of appropriate, responsible behavior with regard to technology use.
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Nine Elements - 1 views
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Digital citizenship can be defined as the norms of appropriate, responsible behavior with regard to technology use.
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full electronic participation in society. Technology users need to be aware that not everyone has the same opportunities when it comes to technology. Working toward equal digital rights and supporting electronic access is the starting point of Digital Citizenship. Digital exclusion makes it difficult to grow as a society increasingly using these tools. Helping to provide and expand access to technology should be goal of all digital citizens. Users need to keep in mind that there are some that may have limited access, so other resources may need to be provided. To become productive citizens, we need to be committed to make sure that no one is denied digital access.
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electronic buying and selling of goods. Technology users need to understand that a large share of market economy is being done electronically. Legitimate and legal exchanges are occurring, but the buyer or seller needs to be aware of the issues associated with it. The mainstream availability of Internet purchases of toys, clothing, cars, food, etc. has become commonplace to many users. At the same time, an equal amount of goods and services which are in conflict with the laws or morals of some countries are surfacing (which might include activities such as illegal downloading, pornography, and gambling
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full electronic participation in society. Technology users need to be aware that not everyone has the same opportunities when it comes to technology. Working toward equal digital rights and supporting electronic access is the starting point of Digital Citizenship. Digital exclusion makes it difficult to grow as a society increasingly using these tools. Helping to provide and expand access to technology should be goal of all digital citizens. Users need to keep in mind that there are some that may have limited access, so other resources may need to be provided. To become productive citizens, we need to be committed to make sure that no one is denied digital access.
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Unfortunately, many users have not been taught how to make appropriate decisions when faced with so many different digital communication options.
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Digital Citizenship: Digital citizenship can be defined as the norms of appropriate, responsible behavior with regard to technology use. Mike Ribble
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Digital Citizenship: Digital citizenship can be defined as the norms of appropriate, responsible behavior with regard to technology use. Mike Ribble
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