"If your school is seeking to incorporate more collaborative approaches to teaching and learning, the design of the learning environment-whether it's a classroom or a more informal space-can be a critical factor in making this transformative move. Technology, in particular, can play a pivotal role in enabling students to work effectively in teams and in supporting educators as they make the transition from a lecture-oriented to a more facilitative instructional mode. "
why" "knowing The cultural knowings framework consists of four interconnected learning interactions:
Knowing About - the acquisition through research and study of cultural facts, data, and knowledge about products, practices, and perspectives.
Knowing How - the acquisition of cultural practices (behaviors, actions, skills, saying, touching, looking, standing, or other forms of "doing").
Knowing Why - the development of an understanding of fundamental cultural perspectives (perceptions, beliefs, values, and attitudes that underlie or permeate all aspects of culture).
Knowing Oneself - the strengthening of individual identity,
knowing who we are as individuals and as members of a society and cultural grouping (self-awareness and self-actualization).
"Personalised learning means different things to different people. A lot of the debate focuses on who personalises the learning; the teacher for the learner, or the learner for themselves. Despite this polarisation, there would appear to be some agreement on what characteristics the 'learner' might have. "
"Teens across the country are starting to play computer games in school - and their teachers encourage them.
It's called three-dimensional learning, and it has little in common with the 1980s video arcades parents remember.
In North Carolina, high school students who take an elective called "Computer Applications 2" get introduced to Second Life or ReactionGrid, 3-D virtual worlds in which each player has an avatar - like a digital sock puppet that the user controls. In at least one school district, middle school students sit down at computers to play 3-D games in math and language arts classes.
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"The creation and maintenance of the Math Wiki by our Middle Schoolers was the perfect platform to expose students to an array of design tools to create tutorials for their classmates and other math students around the world."
"Students increasingly are taking education into their own hands with personal technology experiences, a trend with important implications for schools"
"District administrators more likely to support certain technologies than teachers; pre-service teacher education lagging in 21st-century instructional methods"
"Our room is a large semi-industrial studio. The students in the foreground are sitting in our Blogger's Lounge while in the distance, two students are projecting student work and leading a peer review session, and to the right a cluster of students have a chat session around a table to plan for their presentation; two more groups hang in our mini Mac lab just to the left of where this picture is cropped."