"The creation and maintenance of the Math Wiki by our Middle Schoolers was the perfect platform to expose students to an array of design tools to create tutorials for their classmates and other math students around the world."
"As the workplace changes and becomes increasingly global, today's students must be educated with a 21st-century mindset. Science, technology, engineering, and math (STEM) skills are no longer just "good skills" to have; they are increasingly vital to a 21st-century education-and students should begin cultivating these skills as early as possible.
Attracting students to the STEM disciplines is the first hurdle, and retaining student interest in these areas is the second. But once student interest in STEM-related fields is established, they will discover they are on a successful path not just for higher education, but for the workforce as well."
"Teens across the country are starting to play computer games in school - and their teachers encourage them.
It's called three-dimensional learning, and it has little in common with the 1980s video arcades parents remember.
In North Carolina, high school students who take an elective called "Computer Applications 2" get introduced to Second Life or ReactionGrid, 3-D virtual worlds in which each player has an avatar - like a digital sock puppet that the user controls. In at least one school district, middle school students sit down at computers to play 3-D games in math and language arts classes.
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