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Vahid Masrour

Teach with Portals: Valve takes edutainment to a whole new level | ExtremeTech - 7 views

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    not sure teaching formula resolution is the best/only way to teach math (meaningfully), but the game its based on was a huge success.
David Wetzel

6 Top Free Online Tools for Support Teaching and Learning - 18 views

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    The six top free online tools were selected from available web 2.0 tools for teaching and learning using presentations, blogging, and bookmarking online resources. There are many excellent online tools available in these three categories, making the selection difficult at best. However, the selection was made based on reviewing available online resources along with other contributions and feedback from teachers.
David Wetzel

Project Based Learning Viewed Through a Digital Lens - 17 views

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    Often we search for meaningful ways to integrate digital technology in project based learning activities given to our students. We also would like our students to develop a thorough understanding of the concepts underlying the work - after all this is the purpose of the project. Giving students the opportunity to complete and present their project through a digital lens has one great advantage - student engagement. This in turn causes students to develop a more in depth understanding of concepts.
David Wetzel

6 Tips and Tricks for Using Interactive White Boards - 19 views

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    Interactive whiteboards (IWB) allow science and math teachers to teach multi-sensory lessons, seamlessly jumping from one type of media to another. Interactive science or math lessons can easily integrate text, sound, video, and graphics based on the tactile nature of the IWB.
David Wetzel

Opening Minds in Science and Math with a New Set of Keys - 12 views

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    The use of web based technology is growing by leaps and bounds every day. These online tools are the new set of keys for opening your students' minds. The vast resources on the Internet are making the use traditional methods of teaching and learning obsolete in countless ways.
David Wetzel

Making the Most of Wikis in Your Science or Math Classroom - 18 views

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    Wikis are the most popular Web 2.0 tool being used in science and math classrooms. Based on a survey of readers - 43 percent use them to support their teaching and student learning. A Wiki is appealing, encourages participation, supports collaboration, and promotes interaction by students who love to use technology. By the way - this includes most students today!
David Wetzel

Stimulating Critical Thinking through a Technological Lens - 15 views

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    Stimulating critical thinking using technology has the potential to create more in depth understanding of science and math content by students when engaged in learning activities which integrate in-class and on-line technology resources. Technology tools support stimulation of both inquiry-based and critical thinking skills by engaging students in exploring, thinking, reading, writing, researching, inventing, problem-solving, and experiencing the world outside their classroom. This is accomplished through learning content through the lens of video to multimedia to the internet (Using Technology to Improve Student Achievement, NCREL, 2005).
David Wetzel

How to Integrate Wolfram Alpha into Science and Math Classes - 8 views

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    What is Wolfram Alpha? It is a supercomputing brain. It provides calculates and provides comprehensive answers to most any science or math question. Unlike other search sources, you and your students can ask questions in plain language or various forms of abbreviated notation. Contrary to popular belief, Wolfram Alpha is not a search engine. Unlike popular search engines, which simply retrieve documents based on keyword searches, Wolfram computes answers based on known models of human knowledge. It provides answers which are complete with data and algorithms, representing real-world knowledge.
Duane Sharrock

minecraftinschool [licensed for non-commercial use only] / FrontPage - 6 views

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    This wiki is devoted to hosting ideas, lessons, implementation strategies and more related to using the game, Minecraft in a school setting. Whether you use it in a computer/gaming club, as part of your regular curricular instruction, or even at home with your own children, Minecraft's simple yet scalable "sandbox" virtual environment can be an excellent tool for engaging student learning. The open-ended nature of the game lends it to application in a variety of subject areas. Game-based learning, virtual worlds, and simulations are emerging tools for reaching our learners. That's why this wiki was created. Are you an educator who also plays Minecraft? Perhaps you're considering using the game in your school or district. Do you have ideas about how Minecraft could enrich your teaching while providing a fun and exciting game world for your students? Then join us and share those ideas! This is an opportunity for crowd-sourced lesson building! -Lucas Gillispie, Instructional Technology Coordinator, Pender County Schools, NC
jodi tompkins

http://italc.sourceforge.net/ - 11 views

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    Open source classroom mgt software. Replaces programs like Vision6, LanSchool and NetSupport School. Intelligent Teaching and Learning with Computers, aka iTALC, gives teachers the tools they need to manage a computer-based classroom without the high license fees of commercial software. Key features include remote control, demo viewing, overview mode, workstation locking and VPN access for off-site students. Operating System: Windows, Linux
Cathy Arreguin

DocsTeach - 27 views

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    Ready-to-use tools for teaching with documents in the classroom. More than 3,000 primary sources selected from the National Archives. Created online activities and opportunities to select documents/activities. Many higher level thinking skill-based activities. Some activities include student reporting out via email/etc.  REALLY GREAT SITE!
Jeff Johnson

Cybersmart Detectives - 0 views

shared by Jeff Johnson on 13 Apr 09 - Cached
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    Cybersmart Detectives is an innovative online game that teaches children key internet safety messages in a safe environment. Children work online in real time liaising with community professionals to solve an internet-themed problem. The activity is based in the school environment, and brings together a number of agencies with an interest in promoting online safety for young people, including State and Federal Police, internet industry representatives and child welfare advocates.
Lisa Winebrenner

LearniT-TeachiT - 0 views

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    Our project-based lesson plans are provided online and in editable MS Word format. Learn more about our 6ES constructivist plans; connect with six key e-Teaching principles.
Maggie Verster

Pen.io create gr8 text based web pages 2 share in an instant - 11 views

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    No registration, no email required. Just put in what you want the link to be and a password of your choice. It takes you over to a page where you can enter in a title and your text. Click save.
David Wetzel

5 Creative Ways to Use Flip Cameras in Science and Math - 19 views

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    The Flip camera is great for all types of projects in science and math - at any grade level. Flip cameras are small handheld video cameras that can record 30 or 60 minutes worth of video. They connect to a computer with a USB plug that "flips" out from the side of the camera. The benefits of these cameras include another means for assessing students understanding of concepts beyond worksheets and tests. Besides a teacher's record, the videos provide a digital record for parents and administrators to show a student's successes or areas which need improvement.
Anita Close

The Best Internet Safety Curriculum Resources for K-12 Teachers - 22 views

  • googletag.cmd.push(function() {googletag.display('BH_Education_K12Learning_ATF_Top_Leaderboard_728x90')}); 1 Comment Home > Education > K-12 Learning > Technology in the Classroom Internet Safety: Resources for School Curriculums Article by Jonathan Wylie (18,588 pts ) Edited & published by Wendy Finn (25,052 pts ) on Dec 11, 2010 Related Guides: Social MediaCongressInternet Safety // 21st century educators are using more and more technology to enhance the teaching and learning in their classrooms, but the issue of online safety always remains. This article will help teachers find and create an internet safety curriculum to help guard against the pitfalls of online learning. if(typeof google_adnum=="undefined")var google_adnum=0; function google_ad_request_done_internal(){var b=google_adTemplate_head=google_adTemplate_head.replace(/http://www.brighthub.com/google_feedback_url/g,google_info.feedback_url),a;if(google_ads.length!=0){if(google_ads.length>0)for(a=0;a //Define ad variables below: google_ad_client = "pub-6409535612800042"; // substitute your client_id (pub-#) google_ad_output = "js"; google_max_num_ads = "3"; google_ad_type = "text"; google_image_size = "336x280"; google_ad_channel = "7379313283"; google_feedback = "on"; google_adtest = "off"; google_adTemplate_head = 'Ads by Google'; google_adTemplate = ' google_ads_line1 google_ads_visurlgoogle_ads_line2 google_ads_line3 '; google_adTemplate_footer = '' google_skip = google_adnum; //google_ad_request_done function - this gets called by Google via their external js function google_ad_request_done(){ google_ad_request_done_internal(); //call our internal function to build ad } google_protectAndRun("render_ads.js::google_render_ad", google_handleError, google_render_ad); Ads by Google Easiteach Training http://googleads.g.doubleclick.net/aclk?sa=L&ai=BLxfDosA8Tc6_NoHvkAXi67iPA
  • families up to date with the latest information regarding the use of media and communication in all forms. The CyberSmart curriculum is non-sequential and has standards-based lessons that are designed to meet state and national standards. Free posters,
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    21st century educators are using more and more technology to enhance the teaching and learning in their classrooms, but the issue of online safety always remains. This article will help teachers find and create an internet safety curriculum to help guard against the pitfalls of online learning.
Paul Boyer

Teaching with Games: GLPC Case Study: Ginger - 9 views

    • Paul Boyer
       
      Particularly interesting to me in light of the special needs applications.
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    The Joan Ganz Cooney Center released new research from the Games and Learning Publishing Council initiative. They conducted a series of video case studies and a national survey, Teacher Attitudes about Digital Games in the Classroom, undertaken in collaboration with and support from BrainPOP®. Each video case study shows an individual teacher who integrates digital games into his or her curriculum in exciting and innovative ways. This video features Ginger Stevens, a 6th grade special-education teacher at Quest2Learn in New York City. This video case study shows how she utilizes the intentionally game-like environment of her school to maximize learning for students with special needs.   Talks about kids interacting with each other AND digital images projected onto the floor and connected to the computer. Essentially a floor-based white board
Professional Learning Board

Children's Books 40% - 60% Off Until Monday - 8 views

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    Books are a great gift and now is the perfect time for parents and teachers to stock up with Internet only special sale pricing discounts for their family or school. Whether you have pre-readers, beginning readers or advanced readers, you will find a broad selection of age and skill appropriate learning-based books from which to select that children love. Search for educational books (fiction, classics and non-fiction) by age, topics, Accelerated Reader, popularity and more… Stock up for your students, children, friends, relatives and classroom. Teenage boys love reading with the new Conspiracy 365 series (12 books in 12 months).
Jeff Johnson

Generation YES » Youth & Educators Succeeding - 16 views

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    TechYES - Student Literacy Certification is the only project-based approach to student technology literacy and assessment. Designed for 6-9, TechYES offers a flexible model for class or after-school use. Peer mentors assist technology teachers to bring technology literacy to all students.
Judy Robison

iCivics | The Democracy Lab - 24 views

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    iCivics is a web-based education project designed to teach students civics and inspire them to be active participants in our democracy. iCivics is the vision of Justice Sandra Day O'Connor, who is concerned that students are not getting the information and tools they need for civic participation, and that civics teachers need better materials and support.
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    The online role-playing games on iCivics are free, teacher-friendly, and effective
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