ZAC is the first web browser developed specifically for children with autism, and autism spectrum disorders such as Asperger syndrome, pervasive developmental disorders (PDD), and PDD-NOS. We have made this browser for the children - for their enjoyment, enrichment, and freedom.
Drawing for Childen is a free drawing program for children with many nice options. You can draw with many different pens, you can put stamps on your drawings, create all sort of text effects, and much more. The program is suitable for very young children
Quest Atlantis (QA) is an international learning and teaching project that uses a 3D multi-user environment to immerse children, ages 9-15, in educational tasks. QA combines strategies used in the commercial gaming environment with lessons from educational research on learning and motivation. Participation in this game is designed to enhance the lives of children while helping them grow into knowledgeable, responsible, and empathetic adults. Explore our site and learn more about this exciting project.
The award-winning Sugar Learning Platform promotes collaborative learning through Sugar Activities that encourage critical thinking, the heart of a quality education. Designed from the ground up especially for children, Sugar offers an alternative to traditional "office-desktop" software.
Cybersmart Detectives is an innovative online game that teaches children key internet safety messages in a safe environment.
Children work online in real time liaising with community professionals to solve an internet-themed problem. The activity is based in the school environment, and brings together a number of agencies with an interest in promoting online safety for young people, including State and Federal Police, internet industry representatives and child welfare advocates.
Books are a great gift and now is the perfect time for parents and teachers to stock up with Internet only special sale pricing discounts for their family or school.
Whether you have pre-readers, beginning readers or advanced readers, you will find a broad selection of age and skill appropriate learning-based books from which to select that children love.
Search for educational books (fiction, classics and non-fiction) by age, topics, Accelerated Reader, popularity and more… Stock up for your students, children, friends, relatives and classroom.
Teenage boys love reading with the new Conspiracy 365 series (12 books in 12 months).
VocabularySpellingCity has a new summer word study program that allows children to sharpen academic skills as they play. These simple assignments are a daily workout for the brain, building literacy skills such as vocabulary, spelling, and writing.
"Footsteps2Brilliance, Inc.™'s Academic
Language Program for Students (ALPS)
delivers a robust library of stimulating
ebooks and educational games to
parents, children and teachers
anywhere/anytime through innovative
mobile gaming technology.
Developed by educational experts
usingthe latest research on cognitive
development, ALPS provides young
learners with 1,000 essential vocabulary
words through interactive eBooks that
are sure to engage today's digital
students whether at school or home."
This wiki is devoted to hosting ideas, lessons, implementation strategies and more related to using the game, Minecraft in a school setting.
Whether you use it in a computer/gaming club, as part of your regular curricular instruction, or even at home with your own children, Minecraft's simple yet scalable "sandbox" virtual environment can be an excellent tool for engaging student learning. The open-ended nature of the game lends it to application in a variety of subject areas. Game-based learning, virtual worlds, and simulations are emerging tools for reaching our learners.
That's why this wiki was created. Are you an educator who also plays Minecraft? Perhaps you're considering using the game in your school or district. Do you have ideas about how Minecraft could enrich your teaching while providing a fun and exciting game world for your students? Then join us and share those ideas! This is an opportunity for crowd-sourced lesson building!
-Lucas Gillispie, Instructional Technology Coordinator, Pender County Schools, NC
This looks amazing, 3d photo environments, can you imagine children making a virtual field trip out of this to share as a project with kids overseas or ina different part of the country???
Quest Atlantis (QA) is a learning and teaching project that uses a 3D multi-user environment to immerse children, ages 9-12, in educational tasks. Building on strategies from online role-playing games, QA combines strategies used in the commercial gaming environment with lessons from educational research on learning and motivation. It allows users to travel to virtual places to perform educational activities (known as Quests), talk with other users and mentors, and build virtual personae. A Quest is an engaging curricular task designed to be entertaining yet educational.
Educational Origami is a blog , and a wiki, about the integration of ICT into the classroom, this is one of the largest challenges that I feel we as teachers face. Its about 21st Century Learning and 21st Century Teaching. Marc Prensky coined the now popular and famous phrase "Digital natives and digital immigrants" in his two papers by the same name. Ian Jukes talks about Digital Children.
The world is not as simple as saying teachers are digital immigrants and students digital natives. In fact people fit into both camps. We know that experience, like using a computer, will change the structure of our brain, This is a concept called Neuroplasticity. We also know that, the more intense the experience, the more profound the change. Our students, who often have a greater exposure to technology, are likely to be more neurologically adapted, but adults can as easily be "Digital Natives".
Imagine collecting all the best free educational videos made for children, and making them findable and watchable on one website. Then imagine creating many, many more such videos.
Just think: hundreds of thousands of great short videos, and other media, explaining every topic taught in schools, in every major language on Earth.
Finally, imagine them all deeply and usefully categorized according to subject, education level, and placed in the order in which topics are typically taught.
WatchKnow--as in, "You watch, you know"--is trying to do this.
"Create personalized children's stories instantly.
Turn any time into story time. It's free.
1. Add the details about your children and family -- what do your kids call Mom? Dad? Grandma?
2. Tell us what kinds of stories your kids like.
3. Have new personalized stories based on your child's age and interests delivered to you automagically."