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Maggie Verster

Classroom Guide: Top Ten Tips for Assessing Project-Based Learning - 24 views

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    "This classroom guide is intended to inspire and expand your thinking about effective assessment for project-based learning. The tips are organized to follow the arc of a project. First comes planning, then the launch into active learning, and then a culminating presentation. Reflection is the final stage. Download this today and get started! "
David Wetzel

Project Based Learning Viewed Through a Digital Lens - 17 views

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    Often we search for meaningful ways to integrate digital technology in project based learning activities given to our students. We also would like our students to develop a thorough understanding of the concepts underlying the work - after all this is the purpose of the project. Giving students the opportunity to complete and present their project through a digital lens has one great advantage - student engagement. This in turn causes students to develop a more in depth understanding of concepts.
David Wetzel

Stimulating Critical Thinking through a Technological Lens - 15 views

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    Stimulating critical thinking using technology has the potential to create more in depth understanding of science and math content by students when engaged in learning activities which integrate in-class and on-line technology resources. Technology tools support stimulation of both inquiry-based and critical thinking skills by engaging students in exploring, thinking, reading, writing, researching, inventing, problem-solving, and experiencing the world outside their classroom. This is accomplished through learning content through the lens of video to multimedia to the internet (Using Technology to Improve Student Achievement, NCREL, 2005).
Paul Boyer

Teaching with Games: GLPC Case Study: Ginger - 9 views

    • Paul Boyer
       
      Particularly interesting to me in light of the special needs applications.
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    The Joan Ganz Cooney Center released new research from the Games and Learning Publishing Council initiative. They conducted a series of video case studies and a national survey, Teacher Attitudes about Digital Games in the Classroom, undertaken in collaboration with and support from BrainPOP®. Each video case study shows an individual teacher who integrates digital games into his or her curriculum in exciting and innovative ways. This video features Ginger Stevens, a 6th grade special-education teacher at Quest2Learn in New York City. This video case study shows how she utilizes the intentionally game-like environment of her school to maximize learning for students with special needs.   Talks about kids interacting with each other AND digital images projected onto the floor and connected to the computer. Essentially a floor-based white board
Jerry Swiatek

Studio 4 Learning - 0 views

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    Studio 4 Learning is one of three networks run by Studio 4 Networks, Inc. (http://www.studio4networks.com), an independent media company based on Los Angeles, California. Studio 4 Networks provides award-winning lifestyle and educational programming delivered on-demand over cable television, satellite, and the Internet. Launched in 2003, Studio 4 produces and distributes targeted programming environments to consumers in the U.S. and Canada through three video networks - Studio 4 Kids (http://www.studio4kids.tv), Studio 4 Learning (http://www.studio4learning.tv), and Studio 4 Fitness (http://www.studio4fitness.tv).
Doe L

Project-Based Engineering for Kids - 34 views

  • This is a collection of project-based engineering lessons for kids. Project-based learning allows students to control the direction and pace of their learning. Activities that promote investigation, critical thinking, and hands-on subject matter are also central to project-based learning.
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    How to make something
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    TAG: Maker Movement
Anita Close

The Best Internet Safety Curriculum Resources for K-12 Teachers - 22 views

  • googletag.cmd.push(function() {googletag.display('BH_Education_K12Learning_ATF_Top_Leaderboard_728x90')}); 1 Comment Home > Education > K-12 Learning > Technology in the Classroom Internet Safety: Resources for School Curriculums Article by Jonathan Wylie (18,588 pts ) Edited & published by Wendy Finn (25,052 pts ) on Dec 11, 2010 Related Guides: Social MediaCongressInternet Safety // 21st century educators are using more and more technology to enhance the teaching and learning in their classrooms, but the issue of online safety always remains. This article will help teachers find and create an internet safety curriculum to help guard against the pitfalls of online learning. if(typeof google_adnum=="undefined")var google_adnum=0; function google_ad_request_done_internal(){var b=google_adTemplate_head=google_adTemplate_head.replace(/http://www.brighthub.com/google_feedback_url/g,google_info.feedback_url),a;if(google_ads.length!=0){if(google_ads.length>0)for(a=0;a //Define ad variables below: google_ad_client = "pub-6409535612800042"; // substitute your client_id (pub-#) google_ad_output = "js"; google_max_num_ads = "3"; google_ad_type = "text"; google_image_size = "336x280"; google_ad_channel = "7379313283"; google_feedback = "on"; google_adtest = "off"; google_adTemplate_head = 'Ads by Google'; google_adTemplate = ' google_ads_line1 google_ads_visurlgoogle_ads_line2 google_ads_line3 '; google_adTemplate_footer = '' google_skip = google_adnum; //google_ad_request_done function - this gets called by Google via their external js function google_ad_request_done(){ google_ad_request_done_internal(); //call our internal function to build ad } google_protectAndRun("render_ads.js::google_render_ad", google_handleError, google_render_ad); Ads by Google Easiteach Training http://googleads.g.doubleclick.net/aclk?sa=L&ai=BLxfDosA8Tc6_NoHvkAXi67iPA
  • families up to date with the latest information regarding the use of media and communication in all forms. The CyberSmart curriculum is non-sequential and has standards-based lessons that are designed to meet state and national standards. Free posters,
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    21st century educators are using more and more technology to enhance the teaching and learning in their classrooms, but the issue of online safety always remains. This article will help teachers find and create an internet safety curriculum to help guard against the pitfalls of online learning.
David Wetzel

6 Top Free Online Tools for Support Teaching and Learning - 18 views

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    The six top free online tools were selected from available web 2.0 tools for teaching and learning using presentations, blogging, and bookmarking online resources. There are many excellent online tools available in these three categories, making the selection difficult at best. However, the selection was made based on reviewing available online resources along with other contributions and feedback from teachers.
Jeff Johnson

Tech Tool Targets Elementary Readers - 29 views

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    Much attention has been paid to how mobile-learning devices can be incorporated into middle and high schools, but Seth Weinberger is targeting a different set of students: kindergartners through 2nd graders. "The sweet spot of literacy is kindergarten to 2nd grade," says Weinberger, the executive director of Innovations for Learning, the Evanston, Ill.-based nonprofit organization that developed a mobile-learning device called the TeacherMate. "If you get them [reading on grade level] early, there's a real chance that you can keep them at grade level."
Duane Sharrock

minecraftinschool [licensed for non-commercial use only] / FrontPage - 6 views

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    This wiki is devoted to hosting ideas, lessons, implementation strategies and more related to using the game, Minecraft in a school setting. Whether you use it in a computer/gaming club, as part of your regular curricular instruction, or even at home with your own children, Minecraft's simple yet scalable "sandbox" virtual environment can be an excellent tool for engaging student learning. The open-ended nature of the game lends it to application in a variety of subject areas. Game-based learning, virtual worlds, and simulations are emerging tools for reaching our learners. That's why this wiki was created. Are you an educator who also plays Minecraft? Perhaps you're considering using the game in your school or district. Do you have ideas about how Minecraft could enrich your teaching while providing a fun and exciting game world for your students? Then join us and share those ideas! This is an opportunity for crowd-sourced lesson building! -Lucas Gillispie, Instructional Technology Coordinator, Pender County Schools, NC
Professional Learning Board

Children's Books 40% - 60% Off Until Monday - 8 views

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    Books are a great gift and now is the perfect time for parents and teachers to stock up with Internet only special sale pricing discounts for their family or school. Whether you have pre-readers, beginning readers or advanced readers, you will find a broad selection of age and skill appropriate learning-based books from which to select that children love. Search for educational books (fiction, classics and non-fiction) by age, topics, Accelerated Reader, popularity and more… Stock up for your students, children, friends, relatives and classroom. Teenage boys love reading with the new Conspiracy 365 series (12 books in 12 months).
David Wetzel

Making the Most of Wikis in Your Science or Math Classroom - 18 views

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    Wikis are the most popular Web 2.0 tool being used in science and math classrooms. Based on a survey of readers - 43 percent use them to support their teaching and student learning. A Wiki is appealing, encourages participation, supports collaboration, and promotes interaction by students who love to use technology. By the way - this includes most students today!
David Wetzel

Opening Minds in Science and Math with a New Set of Keys - 12 views

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    The use of web based technology is growing by leaps and bounds every day. These online tools are the new set of keys for opening your students' minds. The vast resources on the Internet are making the use traditional methods of teaching and learning obsolete in countless ways.
Fred Delventhal

Exploriments - 22 views

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    Exploriments are simulation-based interactive learning units for enhancing conceptual understanding in Science and Math in an experiential manner. Useful for students and teachers alike, Exploriments provide a highly interactive, exploratory, and engaging experience.
jodi tompkins

http://italc.sourceforge.net/ - 11 views

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    Open source classroom mgt software. Replaces programs like Vision6, LanSchool and NetSupport School. Intelligent Teaching and Learning with Computers, aka iTALC, gives teachers the tools they need to manage a computer-based classroom without the high license fees of commercial software. Key features include remote control, demo viewing, overview mode, workstation locking and VPN access for off-site students. Operating System: Windows, Linux
David Wetzel

6 Tips and Tricks for Using Interactive White Boards - 19 views

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    Interactive whiteboards (IWB) allow science and math teachers to teach multi-sensory lessons, seamlessly jumping from one type of media to another. Interactive science or math lessons can easily integrate text, sound, video, and graphics based on the tactile nature of the IWB.
Lisa Winebrenner

LearniT-TeachiT - 0 views

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    Our project-based lesson plans are provided online and in editable MS Word format. Learn more about our 6ES constructivist plans; connect with six key e-Teaching principles.
Michael Wacker

21 Things for the 21st Century Educator - Home - 17 views

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    The purpose of this course is to provide "Just in Time" training through an online interface for K-12 educators based on the National Educational Technology Standards for Teachers (NETS-T). These standards are the basic technology skills every educator should possess. In the process, educators will develop their own skills and discover what students need in order to meet the NETS for Students, as well as the new MMC Online Experience requirement. Participants who fulfill all of the requirements have the opportunity to earn SBCEU's. To learn more about the session, look under the tab "The 21 Things". We hope you take advantage of this unique opportunity.
David Wetzel

5 Creative Ways to Use Flip Cameras in Science and Math - 19 views

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    The Flip camera is great for all types of projects in science and math - at any grade level. Flip cameras are small handheld video cameras that can record 30 or 60 minutes worth of video. They connect to a computer with a USB plug that "flips" out from the side of the camera. The benefits of these cameras include another means for assessing students understanding of concepts beyond worksheets and tests. Besides a teacher's record, the videos provide a digital record for parents and administrators to show a student's successes or areas which need improvement.
Jeff Johnson

Generation YES » Youth & Educators Succeeding - 16 views

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    TechYES - Student Literacy Certification is the only project-based approach to student technology literacy and assessment. Designed for 6-9, TechYES offers a flexible model for class or after-school use. Peer mentors assist technology teachers to bring technology literacy to all students.
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