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Jerry Swiatek

Noteflight - Sign In - 2 views

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    We built Noteflight because we looked at where software is today, and saw that applications for writing music were stuck in the past. We wanted to accomplish a few important goals: Make it easy to create and share written music online. People who make music -- amateurs and professionals, students and teachers -- want to share that music with others, sooner or later. But most software for working with notated music treats the Internet as an afterthought: it's geared to saving your music on your own computer's hard disk, not to sharing your music with other people. It's painful to share musical scores online today, and as software inventors, we knew how much better it could be. People expect to be able to do their creative work wherever they go, and a crop of new browser-based applications make it incredibly easy to create and publish word-processing documents or spreadsheets online. We feel musical documents should be just as accessible. Empower developers to build a new world of musical and educational applications. Applications today should be not only powerful tools, but building blocks that can be combined in ways that their creators have never foreseen. A truly powerful musical application should be extensible without having to open it up and change the code. Adding new instruments and symbols, or embedding in a page and building new kinds of connections with other content -- all of these things should be possible. A great tool lets creative people not only use its built-in capabilities, but extend them and freely reorganize them in new ways. As Bertrand Meyer, a pioneer of software thinking, once put it: "Real systems have no top". Encourage a vibrant community of users by keeping the basics free. Music notation software vendors continue to charge high prices for boxed software, CD and DVD distribution media, and printed manuals. Then once you buy something, you're basically stuck with it until the next major upgrade cycle comes around, at which point you pa
Rudy Garns

Studies in Ethics, Law, and Technology - 0 views

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    Studies in Ethics, Law, and Technology1 is a peer-reviewed and policy-focused journal that examines the ethical and legal issues that arise from emerging technologies. While much attention has gone to specific fields such as bioethics, this is the first journal to address the broad scope of all technologies and their impact on the environment, society, and humanity. Topics include biotech, nanotech, neurotech, IT, weapons, energy and fuel, space-based technology, and new media and communications. Articles explore the synergy between law and ethics, and provide a robust policy response to technology's opportunities and challenges.
Jeff Johnson

Test Bench: Flash-based laptops - Times Online - 0 views

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    The Acer owes its speedy start in part to its Linux-based operating system, which is far more nimble than Windows. Of course, you won't have access to Windows-compatible software, but the custom-built Linux interface is friendly and you get a full set of office, media and internet applications on its 8GB solid-state drive.
David Wetzel

Project Based Learning Viewed Through a Digital Lens - 17 views

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    Often we search for meaningful ways to integrate digital technology in project based learning activities given to our students. We also would like our students to develop a thorough understanding of the concepts underlying the work - after all this is the purpose of the project. Giving students the opportunity to complete and present their project through a digital lens has one great advantage - student engagement. This in turn causes students to develop a more in depth understanding of concepts.
David Wetzel

How to Integrate Wolfram Alpha into Science and Math Classes - 8 views

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    What is Wolfram Alpha? It is a supercomputing brain. It provides calculates and provides comprehensive answers to most any science or math question. Unlike other search sources, you and your students can ask questions in plain language or various forms of abbreviated notation. Contrary to popular belief, Wolfram Alpha is not a search engine. Unlike popular search engines, which simply retrieve documents based on keyword searches, Wolfram computes answers based on known models of human knowledge. It provides answers which are complete with data and algorithms, representing real-world knowledge.
Doe L

Project-Based Engineering for Kids - 34 views

  • This is a collection of project-based engineering lessons for kids. Project-based learning allows students to control the direction and pace of their learning. Activities that promote investigation, critical thinking, and hands-on subject matter are also central to project-based learning.
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    How to make something
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    TAG: Maker Movement
Maggie Verster

Classroom Guide: Top Ten Tips for Assessing Project-Based Learning - 24 views

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    "This classroom guide is intended to inspire and expand your thinking about effective assessment for project-based learning. The tips are organized to follow the arc of a project. First comes planning, then the launch into active learning, and then a culminating presentation. Reflection is the final stage. Download this today and get started! "
Jeff Johnson

Wolfram|Alpha: a new way to find data online? - SciTechBlog - CNN.com Blogs - 0 views

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    Say you're an investor and you want to see how two companies are faring against each other on the market. You could type in "IBM versus Apple" and Wolfram|Alpha will generate graphs and tables to compare the stocks over time. It also give you the Web-based sources used to generate the data, so you know where the numbers are coming from. The site also solves equations and shows the steps it took to do so, which will be of interest to high school students and math majors. Not into number crunching? If you live near the coast, you could type in "tides in ____" and find charts of tidal and lunar information. You could also graph that against other cities, which would be cool if you're a surfer. The site is also interesting for academic queries. Type in "Internet users in Africa" and you'll get the total number of Web users there - 51 million - as well as lists of the number of users by country plus graphs of this information. If you're in the fisheries business, or if you're an environmentalist, you could type in "fish produced in Italy versus France" to get an idea of how that sector is faring. The answer includes specifics, like how much of the fish crop was farmed versus what was captured. Such data could be used to argue policy points or to debate whether or not certain industries are sustainable.
my serendipities

Wolfram|Alpha - 0 views

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    You enter your question or calculation, and Wolfram|Alpha uses its built-in algorithms and growing collection of data to compute the answer. Based on a new kind of knowledge-based computing
David Wetzel

Stimulating Critical Thinking through a Technological Lens - 15 views

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    Stimulating critical thinking using technology has the potential to create more in depth understanding of science and math content by students when engaged in learning activities which integrate in-class and on-line technology resources. Technology tools support stimulation of both inquiry-based and critical thinking skills by engaging students in exploring, thinking, reading, writing, researching, inventing, problem-solving, and experiencing the world outside their classroom. This is accomplished through learning content through the lens of video to multimedia to the internet (Using Technology to Improve Student Achievement, NCREL, 2005).
Paul Boyer

Teaching with Games: GLPC Case Study: Ginger - 9 views

    • Paul Boyer
       
      Particularly interesting to me in light of the special needs applications.
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    The Joan Ganz Cooney Center released new research from the Games and Learning Publishing Council initiative. They conducted a series of video case studies and a national survey, Teacher Attitudes about Digital Games in the Classroom, undertaken in collaboration with and support from BrainPOP®. Each video case study shows an individual teacher who integrates digital games into his or her curriculum in exciting and innovative ways. This video features Ginger Stevens, a 6th grade special-education teacher at Quest2Learn in New York City. This video case study shows how she utilizes the intentionally game-like environment of her school to maximize learning for students with special needs.   Talks about kids interacting with each other AND digital images projected onto the floor and connected to the computer. Essentially a floor-based white board
Professional Learning Board

Children's Books 40% - 60% Off Until Monday - 8 views

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    Books are a great gift and now is the perfect time for parents and teachers to stock up with Internet only special sale pricing discounts for their family or school. Whether you have pre-readers, beginning readers or advanced readers, you will find a broad selection of age and skill appropriate learning-based books from which to select that children love. Search for educational books (fiction, classics and non-fiction) by age, topics, Accelerated Reader, popularity and more… Stock up for your students, children, friends, relatives and classroom. Teenage boys love reading with the new Conspiracy 365 series (12 books in 12 months).
Jeff Johnson

10 Free Web-based Alternatives to Photoshop - 0 views

  • How about a simple photo-editor that’s quick, easy, and doesn’t cost a thousand dollars. Fortunately, there’re tons of web-based photos editors popping up. Most are crap, but some are promising. Check out these free web-based Photoshop alternatives
Jerry Swiatek

Studio 4 Learning - 0 views

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    Studio 4 Learning is one of three networks run by Studio 4 Networks, Inc. (http://www.studio4networks.com), an independent media company based on Los Angeles, California. Studio 4 Networks provides award-winning lifestyle and educational programming delivered on-demand over cable television, satellite, and the Internet. Launched in 2003, Studio 4 produces and distributes targeted programming environments to consumers in the U.S. and Canada through three video networks - Studio 4 Kids (http://www.studio4kids.tv), Studio 4 Learning (http://www.studio4learning.tv), and Studio 4 Fitness (http://www.studio4fitness.tv).
Fred Delventhal

simple private real-time sharing and collaboration by drop.io - 0 views

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    an 'applet' from drop.io for web-based rich media chat - choose a name, and hit the 'drop.it' button - you instantly have a real-time, rich media chat feed. simply direct participants to the URL of your chat, and you are able to chat and share any media in line. works with third party clients and on mobile
Allison Kipta

Webinaria - Create presentations and demos - 11 views

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    "Next to an in-person meeting, there is no better way to communicate a sales demo or business presentation than with video. From marketing or sales presentations to training videos for software applications, Webinaria can help bring your content to life. Businesses that are able to capture and record live interactions with web-based content are able to more effectively train and educate employees and customers. Webinaria aims to provide a more animated and theatrical presentation of business communications."
Duane Sharrock

minecraftinschool [licensed for non-commercial use only] / FrontPage - 6 views

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    This wiki is devoted to hosting ideas, lessons, implementation strategies and more related to using the game, Minecraft in a school setting. Whether you use it in a computer/gaming club, as part of your regular curricular instruction, or even at home with your own children, Minecraft's simple yet scalable "sandbox" virtual environment can be an excellent tool for engaging student learning. The open-ended nature of the game lends it to application in a variety of subject areas. Game-based learning, virtual worlds, and simulations are emerging tools for reaching our learners. That's why this wiki was created. Are you an educator who also plays Minecraft? Perhaps you're considering using the game in your school or district. Do you have ideas about how Minecraft could enrich your teaching while providing a fun and exciting game world for your students? Then join us and share those ideas! This is an opportunity for crowd-sourced lesson building! -Lucas Gillispie, Instructional Technology Coordinator, Pender County Schools, NC
David Wetzel

6 Top Free Online Tools for Support Teaching and Learning - 18 views

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    The six top free online tools were selected from available web 2.0 tools for teaching and learning using presentations, blogging, and bookmarking online resources. There are many excellent online tools available in these three categories, making the selection difficult at best. However, the selection was made based on reviewing available online resources along with other contributions and feedback from teachers.
Fred Delventhal

http://montage.cloudapp.net/montage/whatsmontage - 13 views

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    "It's what's cool on the Web; all in one place and made by YOU. Montage is a flexible web-based service that makes it fun and easy to create and share a visual album of the web on the topics you care about. You can design your Montage around any topic you can imagine by adding content that pulls information from a variety of sources, including RSS feeds, Twitter, Bing News, and YouTube. Montage is an expression of you. "
Jeff Johnson

Pixolu Finds Images by Similarity - 0 views

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    Web-based application Pixolu helps you find images by their similarity to each other. Enter a search term and Pixolu searches the image indexes of Google, Yahoo, and Flickr. Once Pixolu returns results, you can further refine them by dragging images to a holding area on the lower right corner of the interface. In my test run, I searched for pumpkins. I specifically wanted pictures of lots of pumpkins gathered together but not pictures of Jack o' Lanterns or pumpkin pie. By dragging and dropping pictures of multiple pumpkins from my initial search into the sidebar and refining the search, Pixolu narrowed down the remaining images into just those of tons of pumpkins clustered together.
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