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Dave Crusoe

Visualizing the Common Core Literature - 22 views

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    A website that helps high school students engage in digital humanities by visualizing the data of books to explore theme, character and more.
arne krokan

Rebirth of the Teaching Machine through the Seduction of Data Analytics: This... - 1 views

  • Resilience is not shaped through teaching machines, but it is through highly relational learning environments.
  • the foundation of learning: the pedagogical relationships between students, teachers, parents and community. Attempts to displace this human dimension of learning with the teaching machine (whatever you imagine this to be) is a distraction to the most important support great schools can offer students each and every day – relationships, relationships, relationships.
Professional Learning Board

How can I help Stude - 5 views

How can I help Students with ADHD deal with Negative Thoughts? https://k12teacherstaffdevelopment.com/tlb/how-can-i-help-students-with-adhd-deal-with-negative-thoughts/

started by Professional Learning Board on 13 Mar 13 no follow-up yet
Dianne Rees

Cool Schools: Using QR Codes For Learning and Fitness At Chesterbrook Elementary | wusa... - 9 views

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    MCLEAN, Va. (WUSA) -- The students at Chesterbrook Elementary will be able to teach you a thing or two about the iPhone and the iPad. They are actually using them to stay in shape!
Paul Boyer

Teaching with Games: GLPC Case Study: Ginger - 9 views

    • Paul Boyer
       
      Particularly interesting to me in light of the special needs applications.
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    The Joan Ganz Cooney Center released new research from the Games and Learning Publishing Council initiative. They conducted a series of video case studies and a national survey, Teacher Attitudes about Digital Games in the Classroom, undertaken in collaboration with and support from BrainPOP®. Each video case study shows an individual teacher who integrates digital games into his or her curriculum in exciting and innovative ways. This video features Ginger Stevens, a 6th grade special-education teacher at Quest2Learn in New York City. This video case study shows how she utilizes the intentionally game-like environment of her school to maximize learning for students with special needs.   Talks about kids interacting with each other AND digital images projected onto the floor and connected to the computer. Essentially a floor-based white board
Lisa Winebrenner

CyberCIEGE Educational Video Game - 3 views

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    Educational licenses are available at no cost to educational institutions. Contact cyberciege@nps.edu. If you are a student, ask your teacher to request the game. A free evaluation version of CyberCIEGE is available.
Judy Robison

pixlrworkshop - 16 views

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    "Pixlr is a great alternative to the expensive software. Consequently, I have decided to make several lessons using this fabulous online tool. Students can go home and work on projects for free. They can become masters of the software if they so choose. The beauty of learning Pixlr is that you can transfer some of that knowledge to other software programs." (from site home page
Fred Delventhal

Exploriments - 22 views

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    Exploriments are simulation-based interactive learning units for enhancing conceptual understanding in Science and Math in an experiential manner. Useful for students and teachers alike, Exploriments provide a highly interactive, exploratory, and engaging experience.
Fred Delventhal

Respondo! - Creative Literature Response Questions - 24 views

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    Don't just ask students to "identify the conflict" or "note the setting." Use Respondo! to click up some creative literature response questions.
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