Skip to main content

Home/ Cool Tools for Educators!/ Group items matching "collaboration" in title, tags, annotations or url

Group items matching
in title, tags, annotations or url

Sort By: Relevance | Date Filter: All | Bookmarks | Topics Simple Middle
lbugg20

EDUCA2760 wiki website - 0 views

  •  
    Resources for social media and collaborations tools that can be used in teaching and learning
Karen Vitek

CIESE - Curriculum: K-12 CIESE Online Classroom Projects - 8 views

  •  
    Lots of collaborative projects for K-12 Science classrooms.
kumartroop

10+ Best Chat Apps for Team Collaboration - 0 views

  •  
    Are you looking for the best team chat apps or software for your office collaboration? We've compiled a few key considerations to improve your office workplace.
Dean Mantz

mind42.com - Collaborative mind mapping in your browser - 1 views

  •  
    Collabortive mind mapping website that can be completed within your own web browser. You can add web links, images/icons, and sticky notes to a mind mapping project.
LUCIAN DUMA

Blog post #curation is next #socialmedia king - 0 views

  •  
    I invite you also to comment and add your favorite social media curation  tools in 2011  on our page :  on facebook      http://goo.gl/8Fx02 or/and Google Plus http://goo.gl/ZmeL6 .  Join free  and collaborate in this free global  #edtech20 #socialmedia #curation project http://goo.gl/WOqiQ and vote for our wiki nominalized in Edublog Awards http://goo.gl/J5Rkl
LUCIAN DUMA

Top 10 #pln tools in 2011 used in #edtech20 #socialmedia #curation project voted on @c4lpt - 0 views

  •  
    I invite you also to comment and add your favorite tools in 2011  on our page :  on facebook   http://goo.gl/eTpsz and google plus http://goo.gl/VGoQO .                                                                               I invite you to join and collaborate in this free global  #edtech20 #socialmedia #curation project 
Ginger Lewman

Sample PBL Cards - LifePractice PBL - 0 views

  •  
    These "recipe cards" for Project/Problem Based Learning are intended for teachers to use with K12 students in groups, as well as individual students. Each card creates student learning categorized as TimeTravelers, Artists & Inventors, Historian Challenges, StoryTellers, ProblemSolvers, Scientist Challenges, Career & Tech Ed. The cards are meant to help teachers integrate core content and deeply embed creativity, problem-solving, and collaborative learning in each student, with or without the use of technology tools. The core content pieces are the basic ingredients with which teachers can cook delicious content for their hungry learners. Teachers are able to customize the driving questions in each of the content areas to fit the unique needs of their learners.  The cards guide teachers through the basic steps of the project, with ideas and suggestions for best practice. The tips & tricks help establish a safe and respectful learning environment every single day of the year. 
Eloise Pasteur

Virtually Transforming Classrooms | EDC Blog - 0 views

  • Enter the world of the post-secondary Learning Management System. Sure, it’s multi-faceted and has a wide range of tools, but in the whole it remains difficult for students to openly collaborate in person, be creative from a distance and proactively learn class material, and all within the same environment, all at the same time.
  • Virtual worlds like Second Life and Lively beta by Google, on the other hand, are three-dimensional (3D) environments accessible over the internet through a high-speed connection. At first, they feel like games, but after some time exploring you begin to realize that it’s not all stimulation: It’s intuitive, interactive, collaborative, and social. These virtual worlds have not only begun to attract attention from companies seeking better conferencing tools, considerable attention has been delivered by educators who believe that virtual worlds have a place in the educational discourse through ‘immersive learning’ - worlds that can offer course content in a virtual setting in different ways that students can immerse themselves in, rather than requiring the student to be adaptive to the material.
  • According to Calongne, “Virtual world classrooms use a mix of media-rich course materials”, and “since a student’s understanding of complex content may be hazy, offering information in a variety of ways allows students to use the information and virtual environment around them to solve problems and create solutions for their projects.” Suddenly, students are a part of the learning and not just mindlessly assimilating concepts before storing this information in the back of their minds for the long term. Now, they can experience it.
  •  
    Thoughts about teaching in virtual worlds
Dean Mantz

Publishing Company - Online Publishing Group - Internet Companies - WEbook - 0 views

  •  
    Collaborate on a story, poem, or other literature as well as providing feedback. Then publish your writing.
‹ Previous 21 - 40 of 209 Next › Last »
Showing 20 items per page