While play in museums for children is not a new concept, there is little research on what play looks like for the adult visitor. This study investigates adult play in museum exhibits designed for family learning, using Stuart Brown’s (2010) typology of play.
Contents contributed and discussions participated by lauraart7
ihobo: Implicit Game Aesthetics (3): Koster's Theory of Fun - 0 views
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However, Koster's definition is only a part of his aesthetic judgement concerning games. In his justly acclaimed book A Theory of Fun for Game Design (2005), pictured above, Koster provides a definition of fun in which he expressly excludes all manner of experiences as fun. For instance, rollercoasters only provide "visceral fun" and are thus 'not fun' according to Koster's approach. Here we can see value judgements coming to bear on the aesthetics of play not from the conceptual approach to 'game' but from the conceptualisation of 'fun'. That Koster excludes all kinds of "visceral fun" as being fun is one of the strangest value judgements in the entire discourse of game studies, since to a great many players these kinds of experience are the very essence of fun. Instead, Koster positions learning as the central experience of fun, stating: Games are puzzles to solve, just like everything else we encounter in life [and] serve as very fundamental and powerful learning tools.
Gadamer's Ethics of Play: Hermeneutics and the Other - Monica Vilhauer - Google Books - 0 views
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argues for the global relevance of play in Gadamer's philosophical hermeneutics by revealing play as the key concept that depicts the process of all understanding_that is, the dynamic, dialogical, and interpretive process by which interlocutors come to grasp a common subject matter together.
Sacred Playground: Adult Play and Transformation at Burning Man - Sarah Megan Heller - ... - 0 views
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The primary argument presented here is that if we conceptualize play as a mood, and if this mood can increase social learning and cultural adaptation, we must question why this mood is often repressed in adulthood. In the course of my research I came to describe my field site as a sacred playground. The place is especially meaningful to those who participate year after year, becoming experts in particular play practices, adopting the ethos of play that predominates in this community, and endeavoring to spread their ethos and practices to other locations
http://www.commercechildrenscenter.com/pdffiles/pdfs_only/Play_A_Tool_for_Cognitive_Dev... - 0 views
About Playworks | Playworks - 0 views
Play and recess to support social-emotional learning | Playworks - 0 views
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This is an organization in Baltimore that sends play and game coaches to urban schools to facilitate non competitive recess play. The main/original intention was to minimize poor behavior and frequent student discipline, and now seeks to address further community building skills. They teach to teachers and school staff, but not so much to neighborhoods -unless specifically hired. I have participated in some games with other adults and found it completely appropriate. Game listings included here.
by products rule - Google Scholar - 0 views
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