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Terry Elliott

Mozilla Webmaker MOOC kicking off May 2nd for 9 weeks! | Doug Belshaw's blog - 0 views

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    Let's all crash the webmaker mooc!
Terry Elliott

First draft of Mozilla's Web Literacy standard now available! | Doug Belshaw's blog - 0 views

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    Let's add our two cents to the first draft.
Terry Elliott

Gmail - 0 views

shared by Terry Elliott on 29 Apr 13 - No Cached
Terry Elliott

Fork the Academy - ProfHacker - The Chronicle of Higher Education - 0 views

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    Github as a CL space. Truly evoco/provocative series of posts at Profhacker.
Terry Elliott

The Limitations of GitHub for Writers - ProfHacker - The Chronicle of Higher Education - 1 views

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    Konrad Lawson's multi-part series on using GitHub in the academy. Think of fast prototyping for teachers and learners.
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    April 16, 2013, 11:00 am This posting is the last in a series introducing the text hosting and version control service GitHub (See parts 1, 2, 3, 4, and 5). Up until this posting I have talked about some of the great features of working with repositories of text in GitHub and the ways in which it facilitates collaboration even without direct collaboration.
Terry Elliott

A guide to open educational resources : JISC - 0 views

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    Just a reminder that OER should be a top consideration for any tool we might consider using this summer.
Terry Elliott

Multiple Personality Pedagogy: Varying Voice in the Classroom | Hybridity | HYBRID PEDA... - 0 views

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    This is a pedagogical technology that makes sense. Adopting personae--a great way to connect imaginatively (the inscape as Hopkins put it) and outside ourselves (the connective landscape).
Terry Elliott

The Philosophy Of Game Development By The Numbers | TechCrunch - 0 views

  • So other than confirming the obvious, the crux of this exercise is to realize that nothing actually guarantees the achievement of ideal average player lifetimes, retention rates, virality and ARPDAUs. The best a gaming company can really do is set up internal processes and pipelines, such as the ones below, that give it the best shot at producing a game with ideal metrics: Rapid prototyping and play testing: This is critical for quickly gauging the potential retention of a proposed game design before full-fledged work is to start on it. Many game designs are just not worth the effort of taking to fruition. Extensive A/B testing: Robust, extensive A/B testing throughout the life cycle of a game is very important because even minor bumps in analytics have a directly measurable effect on profitability. Pipeline for frequent updates: A reliable pipeline to deliver frequent content updates is a must-have in the bid to prolong average player lifetimes. Once a gaming company commits to a game, it needs to consistently perceive the game as a work-in-progress. Big-name gaming companies are already following the aforementioned fundamental tenets in their production pipeline – it’s more often the smaller studios which persist with informal methodologies. That’s bad practice because instead of facilitating the smaller studios to catch up, it exacerbates the gap between the big and small fish over time. As the mobile gaming market continues to spew riches for the foreseeable future, it is imperative that modern day game developers structure their entire operations around the fundamentals of data analytics instead of trying to fit a metrics-based veneer over introverted, blind game development. Their jobs are basically to create digital entertainment products that activate the maximum possible number of highly viral users on a daily basis for the longest sessions. Nothing more, nothing less.
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    Really how analogous programming and teaching are. But not in the sense we are programming our students. More like we are programming ourselves with the ideas of fast prototyping/testing, A/B testing, and frequent updates.
onewheeljoe

Education as Platform: The MOOC Experience and what we can do to make it better ~ Steph... - 2 views

  • And I have some metaphors up here to help people grasp how they should understand this. Football. Following football. There must be some football fans here; I've heard it's popular. And there are teams all over the world. How many of you follow the South American leagues? What, nobody? Some of you may follow the European leagues, Manchester United, yeah? How many of you follow Australian football; have you been following what Brisbane's been doing lately? No! Well how can you be a football fan if you're not following all of these? Aren't you tearing out your hair? You just can't keep up? Of course not. You are a football fan by choosing those football games, those teams, those associations that are interesting to you. And you know that there are ten-year olds playing football in the back yard, but you don't feel compelled to go out and watch just because it's football. You learn to let it go.
    • Terry Elliott
       
      Dropping out of a MOOC then says more about your affinities than it does about your character?
  • And he contrasted that with the social kind of course that we see in Connectivism and Connective Knowledge, or the MOOCs that George, Dave and I have put on, where the action of the course is predominately interaction with each other.
  • Dave Cormier, who might also be in the room - he's in the back doing his hallelujah wave - has done a number of really nice videos about what a MOOC is and how to be successful, and again, it's like I said before, success in a MOOC isn't just remembering content. Success is very much what you define success to be, and that sounds a little anti-intuitive. How can you get a job if success is what you define it to be? Then again, that comes back to the purpose of this in the first place. What is success in a MOOC? Dave defines five steps: - orient (figure out where stuff is), - declare (and what that means is, setting up a place for yourself, setting up an identity for yourself, even, a little but, using course tags to identify that part of your material that you're contributing as part of the course), - and then network (because once you set up your space and write some posts nothing happens; it's when you begin to connect with other people), - and as you network you begin to find people you have affinity with (not necessarily people who are the same as you, but people who you can talk to, people who have an interest in a subject that corresponds with your interests), - and then finally and most interestingly, find a purpose for the work that you are doing (why are you in this educational experience, where are you going to apply it).
    • Terry Elliott
       
      Here is a link to a png of the above: https://www.dropbox.com/s/dv6z5ufa5czcyqv/successful%20moocs.png Play?
  • ...2 more annotations...
  • But what made these universities great was not the content (often it was wrong, you go back 50 or 100 years, what they were teaching was pure… wrong; we know a lot more now than we did then) but it was the exposure of the students to the minds of these great thinkers and how they thought and how they reasoned and how they inferred.
    • Terry Elliott
       
      I agree and the process for making it increasingly less wrong is cooked into the institution. Universities didn't get to be a 1000 years old as an institution without having had corrective feedback and feedforward mechanisms.
  • Q. Do you think moderation is required as well?A. The problem with moderation is it's labour intensive. I'd rather define it structurally. Look at chess, right? Or look at football. This is what kills me, right? The entire nation of India knows how to play football - that would take a massive education project. And yet, they did it. I don't know how many people play chess, but again, you can imagine the entire nation learning how to play chess. Or learning how to speak a language. So, it can be done. But not with human mediation. So you need structural elements that serve in this way. Again it comes back to the social object thing. The purpose of the structural elements is not to shape the discussion or lead the discussion a certain way, but it's to offer this channel, this semantic-free interface between people, a structured interface, but meaning-free. That was a little awkwardly expressed, but you're nodding so I think you kind of got it.
    • Terry Elliott
       
      The sentiment is to be yearned for--a structured interface, but meaning-free--but that is a chimera. Every tools has its handle or in most cases, its controlling metaphor. There ain't no such critter as a value free, frictionless conduit.
Terry Elliott

Gumroad - 0 views

shared by Terry Elliott on 27 Apr 13 - No Cached
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    Make it this summer and share it and sell it here.
Terry Elliott

Join the Global Women Wikipedia Write-In (#GWWI) this Friday, 1-3pm EST! - ProfHacker -... - 0 views

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    Something to make together.
Terry Elliott

When the World Is Your Classroom | Education Stormfront - 0 views

  • We are moving away from the model in which learning is organized around stable, usually hierarchical institutions (schools, colleges, universities) that, for better and worse, have served as the main gateways to education and social mobility. Replacing that model is a new system in which learning is best conceived of as a flow, where learning resources are not scarce but widely available, opportunities for learning are abundant, and learners increasingly have the ability to autonomously dip into and out of continuous learning flows.
    • Terry Elliott
       
      The Heraclitean Model of Education
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    The Heraclitean Model of Education
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    The Heraclitean Model of Education
Terry Elliott

Your ds106 Handbook - 0 views

shared by Terry Elliott on 23 Apr 13 - No Cached
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    How to..., what to...., why to.... a small scale MOOC that works like no other.
Terry Elliott

Advice from Past Students - 0 views

shared by Terry Elliott on 23 Apr 13 - No Cached
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    I wish student evals in higher ed worked like this.
Terry Elliott

Jim and Martha tell the story of ds106 - YouTube - 0 views

shared by Terry Elliott on 23 Apr 13 - No Cached
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    Glorious!
Terry Elliott

Making is Connecting: David Gauntlett: 9780745650029: Amazon.com: Books - 0 views

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    Making and doing.
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