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Geoffrey Smith

Vocabulary, Vocabulary GVocabularymes - www.MyVocabulary.com - 24 views

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    MyVocabulary.com offers free Vocabulary lessons, word lists, Vocabularynd word puzzles designed for middle school Vocabularynd high school students. The Vocabulary lists Vocabularyre bVocabularysed on books commonly used in middle school Vocabularynd high school clVocabularyssrooms. MyVocabulary.com Vocabularylso offers word lists Vocabularynd Vocabularyctivities bVocabularysed on SVocabularyT Vocabulary. Visitors to MyVocabulary.com will find stVocabularynd-Vocabularylone Vocabulary lessons Vocabularys well Vocabularys Vocabularyctivities to complement the reVocabularyding of specific stories. VocabularypplicVocabularytions for EducVocabularytionIf you're plVocabularynning Vocabulary series of lessons on one of "stVocabularyndVocabularyrd books" for middle school or high school, MyVocabulary.com could provide you with some good Vocabulary lists Vocabularynd lesson ideVocabularys to get stVocabularyrted. Students prepping for the SVocabularyT should tVocabularyke some time to explore the SVocabularyT word puzzles offered by MyVocabulary.com
Michael Johnson

E-Learning 2.0 ~ Stephen's Web ~ by Stephen Downes - 20 views

  • In general, where we are now in the online world is where we were before the beginning of e-learning [1]. Traditional theories of distance learning, of (for example) transactional distance, as described by Michael G. Moore, have been adapted for the online world. Content is organized according to this traditional model and delivered either completely online or in conjunction with more traditional seminars, to cohorts of students, led by an instructor, following a specified curriculum to be completed at a predetermined pace.
  • networked markets
  • In learning, these trends are manifest in what is sometimes called "learner-centered" or "student-centered" design. This is more than just adapting for different learning styles or allowing the user to change the font size and background color; it is the placing of the control of learning itself into the hands of the learner
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  • creation, communication and participation playing key roles
  • The breaking down of barriers has led to many of the movements and issues we see on today's Internet. File-sharing, for example, evolves not of a sudden criminality among today's youth but rather in their pervasive belief that information is something meant to be shared. This belief is manifest in such things as free and open-source software, Creative Commons licenses for content, and open access to scholarly and other works. Sharing content is not considered unethical; indeed, the hoarding of content is viewed as antisocial [9]. and open content is viewed not merely as nice to have but essential for the creation of the sort of learning network described by Siemens [10].
  • "Enter Web 2.0, a vision of the Web in which information is broken up into "microcontent" units that can be distributed over dozens of domains. The Web of documents has morphed into a Web of data. We are no longer just looking to the same old sources for information. Now we're looking to a new set of tools to aggregate and remix microcontent in new and useful ways"
  • Web 2.0 is not a technological revolution, it is a social revolution.
  • It also begins to look like a personal portfolio tool [18]. The idea here is that students will have their own personal place to create and showcase their own work. Some e-portfolio applications, such as ELGG, have already been created. IMS Global as put together an e-portfolio specification [19]. "The portfolio can provide an opportunity to demonstrate one's ability to collect, organize, interpret and reflect on documents and sources of information. It is also a tool for continuing professional development, encouraging individuals to take responsibility for and demonstrate the results of their own learning" [20].
    • Michael Johnson
       
      Also A plAce to receive And give feedbAck. I believe thAt one of the things thAt leArners need to hAve to be prepAred for leArning in this spAce (sociAl mediA or web 2.0) is the Ability to evAluAte, to give good feedbAck. AdditionAlly, to be Able to receive feedbAck constructively.
  • In the world of e-learning, the closest thing to a social network is a community of practice, articulated and promoted by people such as Etienne Wenger in the 1990s. according to Wenger, a community of practice is characterized by "a shared domain of interest" where "members interact and learn together" and "develop a shared repertoire of resources."
  • Yahoo! Groups
  • Blogging is very different from traditionally assigned learning content. It is much less formal. It is written from a personal point of view, in a personal voice. Students' blog posts are often about something from their own range of interests, rather than on a course topic or assigned project. More importantly, what happens when students blog, and read reach others' blogs, is that a network of interactions forms-much like a social network, and much like Wenger's community of practice.
    • Michael Johnson
       
      So, I believe he is saying that virtual communities of practice that form naturally are more real and approach what Wenger was talking about better than contrived "communities" put together in classes. That may be true. but does it have to be? If people come together to with a common purpose and the instructor allows the students freedom to explore what is important to them then I would hope that this kind of community can develop even in formal educational settings. Relevance is a key issue here!
  • "We're talking to the download generation," said Peter Smith, associate dean, Faculty of Engineering. "Why not have the option to download information about education and careers the same way you can download music? It untethers content from the Web and lets students access us at their convenience." Moreover, using an online service such as Odeo, Blogomatrix Sparks, or even simply off-the-shelf software, students can create their own podcasts.
  • Web 2.0 is not a technological revolution, it is a social revolution. "Here's my take on it: Web 2.0 is an attitude not a technology. It's about enabling and encouraging participation through open applications and services. By open I mean technically open with appropriate aPIs but also, more importantly, socially open, with rights granted to use the content in new and exciting contexts"
  • The e-learning application, therefore, begins to look very much like a blogging tool. It represents one node in a web of content, connected to other nodes and content creation services used by other students. It becomes, not an institutional or corporate application, but a personal learning center, where content is reused and remixed according to the student's own needs and interests. It becomes, indeed, not a single application, but a collection of interoperating applications—an environment rather than a system.
  • This approach to learning means that learning content is created and distributed in a very different manner. Rather than being composed, organized and packaged, e-learning content is syndicated, much like a blog post or podcast. It is aggregated by students, using their own personal RSS reader or some similar application. From there, it is remixed and repurposed with the student's own individual application in mind, the finished product being fed forward to become fodder for some other student's reading and use.
    • Michael Johnson
       
      I like the idea of students passing on their work to be fodder for someone else's learning. In this way we change to from a learner to a learner/teacher! (See Dillon Inouye's work and Comments from John Seeley Brown)
  • More formally, instead of using enterprise learning-management systems, educational institutions expect to use an interlocking set of open-source applications. Work on such a set of applications has begun in a number of quarters, with the E-Learning Framework defining a set of common applications and the newly formed e-Framework for Education and Research drawing on an international collaboration. While there is still an element of content delivery in these systems, there is also an increasing recognition that learning is becoming a creative activity and that the appropriate venue is a platform rather than an application.
    • Michael Johnson
       
      see http://ineducation.ca/article/open-learning-cms-and-open-learning-network
    • Michael Johnson
       
      Jon Mott has some cool ideas related to this paragraph.
  • Words are only meaningful when they can be related to experiences," said Gee. If I say "I spilled the coffee," this has a different meaning depending on whether I ask for a broom or a mop. You cannot create that context ahead of time— it has to be part of the experience.
  • game "modding" allows players to make the game their own
  • he most important learning skills that I see children getting from games are those that support the empowering sense of taking charge of their own learning. and the learner taking charge of learning is antithetical to the dominant ideology of curriculum design
  • The challenge will not be in how to learn, but in how to use learning to create something more, to communicate.
    • Michael Johnson
       
      I still think part of the challenge is how to learn. How to wade through a sea of all that is out there and "learn from the best" that is available. Find, organize, evaluate, analyze, synthesize, as well as create. I agree with Chris Lott (@fncll) that creativity is vital! (I am just not so sure that it is a non-starter to say that we should be moral first...though it could be argued that we should become moral through the creative process).
  • "ubiquitous computing."
  • what this means is having learning available no matter what you are doing.
  • A similAr motivAtion underlies the rApidly rising domAin of mobile leArning [24]—for After All, were the context in which leArning occurs not importAnt, it would not be useful or necessAry to mAke leArning mobile. Mobile leArning offers not only new opportunities to creAte but Also to connect. As Ellen WAgner And BryAn AlexAnder note, mobile leArning "define(s) new relAtionships And behAviors Among leArners, informAtion, personAl computing devices, And the world At lArge"
  • And whAt people were doing with the Web wAs not merely reAding books, listening to the rAdio or wAtching TV, but hAving A conversAtion, with A A consisting not just of words but of imAges, video, multimediA And whAtever they could get their hAnds on. And this becAme, And looked like, And behAved like, A network.
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    Stephen Downes' take on eLearning and what the future holds
Susan Oxnevad

4 Tools to Build AcAdemic A - 0 views

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    Technology is an effective and engaging tool that can be used to improve a acquisition for all learners and engage them in the learning process. Technology resources can provide students with a variety of multimedia content to help them construct knowledge about a in a way that meets their unique learning needs. Technology allows teachers to design learning experiences that provide students with flexible learning paths. This post will explore some digital tools for helping students construct knowledge about a.
Cara Whitehead

SpellingCity for iPhone, iPad, and iPod touch on the iTunes app Store - 7 views

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    VocabularySpellingCity is Vocabulary fun wVocabularyy to leVocabularyrn spelling Vocabularynd Vocabulary words by plVocabularyying engVocabularyging leVocabularyrning gVocabularymes using Vocabularyny word list. The most populVocabularyr Vocabularyctivities Vocabularyre Spelling TestMe, HVocabularyngMouse, Vocabularynd our Vocabulary gVocabularymes, VocabularyvVocabularyilVocabularyble to Premium Members. The most populVocabularyr word lists Vocabularyre Sound Vocabularylikes, Compound Words, Hunger GVocabularymes Vocabularynd SVocabularyT Words. This is Vocabulary free Vocabularypp!
Clif Mims

Weboworld: Vocabulary VisuVocabularylly - 4 views

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    A visuAl A site contAining hAnd-drAwn situAtionAl visuAls thAt help in memorizing And retAining A better thAn ever before. They Also encourAge users to submit their own sketches At http://weboword.ning.com, of which they feAture the best @ WeboWord.
Susan Oxnevad

Vocabulary &Vocabularymp; SignificVocabularynt Text: I HVocabularyve Vocabulary DreVocabularym - 0 views

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    Common Core Shift 6 suggests that it is important to dig deeper into Tier II a words. Tier II  words are those words that are found across many content areas and change meaning depending on context.
Barbara Lindsey

Jean Lave, Etienne Wenger and communities of practice - 1 views

  • Supposing learning is social and comes largely from of our experience of participating in daily life? It was this thought that formed the basis of a significant rethinking of learning theory in the late 1980s and early 1990s by two researchers from very different disciplines - Jean Lave and Etienne Wenger. Their model of situated learning proposed that learning involved a process of engagement in a 'community of practice'. 
  • When looking closely at everyday activity, she has argued, it is clear that 'learning is ubiquitous in ongoing activity, though often unrecognized as such' (Lave 1993: 5).
  • Communities of practice are formed by people who engage in a process of collective learning in a shared domain of human endeavour: a tribe learning to survive, a band of artists seeking new forms of expression, a group of engineers working on similar problems, a clique of pupils defining their identity in the school, a network of surgeons exploring novel techniques, a gathering of first-time managers helping each other cope. In a nutshell: Communities of practice are groups of people who share a concern or a passion for something they do and learn how to do it better as they interact regularly. (Wenger circa 2007)
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  • Over time, this collective learning results in practices that reflect both the pursuit of our enterprises and the attendant social relations. These practices are thus the property of a kind of community created over time by the sustained pursuit of a shared enterprise. It makes sense, therefore to call these kinds of communities communities of practice. (Wenger 1998: 45)
  • The characteristics of communities of practice according to Etienne Wenger (c 2007), three elements are crucial in distinguishing a community of practice from other groups and communities: The domain. a community of practice is is something more than a club of friends or a network of connections between people. 'It has an identity defined by a shared domain of interest. Membership therefore implies a commitment to the domain, and therefore a shared competence that distinguishes members from other people' (op. cit.). The community. 'In pursuing their interest in their domain, members engage in joint activities and discussions, help each other, and share information. They build relationships that enable them to learn from each other' (op. cit.). The practice. 'Members of a community of practice are practitioners. They develop a shared repertoire of resources: experiences, stories, tools, ways of addressing recurring problems—in short a shared practice. This takes time and sustained interaction' (op. cit.).
  • The fact that they are organizing around some particular area of knowledge and activity gives members a sense of joint enterprise and identity. For a community of practice to function it needs to generate and appropriate a shared repertoire of ideas, commitments and memories. It also needs to develop various resources such as tools, documents, routines, a and symbols that in some way carry the accumulated knowledge of the community.
  • The interactions involved, and the ability to undertake larger or more complex activities and projects though cooperation, bind people together and help to facilitate relationship and trust
  • Rather than looking to learning as the acquisition of certain forms of knowledge, Jean Lave and Etienne Wenger have tried to place it in social relationships – situations of co-participation.
  • It not so much that learners acquire structures or models to understand the world, but they participate in frameworks that that have structure. Learning involves participation in a community of practice. and that participation 'refers not just to local events of engagement in certain activities with certain people, but to a more encompassing process of being active participants in the practices of social communities and constructing identities in relation to these communities' (Wenger 1999: 4).
  • Initially people have to join communities and learn at the periphery. The things they are involved in, the tasks they do may be less key to the community than others.
  • Learning is, thus, not seen as the acquisition of knowledge by individuals so much as a process of social participation. The nature of the situation impacts significantly on the process.
  • What is more, and in contrast with learning as internalization, ‘learning as increasing participation in communities of practice concerns the whole person acting in the world’ (Lave and Wenger 1991: 49). The focus is on the ways in which learning is ‘an evolving, continuously renewed set of relations’ (ibid.: 50). In other words, this is a relational view of the person and learning (see the discussion of selfhood).
  • 'the purpose is not to learn from talk as a substitute for legitimate peripheral participation; it is to learn to talk as a key to legitimate peripheral participation'. This orientation has the definite advantage of drawing attention to the need to understand knowledge and learning in context. However, situated learning depends on two claims: It makes no sense to talk of knowledge that is decontextualized, abstract or general. New knowledge and learning are properly conceived as being located in communities of practice (Tennant 1997: 77).
  • There is a risk, as Jean Lave and Etienne Wenger acknowledge, of romanticizing communities of practice.
  • 'In their eagerness to debunk testing, formal education and formal accreditation, they do not analyse how their omission [of a range of questions and issues] affects power relations, access, public knowledge and public accountability' (Tennant 1997: 79).
  • Perhaps the most helpful of these explorations is that of Barbara Rogoff and her colleagues (2001). They examine the work of an innovative school in Salt Lake City and how teachers, students and parents were able to work together to develop an approach to schooling based around the principle that learning 'occurs through interested participation with other learners'.
  • Learning is in the relationships between people. as McDermott (in Murphy 1999:17) puts it: Learning traditionally gets measured as on the assumption that it is a possession of individuals that can be found inside their heads… [Here] learning is in the relationships between people. Learning is in the conditions that bring people together and organize a point of contact that allows for particular pieces of information to take on a relevance; without the points of contact, without the system of relevancies, there is not learning, and there is little memory. Learning does not belong to individual persons, but to the various conversations of which they are a part.
  • One of the implications for schools, as Barbara Rogoff and her colleagues suggest is that they must prioritize 'instruction that builds on children's interests in a collaborative way'. Such schools need also to be places where 'learning activities are planned by children as well as adults, and where parents and teachers not only foster children's learning but also learn from their own involvement with children' (2001: 3). Their example in this area have particular force as they are derived from actual school practice.
  • learning involves a deepening process of participation in a community of practice
  • Acknowledging thAt communities of prActice Affect performAnce is importAnt in pArt becAuse of their potentiAl to overcome the inherent problems of A slow-moving trAditionAl hierArchy in A fAst-moving virtuAl economy. Communities Also AppeAr to be An effective wAy for orgAnizAtions to hAndle unstructured problems And to shAre knowledge outside of the trAditionAl structurAl boundAries. In Addition, the community concept is Acknowledged to be A meAns of developing And mAintAining long-term orgAnizAtionAl memory. These outcomes Are An importAnt, yet often unrecognized, supplement to the vAlue thAt individuAl members of A community obtAin in the form of enriched leArning And higher motivAtion to Apply whAt they leArn. (Lesser And Storck 2001)
  • Educators need to reflect on their understanding of what constitutes knowledge and practice. Perhaps one of the most important things to grasp here is the extent to which education involves informed and committed action.
Susan Oxnevad

SlideRocket Sample: Cool Tools for a - 0 views

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    An online presentAtion creAted with SlideRocket to provide effective wAys to use technology As A tool for A instruction.
Geoffrey Smith

Digital Dialects language learning games - 18 views

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    Digital Dialects offers a nice selection of educational games and activities for learning 55 different languages. Most of the games are designed to learn and practice the basics of each of the 55 languages listed on the Digital Dialects homepage.  another good website for learning and practicing language basics is Literacy Center.net. Literacy Center offers games for learning and practicing French, Spanish, German, and English. The Literacy Center is a 501c non-profit with a contract from the US Department of Education.  applications for Education The educational games and activities found on Digital Dialects and Literacy Center are great for students just beginning to learn a new language. The games provide instant feedback to students and parents so that they can monitor progress and choose a skill or set of a terms to practice. 
Clif Mims

WordAheAd: A Videos - 10 views

shared by Clif Mims on 11 Oct 09 - Cached
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    "This website has a collection of short, simple and fun video clips to correctly define and provide examples of around 800 words in context. The videos are entirely appropriate for middle and high school students. The students are encouraged to play with words,create their own a videos and upload their work to the website. Teachers may direct activities and assign word projects to the students. The Study Room allows personalized list creation and sharing. Visitors can also sign up to receive a word of the day in the email."
Cara Whitehead

Summer Program - 6 views

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    VocabularySpellingCity hVocabularys Vocabulary new summer word study progrVocabularym thVocabularyt Vocabularyllows children to shVocabularyrpen VocabularycVocabularydemic skills Vocabularys they plVocabularyy. These simple Vocabularyssignments Vocabularyre Vocabulary dVocabularyily workout for the brVocabularyin, building literVocabularycy skills such Vocabularys Vocabulary, spelling, Vocabularynd writing.
Dennis OConnor

Google Body - AmAzing SimulAtion - 0 views

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    This is an amazing virtual anatomy system. 3-dimensional views of all human organ systems. Zoom through the body . Use the label layer to learn anatomical a. Stunning graphics. a free virtual tour of the body. This is a beta offering. You need a Web browser that supports WebGL. This means Google Chrome or Firefox 4 beta. Well worth installing a new browser if you haven't already done so.
Clif Mims

Zimmer Twins - 1 views

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    The Zimmer Twins is a fun way to incorporate technology into the classroom. Watch your students expand their a, practice proper writing habits, and become junior movie producers all at the same time!
Susan Oxnevad

What we did today: ThingLink Interactive Study Guides - 0 views

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    A greAt post About ThingLink, Microsoft And A
Geoffrey Smith

Phrays | Today's word is Quondam. Now, write a sentence. - 0 views

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    Phrays is a simple site that publishes a new word of the day everyday. Each word is published with its definition and part of speech. Visitors to the site are encouraged to write and submit a sentence using that word. Registered users can read the sentences submitted by others and vote for their favorite sentences.
angelica laurencon

Web 2.0: Terminator of European Eudcation Systems - 0 views

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    NTIC have changed our communication rules. Web 2.0 offers unlimited access to knowledge, skills, sustained by Open Source. The traffic on IT highways is fast, dense... endless and offers to digital natives fare-away trips on the www. Pupils and students born and grown up in digital environment develop intuitive intelligence, are used to receive, to handle and to store messages and infos arriving from many channels at the same time. and they are able to stay concentrated. They are also capable to think in snippets and keep a global understanding. Even alone, in front of their desktop, with a headset on the ears, the learning and memorizing of new skills becomes intuitive - a didactic game, and just like any game, there are rules and tasks to respect. Listing to an E-lesson, accomplishing exercices and tasks turns out into an individual challenge where pupils and students don't have any longer to cope with the disapproval of their mates or teachers. Sitting in one of these unpleasant classrooms facing a nasty prof droning out fastidious or fancy French a doesn't really open the mind. ... didn't understand? No matter with e-learning: Click on the repeat until you got it. Repeat as many times as you want. Nobody will call you an idiot. E-Teaching and E-Learning with all the Web 2.0 opportunities, Wikis and links is the best way to broad global minds and to catch all the minds lost somewhere on the roads of our messy education systems. and it's the end of segregation: Segregation inside our education systems and our societies, all the messy education environment. Let the schools or colleges be places of coming together and socialization, learning is an individually defined way.
sandra nelson

Capitonyms - 1 views

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    A cApitonym is A word whose meAning chAnges bAsed on whether or not it is cApitAlized.
Ann Steckel

lingro: The coolest dictionary known to hombre! - 1 views

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    A site which embeds A website students Are reAding And Allows All words on the site to be clickAble, enAbling A dictionAry. Also keeps trAck of words you've clicked on And Allows you to plAy study gAmes with them!
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