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Matt Clausen

23 Things On a Stick - 1 views

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    Have you ever thought, "Gosh, I wish I had time to learn more about Flickr, wikis, or (enter your Web 2.0 tool here)?" Well, this is your chance to take the time to focus on your personal and professional development around Web 2.0 tools. It's fun to explore these tools and figure out ways to use them in the library, with your personal Web sites, or in other ways.
Dean Mantz

100 Web Tools to Enhance Collaboration (Part 1) by Ozge Karaoglu - 18 views

  • DabbleBoard is a whiteboard that enables you to visualize, explore and collaborate.
  • CoSketch is another whiteboard that you can collaborate to visualize your ideas and share them as images.
  • Stixy lets you create online bulletin board to collaborate with family, friends, colleagues.
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  • Grou.ps lets you create your own social network.
  • create your forum, mailing list, share documents,files and your agenda to organize events, have your own YouTube, share links, bookmarks, photos
  • ImaginationCubed is a multi user drawing tool.
  •  GroupTweet. It lets you create your Twitter account into a group communication tool where everyone in the group uses direct messages
  • Wallwisher is an online notice board maker
  • Nik Peachey's Wallwisher as a great example.
  • PageFlakes is a social personalized homepage
  • WriteBoard is a-web based text documents
  • Wiggio is an online toolkit
  • emails, text messages,voice mails.
  • eep shared calendar,
  • WeToku is an interview tool that automatically records
  • share your notes
  •  Webnote is a tool for taking notes on your computer
  • PalBee is a free online service that allows you to set up online video meetings
  • Phuser is a tool for groups to discuss or work together and privately
  • WikiDot is wiki builder to share content, documents and collaborate with your students, colleagues, friends
  • Creately lets you create professional looking online diagrams with your colleagues
  • DoingText is a web based text editor for collaborative writing.
  •  SpringNote is an online notebook for collaboration.
  • MeBeam is a place where you can create your chat room
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    Part 1 of 100 Web Tools to enhance Collaboration
Matt Clausen

The Edjurist - Information on School and Educational Law - Blog - The Recent ... - 0 views

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    The discussion at Wes Fryer's blog in part concerned the implications that the December 2006 e-discovery amendments to the Federal Rules of Civil Procedure (FRCP) have upon technology use in the schools, particularly Web 2.0 tools such as blogs, wikis, podcasts, Wimba, social networking sites, and microblogs.
Barbara Lindsey

From Knowledgable to Knowledge-able: Learning in New Media Environments | Academic Commons - 0 views

  • The message of Wikipedia is not “trust authority” but “explore authority.” Authorized information is not beyond discussion on Wikipedia, information is authorized through discussion, and this discussion is available for the world to see and even participate in. This culture of discussion and participation is now available on any website with the emerging “second layer” of the web through applications like Diigo which allow you to add notes and tags to any website anywhere.
  • Many faculty may hope to subvert the system, but a variety of social structures work against them.
  • Our physical structures were built prior to an age of infinite information, our social structures formed to serve different purposes than those needed now, and the cognitive structures we have developed along the way now struggle to grapple with the emerging possibilities.
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  • The physical structures are easiest to see, and are on prominent display in any large “state of the art” classroom. Rows of fixed chairs often face a stage or podium housing a computer from which the professor controls at least 786,432 points of light on a massive screen. Stadium seating, sound-absorbing panels and other acoustic technologies are designed to draw maximum attention to the professor at the front of the room. The “message” of this environment is that to learn is to acquire information, that information is scarce and hard to find (that's why you have to come to this room to get it), that you should trust authority for good information, and that good information is beyond discussion (that's why the chairs don't move or turn toward one another). In short, it tells students to trust authority and follow along.
  • at the base of this “information revolution” are new ways of relating to one another, new forms of discourse, new ways of interacting, new kinds of groups, and new ways of sharing, trading, and collaborating. Wikis, blogs, tagging, social networking and other developments that fall under the “Web 2.0” buzz are especially promising in this regard because they are inspired by a spirit of interactivity, participation, and collaboration. It is this “spirit” of Web 2.0 which is important to education. The technology is secondary. This is a social revolution, not a technological one, and its most revolutionary aspect may be the ways in which it empowers us to rethink education and the teacher-student relationship in an almost limitless variety of ways.
  • Even in situations in which a spirit of exploration and freedom exist, where faculty are free to experiment to work beyond physical and social constraints, our cognitive habits often get in the way
  • Most of our assumptions about information are based on characteristics of information on paper.
  • Even something as simple as the hyperlink taught us that information can be in more than one place at one time
  • Blogging came along and taught us that anybody can be a creator of information.
  • Our old assumption that information is hard to find, is trumped by the realization that if we set up our hyper-personalized digital network effectively, information can find us.
  • Taken together, this new media environment demonstrates to us that the idea of learning as acquiring information is no longer a message we can afford to send to our students, and that we need to start redesigning our learning environments to address, leverage, and harness the new media environment now permeating our classrooms.
  • Nothing good will come of these technologies if we do not first confront the crisis of significance and bring relevance back into education. In some ways these technologies act as magnifiers.
  • Usually our courses are arranged around “subjects.” Postman and Weingartner note that the notion of “subjects” has the unwelcome effect of teaching our students that “English is not History and History is not Science and Science is not Art . . . and a subject is something you 'take' and, when you have taken it, you have 'had' it.” Always aware of the hidden metaphors underlying our most basic assumptions, they suggest calling this “the Vaccination Theory of Education” as students are led to believe that once they have “had” a subject they are immune to it and need not take it again.5
  • As an alternative, I like to think that we are not teaching subjects but subjectivities: ways of approaching, understanding, and interacting with the world. Subjectivities cannot be taught. They involve an introspective intellectual throw-down in the minds of students. Learning a new subjectivity is often painful because it almost always involves what psychologist Thomas Szasz referred to as “an injury to one's self-esteem.”6 You have to unlearn perspectives that may have become central to your sense of self.
  • We can only create environments in which the practices and perspectives are nourished, encouraged, or inspired (and therefore continually practiced).
  • So while the course is set up much like a typical cultural anthropology course, moving through the same readings and topics, all of these learnings are ultimately focused around one big question, “How does the world work?”
  • Students are co-creators of every aspect of the simulation, and are asked to harness and leverage the new media environment to find information, theories, and tools we can use to answer our big question. Each student has a specific role and expertise to develop. A world map is superimposed on the class and each student is asked to become an expert on a specific aspect of the region in which they find themselves. Using this knowledge, they work in 15-20 small groups to create realistic cultures, step-by-step, as we go through each aspect of culture in class. This allows them to apply the knowledge they learn in the course and to recognize the ways different aspects of culture--economic, social, political, and religious practices and institutions--are integrated in a cultural system.
  • The World Simulation itself only takes 75-100 minutes and moves through 650 metaphorical years, 1450-2100. It is recorded by students on twenty digital video cameras and edited into one final "world history" video using clips from real world history to illustrate the correspondences. We watch the video together in the final weeks of the class, using it as a discussion starter for contemplating our world and our role in its future. By then it seems as if we have the whole world right before our eyes in one single classroom - profound cultural differences, profound economic differences, profound challenges for the future, and one humanity. We find ourselves not just as co-creators of a simulation, but as co-creators of the world itself, and the future is up to us.
  • I have often found myself writing content-based multiple-choice questions in a way that I hope will indicate that the student has mastered a new subjectivity or perspective. Of course, the results are not satisfactory. More importantly, these questions ask students to waste great amounts of mental energy memorizing content instead of exercising a new perspective in the pursuit of real and relevant questions.
  • When you watch somebody who is truly “in it,” somebody who has totally given themselves over to the learning process, or if you simply imagine those moments in which you were “in it” yourself, you immediately recognize that learning expands far beyond the mere cognitive dimension. Many of these dimensions were mentioned in the issue precis, “such as emotional and affective dimensions, capacities for risk-taking and uncertainty, creativity and invention,” and the list goes on. How will we assess these? I do not have the answers, but a renewed and spirited dedication to the creation of authentic learning environments that leverage the new media environment demands that we address it.
  • The new media environment provides new opportunities for us to create a community of learners with our students seeking important and meaningful questions.
  • This is what I have called elsewhere, “anti-teaching,” in which the focus is not on providing answers to be memorized, but on creating a learning environment more conducive to producing the types of questions that ask students to challenge their taken-for-granted assumptions and see their own underlying biases.
Dean Mantz

thefive - home - 10 views

  • Organized by Focus Area
  • Looking for a specific tool? Just type the name in the Search box at the upper left!
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    Web 2.0 tools organized by Focus Area
Michael Johnson

Diigo - Confluence - Insite Theme - 14 views

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    Some interesting information on Diigo and its use as an educational tool.
Dean Mantz

VisualBlooms - home - 0 views

  • For the record...this is an implementation point, a discussion starter. Those of us that provide staff development around instructional technology have identified a need to share more than just tools with teachers. To evaluate them based on Bloom's Taxonomy is simply a way to connect the tools to those that would be identified with the Affective, Psychomotor, or Cognitive domains--specifically the Cognitive
Dean Mantz

Welcome to the Gateway to 21st Century Skills and GEM. - Gateway to 21st Century Skills - 7 views

  • The new Gateway to 21st Century Skills uses Web 2.0 and Web 3.0 technologies that make your day as an educator more productive, more instructive, more collaborative and more manageable.
April H.

Wissahickon School District's eToolBox - 0 views

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    Wiki with resources for integrating technology into the classroom: blogs, comic life, digital portfolios and scrapbooks, google docs, google earth, iMovie, etc.
Dean Mantz

Generation YES » TLC - Curriculum - 3 views

  • completely online curriculum with daily lesson plans and resources for middle school technology courses
  • Units include: Web safety, netiquette, cyberbullying, ethics Internet searching, copyright and citations Digital publishing - presentations, word processing, visual literacy Web publishing - websites and wikis Online collaboration - email, blogs, RSS, networks Media literacy Graphics - photography, drawing, art, animation Audio - editing, podcasting, music Video - editing, digital storytelling Computer programming Simulation and modeling Web 2.0
Dean Mantz

techntuit / FrontPage - 12 views

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    Inquiry based format to providing Web 2.0 tools enabling educators to develop 21st Century learning environments.
Dean Mantz

Tinychat - Free online video chat rooms - 6 views

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    Create your own chat room to be embed into a wiki or website.
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