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Clif Mims

Technology Integration Matrix - 0 views

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    The Technology Integration Matrix (TIM) illustrates how teachers can use technology to enhance learning for K-12 students. The TIM incorporates five interdependent characteristics of meaningful learning environments: active, constructive, goal directed (i.e., reflective), authentic, and collaborative (Jonassen, Howland, Moore, & Marra, 2003). The TIM associates five levels of technology integration (i.e., entry, adoption, adaptation, infusion, and transformation) with each of the five characteristics of meaningful learning environments. Together, the five levels of technology integration and the five characteristics of meaningful learning environments create a matrix of 25 cells..."
Clif Mims

e-Learning for Kids - 2 views

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    Gail Braddock describes e-Learning for Kids as "free e-courses for kids all around the world. This site has engaging and interactive courses for kids in online safety, computer skills such as using Google, typing, and core subjects like language arts, math, and science. Most of the courses are for elementary school-aged children, and involve dynamic avatars, and are highly interactive."
Michael Johnson

STRIDE Handbook 8: E-Learning ~ Stephen's Web ~ by Stephen Downes - 0 views

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    The STRIDE handbook on e-learning has now been released and is an essential introductory resource. The book contains five conceptual overviews, including Perdagogical Affordances by Som Naidu and Managerial Perspectives by Tony Bates. Following are 20 technology-specific chapters, from Electronic Mail by Sanjaya Mishra, my own Blogs in Learning, Social Networking by Terry Anderson, and Twitter by Any Ramsden. Sanjaya Mishra, ed., Indira Gandhi National Open University, January 16, 2010.
Dean Mantz

Learning Tools Directory - 0 views

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    This Directory contains over 2,600 tools for learning in two main sections: 1. for creating, delivering and managing learning and performance support solutions 2. for personal learning and productivity, for sharing resources, as well as group collaboration (also includes some enterprise tools) The tools in this Directory are both freeware/open source and commercial.
James Liu

TOEFL Network an online e-learning Institute - 0 views

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    TOEFL Network at British Columbia an online e-learning Institute of Technology.
Jeff Johnson

StreamLine: Educate Integrates Learning Management - 0 views

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    Digital media software developer Stream57 has released a new version of StreamLine, the company's Webcasting solution. The new 2.8 release adds a suite of e-learning features, including course management and assessment functionality. Part of the StreamLine: Educate suite, StreamLine 2.8 is a Flash-based, interactive streaming media platform. The new 2.8 release incorporates a variety of new features...
Dean Mantz

Online tech literacy, supplemental curriculum, assessment for K8 schools - 0 views

  • Learning.com, the premier provider of Web-delivered curriculum and assessment, partners with schools across the United States to improve student learning outcomes.
Michael Johnson

Social Learning Handbook - 7 views

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    A lot of great information on learning with social media. Worth a look.
Melody Velasco

Top 100 Tools for Learning 2009 - 12 views

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    Top 100 Tools for Learning 2009 slideshow.
April H.

The Xerte Project - The Xerte Wiki - 0 views

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    A community wiki for information related to the Xerte Project. Xerte is a free and open source tool to develop e-learning.
James Liu

TOEFL Practices Anytime | TOEFL Network - 0 views

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    TOEFL Network provide an online TOEFL e-learning website offering ibt TOEFL practices & teaching materials for students to prepare for TOEFL test.
James Liu

BestMyTest at British Columbia an online e-learning Institute - 0 views

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    BestMyTest is an online TOEFL e-learning website offering ibt TOEFL practices and teaching materials for students to prepare for TOEFL test.
J Black

The Three-E Strategy for Overcoming Resistance to Technological Change (EDUCAUSE Quarte... - 0 views

  • According to a 2007 Pew/Internet study,1 49 percent of Americans only occasionally use information and communication technology. Of the remaining 51 percent, only 8 percent are what Pew calls omnivores, “deep users of the participatory Web and mobile applications.”
  • Shaping user behavior is a “soft” problem that has more to do with psychological and social barriers to technology adoption. Academia has its own cultural mores, which often conflict with experimenting with new ways of doing things. Gardner Campbell put it nicely last year when he wrote, “For an academic to risk ‘failure’ is often synonymous with ‘looking stupid in front of someone’.”2 The safe option for most users is to avoid trying something as risky as new technology.
  • The first instinct is thus to graft technology onto preexisting modes of behavior.
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  • First, a technology must be evident to the user as potentially useful in making his or her life easier (or more enjoyable). Second, a technology must be easy to use to avoid rousing feelings of inadequacy. Third, the technology must become essential to the user in going about his or her business. This “Three-E Strategy,” if applied properly, has been at the core of every successful technology adoption throughout history.
  • Technology must be easy and intuitive to use for the majority of the user audience—or they won’t use it.
  • Complexity, however, remains a potent obstacle to realizing the goal of making technology easy. Omnivores (the top 8 percent of users) revel in complexity. Consider for a moment how much time some people spend creating clothes for their avatars in Second Life or the intricacies of gameplay in World of Warcraft. This complexity gives the expert users a type of power, but is also a turnoff for the majority of potential users.
  • Web 2.0 and open source present another interesting solution to this problem. The user community quickly abandons those applications they consider too complicated.
  • any new technology must become essential to users
  • Finally, we have to show them how the enhanced communication made possible through technologies such as Web 2.0 will enhance their efficiency, productivity, and ability to teach and learn.
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    First, a technology must be evident to the user as potentially useful in making his or her life easier (or more enjoyable). Second, a technology must be easy to use to avoid rousing feelings of inadequacy. Third, the technology must become essential to the user in going about his or her business. This "Three-E Strategy," if applied properly, has been at the core of every successful technology adoption throughout history.
Dean Mantz

Directory of E-Learning Tools: Course Authoring Tools - 3 views

  • These tools include authoring tools as well as as delivery/tracking platforms like course and learning management systems.
Dean Mantz

Digital Literacy Curriculum Version 2 - 4 views

  • Each course has an e-learning module and an assessment
  • Digital Literacy version 2 teaches
  • from Windows Vista and the 2007 Microsoft Office
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  • original version
  • from Windows XP Service Pack 2 and Microsoft Office 2003.
Dean Mantz

E-learning and Web 2.0 tools for schools - 9 views

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    Mindmap of Web 2.0 tools using Mindomo.com
Clif Mims

effective practices using blogs and wikis at the college level - 123 views

We begin a new semester today and this will be the first time that I'll be using a wiki with one of my classes. It is a special topics seminar for graduate students. My intent is to provide them w...

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