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danadavid

Kerala News Today: Yugoslavia Online Jobs - 0 views

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    A key component of the Plan is to create more and better opportunities for workers through skills development.
Cara Whitehead

SpellingCity for iPhone, iPad, and iPod touch on the iTunes App Store - 0 views

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    VocabularySpellingCity is a fun way to learn spelling and vocabulary words by playing engaging learning games using any word list. The most popular activities are Spelling TestMe, HangMouse, and our vocabulary games, available to Premium Members. The most popular word lists are Sound Alikes, Compound Words, Hunger Games and SAT Words. This is a free app!
Meredith Johnson

New Spin on Engagement - 0 views

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    Pick a student at random just by giving your device a shake or tapping the screen -- but that's just the beginning. Stick Pick suggests question starters for learners at different levels and also records how well students respond during classroom discussions. If a student is consistently scoring near the top or bottom, simply change the level so students aren't bored or frustrated. Depending on students' levels of English proficiency, they might be asked simple yes-or-no questions or to elaborate in longer sentences.
Jenna Watson

Buy half foam roller in online store - 0 views

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    The Half Roller offers alternative options for most Pilates exercise.You can prevent and eliminate knots in your muscles is a foam roller with affordable price at Australia.
intermixed intermixed

Oakley Sport Il numero - 0 views

Possiamo anche controllare i giochi per i bambini. Se i genitori sono preoccupati di quello che fanno i loro figli con i giochi, possiamo mitigarli o ricordare loro che è il momento di una buona pa...

Oakley Polarized Sport Radar Pitch

started by intermixed intermixed on 09 May 14 no follow-up yet
Michele Rosen

TouchDevelop - 0 views

shared by Michele Rosen on 25 Jul 13 - No Cached
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    This is a fab suite of programming tools and toys from Microsoft Research. The site using HTML 5 which means that it works across most devices from PCs, Apple, Android and more. It has a get tutorial section to get you started and you are able to pick apart coding from other public projects. You can share your finished scripts and programmes with a link to play on most devices and even export it to the Windows Store. http://ictmagic.wikispaces.com/ICT+%26+Web+Tools
sonalikadam

Best new Apple TV games - 0 views

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    Best new Apple TV games- Apple will finally allow apps and games, turning the Apple TV into the greatest games console.
sitesimply

Benefits of E-commerce Website Builder Software - 0 views

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    For e-commerce businesses, a website is an essential tool of success this is because people no more look for their diaries to get information and no more go to the market to shop. Instead, they search online for the name and buy everything online.
jodi tompkins

EduDemic » 41 New Ways Google Docs Makes Your Life Easier - 0 views

  • New version of Google documents
  • The new version has chat, character-by-character real time co-editing, and makes imports and exports much better
  • Over the next couple of weeks, they’re rolling out the ability to upload, store, and share any file in Google Docs
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  • Forms: Add pages and allow navigation to a specific page within a form
  • Shared folders
  • Bulk upload
  • Forms improvements
  • They’ve added a new question type (grid), support for right-to-left languages in forms, and a new color scheme for the forms summary. Also, you can now pre-populate form fields with URL parameters, and if you use Google Apps, you can create forms which require sign-in to access
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    Google Docs newest features
huaihao Chang

The Thinking Stick » Blog Archive » Tech Plan Part 1 - 2 views

  • A good tech plan should include a pedagogical theory of how the plan, and in the end the tools are going to impact student learning.
  • This is our goal as a school, to teach students for their future
  • This is our goal as a school, to teach students for their future >
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  • At the very least they should be used as a way to store and share files with a class, club, or community. The CMS begins to create a new web based information backbone for your school.
  • For what I believe to be a good example of a school portal have a look at Tim Lauer’s Lewis Elementary School site.
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    teach students for the future
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    Hallo guys. I am very happy to share here. This is my site. If you would like to visit here. Go ahead. I've made ​​About a $ 58,000 from my little site. There is a forum and I was very happy to announce to you. I also provide seo service. www.killdo.de.gg www.gratisdatingsite.nl/ gratis datingsite datingsites www.nr1gratisdating.nl/‎ gratis datingsite gratis dating
Carlos Quintero

Innovate: Future Learning Landscapes: Transforming Pedagogy through Social Software - 0 views

  • Web 2.0 has inspired intense and growing interest, particularly as wikis, weblogs (blogs), really simple syndication (RSS) feeds, social networking sites, tag-based folksonomies, and peer-to-peer media-sharing applications have gained traction in all sectors of the education industry (Allen 2004; Alexander 2006)
  • Web 2.0 allows customization, personalization, and rich opportunities for networking and collaboration, all of which offer considerable potential for addressing the needs of today's diverse student body (Bryant 2006).
  • In contrast to earlier e-learning approaches that simply replicated traditional models, the Web 2.0 movement with its associated array of social software tools offers opportunities to move away from the last century's highly centralized, industrial model of learning and toward individual learner empowerment through designs that focus on collaborative, networked interaction (Rogers et al. 2007; Sims 2006; Sheely 2006)
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  • learning management systems (Exhibit 1).
  • The reality, however, is that today's students demand greater control of their own learning and the inclusion of technologies in ways that meet their needs and preferences (Prensky 2005)
  • Tools like blogs, wikis, media-sharing applications, and social networking sites can support and encourage informal conversation, dialogue, collaborative content generation, and knowledge sharing, giving learners access to a wide range of ideas and representations. Used appropriately, they promise to make truly learner-centered education a reality by promoting learner agency, autonomy, and engagement in social networks that straddle multiple real and virtual communities by reaching across physical, geographic, institutional, and organizational boundaries.
  • "I have always imagined the information space as something to which everyone has immediate and intuitive access, and not just to browse, but to create” (2000, 216). Social software tools make it easy to contribute ideas and content, placing the power of media creation and distribution into the hands of "the people formerly known as the audience" (Rosen 2006).
  • the most promising settings for a pedagogy that capitalizes on the capabilities of these tools are fully online or blended so that students can engage with peers, instructors, and the community in creating and sharing ideas. In this model, some learners engage in creative authorship, producing and manipulating digital images and video clips, tagging them with chosen keywords, and making this content available to peers worldwide through Flickr, MySpace, and YouTube
  • Student-centered tasks designed by constructivist teachers reach toward this ideal, but they too often lack the dimension of real-world interactivity and community engagement that social software can contribute.
  • Pedagogy 2.0: Teaching and Learning for the Knowledge Age In striving to achieve these goals, educators need to revisit their conceptualization of teaching and learning (Exhibit 2).
  • Pedagogy 2.0: Teaching and Learning for the Knowledge Age In striving to achieve these goals, educators need to revisit their conceptualization of teaching and learning
  • Pedagogy 2.0 is defined by: Content: Microunits that augment thinking and cognition by offering diverse perspectives and representations to learners and learner-generated resources that accrue from students creating, sharing, and revising ideas; Curriculum: Syllabi that are not fixed but dynamic, open to negotiation and learner input, consisting of bite-sized modules that are interdisciplinary in focus and that blend formal and informal learning;Communication: Open, peer-to-peer, multifaceted communication using multiple media types to achieve relevance and clarity;Process: Situated, reflective, integrated thinking processes that are iterative, dynamic, and performance and inquiry based;Resources: Multiple informal and formal sources that are rich in media and global in reach;Scaffolds: Support for students from a network of peers, teachers, experts, and communities; andLearning tasks: Authentic, personalized, learner-driven and learner-designed, experiential tasks that enable learners to create content.
  • Instructors implementing Pedagogy 2.0 principles will need to work collaboratively with learners to review, edit, and apply quality assurance mechanisms to student work while also drawing on input from the wider community outside the classroom or institution (making use of the "wisdom of crowds” [Surowiecki 2004]).
  • A small portion of student performance content—if it is new knowledge—will be useful to keep. Most of the student performance content will be generated, then used, and will become stored in places that will never again see the light of day. Yet . . . it is still important to understand that the role of this student content in learning is critical.
  • This understanding of student-generated content is also consistent with the constructivist view that acknowledges the learner as the chief architect of knowledge building. From this perspective, learners build or negotiate meaning for a concept by being exposed to, analyzing, and critiquing multiple perspectives and by interpreting these perspectives in one or more observed or experienced contexts
  • This understanding of student-generated content is also consistent with the constructivist view that acknowledges the learner as the chief architect of knowledge building. From this perspective, learners build or negotiate meaning for a concept by being exposed to, analyzing, and critiquing multiple perspectives and by interpreting these perspectives in one or more observed or experienced contexts. In so doing, learners generate their own personal rules and knowledge structures, using them to make sense of their experiences and refining them through interaction and dialogue with others.
  • Other divides are evident. For example, the social networking site Facebook is now the most heavily trafficked Web site in the United States with over 8 million university students connected across academic communities and institutions worldwide. The majority of Facebook participants are students, and teachers may not feel welcome in these communities. Moreover, recent research has shown that many students perceive teaching staff who use Facebook as lacking credibility as they may present different self-images online than they do in face-to-face situations (Mazer, Murphy, and Simonds 2007). Further, students may perceive instructors' attempts to coopt such social technologies for educational purposes as intrusions into their space. Innovative teachers who wish to adopt social software tools must do so with these attitudes in mind.
  • "students want to be able to take content from other people. They want to mix it, in new creative ways—to produce it, to publish it, and to distribute it"
  • Furthermore, although the advent of Web 2.0 and the open-content movement significantly increase the volume of information available to students, many higher education students lack the competencies necessary to navigate and use the overabundance of information available, including the skills required to locate quality sources and assess them for objectivity, reliability, and currency
  • In combination with appropriate learning strategies, Pedagogy 2.0 can assist students in developing such critical thinking and metacognitive skills (Sener 2007; McLoughlin, Lee, and Chan 2006).
  • We envision that social technologies coupled with a paradigm of learning focused on knowledge creation and community participation offer the potential for radical and transformational shifts in teaching and learning practices, allowing learners to access peers, experts, and the wider community in ways that enable reflective, self-directed learning.
  • . By capitalizing on personalization, participation, and content creation, existing and future Pedagogy 2.0 practices can result in educational experiences that are productive, engaging, and community based and that extend the learning landscape far beyond the boundaries of classrooms and educational institutions.
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    About pedagogic 2.0
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    Future Learning Landscapes: Transforming Pedagogy through Social Software Catherine McLoughlin and Mark J. W. Lee
Dennis OConnor

Geezers online and implications for schools - 0 views

  • While school leaders (rightly) focus on the importance of the Internet in students' lives and education, we ought to also seriously be considering what this report says about how we communicate with our parents and communities. And asking what exepectations we should have of all teachers of an online presence and use of digital communications.
  • Most of our parents fall smack into the Gen X category - that which has a disproportionately high percentage number of online users and is increasingly likely to look for information online.
  • Too often educators think of students as their "customers." Dangerous mistake. Children no more choose their  schools than they choose their physicians or shoe stores. Parents who wouldn't choose a bank that does not allow online account access won't choose a school that doesn't offer online gradebook access either.
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    From Doug Johnson's Blue Skunk Blog. Doug provides a link to the new Generations Online in 2009 report from the Pew Internet project. The chart of Generational Differences In Online Activities is an eye opener. (Since I have geezer eyeballs, the title of this post really appeals to me!)
Ruth Howard

Glogster and Tinypic partner up! Enjoy the benefits of both services! | Glogster.com - 1 views

  • With newly introduced Glogster and Tinypic partnership, you can now upload any photo from Tinypic to your Glog and access your own photos stored on Tinypic. Just go to your Glogster images menu and click Tinypic! It's that easy.
  • Additionally, you can edit your photos on Tinypic with Glogster's unique graphics tool! Each picture will include a "Posterize with Glogster" link, making it very simple for Tinypic users to access Glogster's edit solution.
Dennis OConnor

An Apple tablet could pit iTunes against Amazon - CNN.com - 1 views

  • What can Apple do better with e-books? For textbooks or anthologies, Apple can give iTunes users the ability to download individual chapters, priced between a few cents to a few bucks each.
  • It would be similar to how you can currently download individual song tracks from an album. It might even have the same earthshaking potential to transform an entire industry by refocusing it on the content people actually want instead of the bundles that publishers want them to buy.
  • College students would love this: Teachers rarely assign an entire textbook, so they would save hundreds of dollars by downloading only a few chapters of each textbook.
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  • Other than having the upper hand with digital distribution, an Apple tablet can compensate for other e-book readers' shortcomings. In a previous story, Wired.com polled students on their interest in Amazon's large-format Kindle DX reader. Several of them said they couldn't imagine ditching textbooks for a Kindle DX, foreseeing challenges with tasks such as notetaking, highlighting and switching between books while writing essays.
  • Assuming its computing powers and interface design are anything like the iPhone's, a touchscreen tablet would make these student-oriented tasks as easy as a few swipes and taps -- far more pleasant than clunking around with the Kindle's cheap buttons and sluggish interface. Plus, we would imagine students would be able to type their papers on the tablet.
  • There's huge potential in a tablet if Apple can pull this off. The challenge lies in establishing the right partnerships. If Apple weaves e-books into the iTunes Store, will book publishers hop on board? Given Apple's success in numbers, we think so.
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    What can Apple do better with e-books? For textbooks or anthologies, Apple can give iTunes users the ability to download individual chapters, priced between a few cents to a few bucks each.
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