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Six Tools To Create Interactive Learning Content On Your Blog - 12 views

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    High school teacher Roslyn Green explains how she creates interactive content using six free online tools: Flippity, H5P, Playbuzz, LearningApps, Quizizz, and Tinycards.
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rumii - VR Conferencing and Collaboration - 10 views

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    Setup your own virtual meeting rooms or training sessions in a true immersive 3D environment and interact with team mebers or learners via avatars. Runs on desktop Mac, PC and VR gear like Okulus Rift, HTC Vive and soon Daydream, too. Up to 3 users for free!
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Sharing our Puzzles of Practice - The Learner's Way - 5 views

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    Einstein is often quoted as having said "If I have an hour to solve a problem and my life depended on the solution, I would spend the first 55 minutes determining the proper question to ask, for once I know the proper question, I could solve the problem in less than five minutes." Clearly Einstein understood how to attack puzzling problems. As teachers we face a host of puzzles on a daily basis. Every student we teach, thanks to their idiosyncrasies presents a unique puzzle. The interactions between students further complicates things. Our goals for our learners, their learning needs, the demands of the curriculum, pressures from beyond the classroom all result in puzzles for us to manage and to solve.
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Future of Libraries in the Digital Age | Architectural Digest - 0 views

  • books—shelved in a four-floor spiral connected by gently sloping ramps—were given pride of place in the design
  • many assumed that physical tomes would soon go the way of the card catalog and the cassette tape.
  • More than a decade later, however, demand for the printed word—and its place in libraries—remain strong.
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  • downtown Seattle’s new public library opened in 2004
  • What has shifted is that libraries are increasingly tasked with accommodating a multitude of uses, of which book storage and circulation is just one.
  • The most innovative library designs, she added, are those that “don’t just conceive of books as sources of information but of the social and intellectual practices that develop around reading and research.”
  • room for research, and for the various kinds of work that are undertaken in a library today, but also preservation of many of the older library typologies that people love,” she said.
  • “It's critical and vital to our communities that we create inspiring spaces where they can interact with each other and with our materials,”
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Swift Playgrounds now available on the App Store - 0 views

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    Swift Playgrounds, an innovative new iPad app from Apple that makes learning to code easy and fun for everyone, is now available on the App Store. With Swift Playgrounds, real coding concepts are brought to life with an interactive interface that allows students and beginners to explore working with Swift, the easy-to-learn programming language from Apple used by professional developers to create world-class apps.
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UKEdMag: Get their hands dirty! by @MissNina1983 - 0 views

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    It is essential that children in today's 'technology focused world' get real, hands-on experiences. The only things that some of my children have in their hands, once at home, are games console controls! By making learning fun and interactive we can engage children in finding out about the world around them and their past, instilling a love of learning and giving them some practical skills to use in the real world...
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Session 315: Tips for dealing with disruptive pupils - 0 views

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    "The discussion begun which participants talking about what they viewed as disruption. Most people agreed that swinging on chairs, being late and calling out were disruptive to learning (although many felt that the root causes needed to be identified and addressed), but there was genuine disagreement about pupil interaction and banter with some UKEdChatters saying this was an inappropriate distraction, while others said they enjoyed and welcome this, at least to a point."
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The little things that make a difference - The Learner's Way - 1 views

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    In teaching it is often the little things we do on a daily basis that have the largest cumulative effect. While the events, festivals, camps and more spectacular lessons may stand out in our memories these moments have less overall impact across the time that our students spend in our company. Getting these little details right however is a complex business that demands we bring our best to every interaction, every lesson and every opportunity we have to shape the minds and dispositions of our learners. The result is that there are no easy lessons, no easy days.
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Science - Interactive Learning Sites for Education - 0 views

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    Interactive Learning Sites for Education
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Digital-Classrooms-TedEd | PeacheyPublications.com - 0 views

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    TED Ed is a great tool for creating online lessons around videos. It enables you to structure a sequence of interactive activities around the video clip that guides the viewer towards a deeper understanding of the content. It's an ideal tool for building blended learning.
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Schools, learning, innovation and student futures - 20 views

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    For all of us, learning was an innate part of life. It was something we just did, that was as natural to us as breathing. If not for this innate desire to learn and with it the ability to do so, we would never learn to walk, or speak or interact with others. But what happens to this innate drive to learn and how might we get it back?
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    For all of us, learning was an innate part of life. It was something we just did, that was as natural to us as breathing. If not for this innate desire to learn and with it the ability to do so, we would never learn to walk, or speak or interact with others.
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Zaption - Interact & Learn with Video Lessons - 0 views

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    Turn online videos into interactive learning experiences
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Interactions that encourage thinking. - 43 views

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    Recently I have been thinking about the role I play in encouraging my students to think and to trust in themselves as capable learners. This is largely due to the topic of our Term Four Unit of Inquiry.

The Best Educational Tool: The Idea Board - 1 views

started by milesmorales on 08 Aug 14 no follow-up yet
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Top 10 tips for taking control of your professional development - Klevar Blog - klevar.com - 36 views

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    DIY PD - 10 tips and resources to help you along your lifelong learning journey...
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SAMR as a Framework for Moving Towards Education 3.0 | User Generated Education - 1 views

  • Briefly, Education 1.0, 2.0. and 3.0 is explained as: Education 1.0 can be likened to Web 1.0 where there is a one-way dissemination of knowledge from teacher to student.  It is a type of essentialist, behaviorist education based on the three Rs – receiving by listening to the teacher; responding by taking notes, studying text, and doing worksheets; and regurgitating by taking standardized tests which in reality is all students taking the same test. Learners are seen as receptacles of that knowledge and as receptacles, they have no unique characteristics.  All are viewed as the same.  It is a standardized/one-size-fits-all education. Similar to Web 2.0, Education 2.0 includes more interaction between the teacher and student; student to student; and student to content/expert.  Education 2.0, like Web 2.0, permits interactivity between the content and users, and between users themselves.  Education 2.0 has progressive roots where the human element is important to interactivity.  The teacher-to-student and student-to-student relationships are considered as part of the interactivity process.  It focuses on the three Cs – communicating, contributing, and collaborating. Education 3.0 is based on the belief that content is freely and readily available as is characteristic of Web 3.0. It is self-directed, interest-based interactivity where problem-solving, innovation and creativity drive education. Education 3.0 is also about the three Cs but a different set – connectors, creators, constructivists.  These are qualitatively different than the three Cs of Education 2.0.  Now they are nouns which translates into the art of being a self-directed learner rather than doing interactivity as facilitated by the educator. Education 3.0: Altering Round Peg in Round Hole Education
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