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Judy Robison

Visual Literacy: An E-Learning Tutorial on Visualization for Communication, Engineering... - 0 views

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    access an interactive graphic overview on tools, books, researchers in different visualization fields, as well as on key success factors of visualization. There is also an interactive organizing table that shows (incl. examples) one hundred visualization-based methods. Clicking on a particular tool, book, person, document, principle or method within a map opens the respective website or homepage in a new browser window or reveals an example
Zane Education

Visual Learning For Special Needs Children - 0 views

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    This is the fourth article in the series on Virtual Learning entitled VISUAL LEARNING FOR SPECIAL NEEDS. If you have a special needs child that has encountered finding educational solutions that provide successfully for your child, then you should read this article about what Visual Learning and the use of subtitled educational videos offers for special needs children of all ages. Read more...
Cathie Howe

Visual Resources - 43 views

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    This is a place for graphics, images and visual resources related to design thinking. You can use or adapt any of the resources you find here. Also, check out classroom visuals (process or other visuals used in classrooms) here.
kels_giroux

Free Technology for Teachers: Five Visual Dictionaries and Thesauri for Students - 0 views

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    Visual Dictionaries
Tero Toivanen

Why boys will pick Bob over Barbie - children are genetically programmed, say scientist... - 0 views

  • Tests involving children as young as three months suggest biological differences and not social pressures dictate which toys children like to play with. The U.S. study looked at babies aged three to eight months - before they can identify even the gender of other people.
  • Researchers placed a doll and truck inside a puppet-theatre style box and showed them to 30 children - 17 boys and 13 girls - for two ten-second intervals.The findings, from researchers at Texas A&M University, overturn conventional wisdom that children's toy preferences are down to social conditioning.
  • For the study, led by Gerianne Alexander, researchers set up a presentation box similar to a puppet theatre and placed a doll and truck inside.
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  • Eye-tracking technology measured how many times and how long the babies focused or 'fixated' on each object.
  • The researchers found that 'girls showed a visual preference for the doll over the toy truck and boys compared to girls showed a greater number of visual fixations on the truck'.
  • It seems unlikely that object interests in infants younger than nine months of age are a result of internal motivation to conform to external referents of gender role behaviour.
  • The study reinforces the findings of previous research by Dr Alexander involving green vervet monkeys. Male monkeys spent more time playing with traditional male toys such as a car and a ball than did female monkeys. The female monkeys, however, spent more time playing with a doll and a pot than did the males. 
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    The researchers found that 'girls showed a visual preference for the doll over the toy truck and boys compared to girls showed a greater number of visual fixations on the truck'.
Samantha Morra

Visualization Collections - 0 views

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    Teaching Geoscience with Visualizations: Using Images, Animations, and Models Effectively
Nigel Coutts

Visual Literacy - Metalanguage & Learning - 24 views

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    An increasingly significant aspect of literacy is an awareness of the visual elements that fall beyond the traditional components of written text. Termed 'Visual Literacy' this is the ability to read and create communications that use visual elements. It combines the skills of traditional literacy with knowledge of design, art, graphic arts, media and human perception. It takes literacy further beyond a decoding of text to a decoding of the complete package around the communication.
Vince Mcdaniel

33 Graphic Design Tools To Publish Visual Content - 1 views

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    33 Graphic Design Tools To Publish Visual Content
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    33 Graphic Design Tools To Publish Visual Content
Lisa Thumann

Top Visual Search Engines: The Most Interesting Ways To Visually Explore Search Engine ... - 0 views

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    Thanks to @marciahersh
Ruth Howard

Students as 'Free Agent Learners' : April 2009 : THE Journal - 0 views

  • 51 percent of teachers are interested in learning how to integrate gaming into daily learning activities;
  • Sixty-five percent said it appeals to different learning styles; another 65 percent said it increases student engagement. Others said it allows for student-centered learning (47 percent), helps develop problem-solving and critical thinking skills (40 percent), helps develop creativity (39 percent), allows students to gain experience through trial and error (37 percent), and helps students visualize difficult concepts (35 percent).
  • Of those who have some interest in gaming, responses were varied as to its value in education. Sixty-five percent said it appeals to different learning styles; another 65 percent said it increases student engagement. Others said it allows for student-centered learning (47 percent), helps develop problem-solving and critical thinking skills (40 percent), helps develop creativity (39 percent), allows students to gain experience through trial and error (37 percent), and helps students visualize difficult concepts (35 percent).
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  • Of those who have some interest in gaming, responses were varied as to its value in education. Sixty-five percent said it appeals to different learning styles; another 65 percent said it increases student engagement. Others said it allows for student-centered learning (47 percent), helps develop problem-solving and critical thinking skills (40 percent), helps develop creativity (39 percent), allows students to gain experience through trial and error (37 percent), and helps students visualize difficult concepts (35 percent).
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    Students want more control over their own learning experiences through technology and want to define their own educational destinies and determine the direction of their learning. "This free agent learner is one that is technology-enabled, technology-empowered, and technology-engaged to be ... an important part of driving their own educational destiny. To some extent they feel ... it's a responsibility. They also feel it's a right to be able to do that. So technology has enabled this free agent learner. We have the opportunity in education to make sure they're on the right track and to be supportive of their learning experiences." Ive been waiting for this! This is exciting it points to the idea that students will co-create their curriculum. In my mind it will become imperitive that individuals choose their highest bliss-subjects and projects that reflect their passions. In the new collaborative work environments students will be more highly valued for their contributions to areas that they are most naturally motivated to explore. Their resulting contributions will result in inventiveness and cutting edge investigations via passion, self motivation and peer inspiration and direct access to thought leaders/mentors in the field. Teachers might become guides to ensuring students intentions are achieved- teachers as arbiters of human potential. Students will no longer be compared to each other. They will score according to their own self affirmed destinations-allowing of course for reviews and changes of destiny.Teachers might also need roles in law and ethics to ensure students are safe in their online world activities, monitoring students and their online peers, intercepting or prompting inside the conversations?
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    Of those who have some interest in gaming, responses were varied as to its value in education. Sixty-five percent said it appeals to different learning styles; another 65 percent said it increases student engagement. Others said it allows for student-centered learning (47 percent), helps develop problem-solving and critical thinking skills (40 percent), helps develop creativity (39 percent), allows students to gain experience through trial and error (37 percent), and helps students visualize difficult concepts (35 percent). But perhaps the most significant trend in education technology, Evans said, is the emergence of the student as a "free agent learner": Students want more control over their own learning experiences through technology and want to define their own educational destinies and determine the direction of their learning. "This free agent learner is one that is technology-enabled, technology-empowered, and technology-engaged to be ... an important part of driving their own educational destiny. To some extent they feel ... it's a responsibility. They also feel it's a right to be able to do that. So technology has enabled this free agent learner. We have the opportunity in education to make sure they're on the right track and to be supportive of their learning experiences."
Amanda Kenuam

Seeing, Reading, Learning - Visual Learning for Special Education - 0 views

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    "vocabulary, visual, dictionary, tools, special educatio, esl, ell, speech"
anonymous

Favthumbs - Your del.icio.us bookmarks visualized. - 0 views

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    Displays your delic.io.us bookmarks visually.
Judy Robison

Fine Arts Museums of San Francisco: My Gallery - 0 views

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    Get Smart with Art @ the de Young Written to support the California State Content Standards in language arts, social studies and the visual arts, Get Smart with Art @ the de Young is an interdisciplinary curriculum package that uses art objects as primary documents, sparking investigations into the diverse cultures represented by the Museums' collections. In order to promote implementation, all historical texts are written at the intended grade level, thereby reducing the amount of teacher preparation required. In essence, Get Smart with Art @ the de Young is a readymade curriculum that simply requires the addition of inquisitive students. Using art objects as the foundation for each lesson, the guides develop visual literacy, historical knowledge, artistic expression, and expository writing skills.
Janette Eade

search-cube - the Visual Search Engine - 0 views

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    Just a neat websearch 3D design
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    searchcube is a graphical search engine that presents search results in a compact, visual format in three dimensions.
Tom Daccord

Woophy - About - 1 views

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    Woophy stands for WOrld Of PHotographY, a website founded by a Dutch collective of photo aficionados and internet designers who believe navigation on internet can be more visual, logical and associative. The goal of Woophy's founders is to create an accessible, visual, current, democratic and collective work of art comprised of a database picturing our remarkable world. With the help of (amateur) photographers across the world we strive to ultimately cover every inch of our world map with images that represent the world's beauty and peculiarity from all different cultural perspectives. Users upload their photos into a free personal account protected by a password, or download pictures for personal use. User email addresses and passwords are not shared with any third parties whatsoever.
Maggie Verster

A visual reader of text- Amazing!!! - 62 views

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    "A TextArc is a visual represention of a text-the entire text (twice!) on a single page. A funny combination of an index, concordance, and summary; it uses the viewer's eye to help uncover meaning."
jodi tompkins

Glossopedia Home - 0 views

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    This site is designed especially with the young learner in mind with its age-appropriate content and emphasis on visual and auditory learning. Glossopedia is the kind of site that you can leave open for students to explore and find a fast fact of the day, find their favorite image, or video Glossopedia Categories Geography and Places Nature and the Environment Technology Animals Earth and Space People and Cultures Human Body Chemistry Natural Forces This site is simple and visually pleasing. The font size is great for young learners. Words are hyperlinked to an audio pronunciation that is a real person, speaking really slowly at first then more quickly, and finally the written meaning of the word. Images and photos have a print button prominently displayed.
Philippe Scheimann

Top Ten Best Visualization Tools for Social Media, Blogosphere, Internet & News | Inven... - 30 views

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    debategraph, tool used for the Wave project, has been selected as one of the top 10
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    interesting tools for visualization
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    interesting tools for visualization
Martin Burrett

Visual.ly - InfoGraphics - 0 views

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    A good site for exploring, sharing and creating stylish infographics. Get your class you make visually stunning displays and posters to explain their ideas. [Be aware - Site was in Beta last time I checked]
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