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J Black

The Three-E Strategy for Overcoming Resistance to Technological Change (EDUCAUSE Quarte... - 0 views

  • According to a 2007 Pew/Internet study,1 49 percent of Americans only occasionally use information and communication technology. Of the remaining 51 percent, only 8 percent are what Pew calls omnivores, “deep users of the participatory Web and mobile applications.”
  • Shaping user behavior is a “soft” problem that has more to do with psychological and social barriers to technology adoption. Academia has its own cultural mores, which often conflict with experimenting with new ways of doing things. Gardner Campbell put it nicely last year when he wrote, “For an academic to risk ‘failure’ is often synonymous with ‘looking stupid in front of someone’.”2 The safe option for most users is to avoid trying something as risky as new technology.
  • The first instinct is thus to graft technology onto preexisting modes of behavior.
  • ...6 more annotations...
  • First, a technology must be evident to the user as potentially useful in making his or her life easier (or more enjoyable). Second, a technology must be easy to use to avoid rousing feelings of inadequacy. Third, the technology must become essential to the user in going about his or her business. This “Three-E Strategy,” if applied properly, has been at the core of every successful technology adoption throughout history.
  • Technology must be easy and intuitive to use for the majority of the user audience—or they won’t use it.
  • Complexity, however, remains a potent obstacle to realizing the goal of making technology easy. Omnivores (the top 8 percent of users) revel in complexity. Consider for a moment how much time some people spend creating clothes for their avatars in Second Life or the intricacies of gameplay in World of Warcraft. This complexity gives the expert users a type of power, but is also a turnoff for the majority of potential users.
  • Web 2.0 and open source present another interesting solution to this problem. The user community quickly abandons those applications they consider too complicated.
  • any new technology must become essential to users
  • Finally, we have to show them how the enhanced communication made possible through technologies such as Web 2.0 will enhance their efficiency, productivity, and ability to teach and learn.
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    First, a technology must be evident to the user as potentially useful in making his or her life easier (or more enjoyable). Second, a technology must be easy to use to avoid rousing feelings of inadequacy. Third, the technology must become essential to the user in going about his or her business. This "Three-E Strategy," if applied properly, has been at the core of every successful technology adoption throughout history.
Thomas Galvez

EDUCAUSE - 0 views

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    EDUCAUSE is a nonprofit association whose mission is to advance higher education by promoting the intelligent use of information technology.
Brian Nichols

Cell Phones in the (Language) Classroom: Recasting the Debate (EDUCAUSE Quarterly) | E... - 0 views

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    Cell Phones in the (Language) Classroom: Recasting the Debate
J Black

7 Things You Should Know About Google Jockeying | EDUCAUSE CONNECT - 0 views

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    A Google jockey is a participant in a presentation or class who surfs the Internet for terms, ideas, Web sites, or resources mentioned by the presenter or related to the topic. The jockey's searches are displayed simultaneously with the presentation, helping to clarify the main topic and extend learning opportunities. The "7 Things You Should Know About..." series from the EDUCAUSE Learning Initiative (ELI) provides concise information on emerging learning practices and technologies. Each brief focuses on a single practice or technology and describes what it is, where it is going, and why it matters to teaching and learning. Use "7 Things You Should Know About..." briefs for a no-jargon, quick overview of a topic and share them with time-pressed colleagues. In addition to the "7 Things You Should Know About…" briefs, you may find other ELI resources useful in addressing teaching, learning, and technology issues at your institution. To learn more, please visit the ELI Resources page.
Joseph Alvarado

EDUCAUSE Learning Initiative 2010 Annual Meeting - 0 views

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    Home page of the 2010 Educause Learnign Initiative Annual Meeting
Bruce Huddleson

7 Things You Should Know About... | EDUCAUSE - 0 views

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    Short briefs about new and emerging technologies in teaching and learning. 
Mendi Benigni

http://net.educause.edu/ir/library/pdf/ELI7060.pdf - 0 views

    • Mendi Benigni
       
      I actually don't agree with this.  I think with the dawning of video and photo apps creation and knowledge construction can occur using a mobile device.
Dennis OConnor

E-Learning Graduate Certificate Program: Horizon Report 2011 E-Learning Relevent Research - 14 views

  • The 2011 Horizon Report is a collaboration between The New Media Consortium and the EDUCAUSE Learning Initiative
  • Executive Summary Overview
Joseph Alvarado

2010--01.19-21--ELI Live Event - 0 views

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    Live webcast sessions from a web2.0 conference Jan. 19, 2010 Austin, TX.
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