This guide explores the what, why and how of learning objects. It offers practical advice for designing for usability - and reusability; for keeping your learning objects learner-centered and learner-driven; for aligning with current metadata standards; and for making your objects accessible. It includes tips for "marketing" your finished work and points you to resources for follow-up information.
Life in the 21st century provides a whole new world of opportunities for self-directed, passion-driven, personalized learning. Educators who are ready to move on from teaching the way they were taught, and administrators who will let them, can begin supporting students using tools and strategies available to the 21st century learner.
ALISON, the free online learning website, offers a comprehensive introduction to two of the most popular applications on the web- Youtube and Skype. On completion of the courses, learners will be able to effortlessly share and discover video content on the web and communicate with friends and family over the internet for free. The courses are ideal for not only computer novices but those who would like to discover the full range of functionality on these essential web resources.
Virtual worlds are engaging, stimulating spaces where students can meet online for normal class activities, including lectures, discussions, case studies, projects, papers, exams, and labs. Classes are a mix of synchronous and asynchronous activity. A virtual world class differs from a traditional course management system, such as Blackboard or Moodle, due to the three-dimensional (3D) graphical setting, the use of avatars to represent the class participants, and the sense of presence that puts the learner within the scene.
The virtual world opens up new opportunities for learning and creativity, but it also means thinking ahead of new risks. This section sets out the basic elements of good practice to keep our learners safe.
The Open University has published a research report which is now available online The report evaluates the impact OpenLearn has had internally and externally and the challenges that lie ahead in open content and establishing open learning networks.
"OpenLearn has been a really fascinating research opportunity. We wanted to find out what the impact was on us as an organisation; how we could help other people who wanted to provide their material available for free; and perhaps most importantly, what learners got out of having access to all this open material"
Digital tools are an integral part of the Enquiring Minds approach. Here we provide some examples of the kinds of new technologies that we think may benefit learners and teachers
The ClassMarker online testing website is a professional, easy to use online quiz maker that marks your tests and quizzes for you. You simply create your quizzes and your learners or business clients take them online
But ignoring this risk doesn't make it go away; indeed, it leaves many students ill-equipped to make intelligent decisions about what to do when they encounter this kind of material in real life, as they are certain to do. Learners who have access to social media and adult support for reflecting on their engagement with it in their homes will be prepared, of course
A set of nine guidelines, not intended to be the final word but intended to start a conversation "in the best of social networking tradition." Some refinements included.