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Salute to Teachers - 13 views

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    The GLOBE Program (http://www.globe.gov) is taking this opportunity to salute teachers everywhere----for all of the things you do----for inspiring your students and cultivating the love of learning. Teachers are the backbone of our educational system. They encourage, inspire and challenge us to reach new heights and dream without boundaries. The GLOBE Program Office in Boulder, Colorado produced this video for teachers everywhere. We encourage you to watch it, send it to your fellow (or favorite) teachers, school administrators, friends and family members. Encourage them to share it with their network as well so that everyone may pause for a moment and truly appreciate the teachers who made a difference in their lives.
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    Salute to Teachers Video
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Top Ten Top Ten - The Top Ten Videos Inspiring Us To Rethink The Way we Learn - 0 views

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    current top 10 list of videos that inspire us to rethink the way we learn and educate. Also, this initiative encourages others to list and share their top 10 favorite videos that inspire us to rethink the way we learn and educate in the 21st century.
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About LessonCast « LessonCast - 52 views

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    "A lessoncast is a spreadable example of the what, why, and how of effective teaching.  Lessoncasts feature one lesson idea or management strategy in 2 minutes 30 seconds or less. Lessoncasts include teacher-created downloadable resources to help implement the ideas. A lessoncast is NOT a lesson plan, but rather a quick how-to overview meant to inspire and support teachers looking for effective resources" (About LessonCast.org, ¶2, 2012.06.04).
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Skype in the classroom (beta) | Skype Education - 4 views

  • Meet new people, discover new cultures and connect with classes from around the world, all without leaving the classroom.
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    Skype in the classroom is a free directory for teachers who want to use Skype to bring education to life in their classrooms. Join today to share resources, chat with teachers and even pair classes. Start by creating a profile, then explore the directory to find teachers and resources that match your interests. You can then share inspiring links, videos and tips with other teachers.
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    Skype in the classroom is a free directory for teachers who want to use Skype to bring education to life in their classrooms.
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UKEdChat Global 2020 Online Conference - Call for Speakers - 0 views

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    "As part of our efforts to support the amazing community of schools, teachers and educators globally, we are delighted to announce that our plans for a 2020 UKEdChat Conference have been moved forward to June 2020. The 2020 event will be our second online conference, and many educators got involved in the first event, sharing resources, pedagogy and great ideas that can be used in the classroom. We have now opened our 'Call to Speakers', and we invite school leaders, teachers, educational authors, educational consultants and educational companies to create (upto) 20-minute videos that will inspire delegates during the 3-day event."
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Innovate: Future Learning Landscapes: Transforming Pedagogy through Social Software - 0 views

  • Web 2.0 has inspired intense and growing interest, particularly as wikis, weblogs (blogs), really simple syndication (RSS) feeds, social networking sites, tag-based folksonomies, and peer-to-peer media-sharing applications have gained traction in all sectors of the education industry (Allen 2004; Alexander 2006)
  • Web 2.0 allows customization, personalization, and rich opportunities for networking and collaboration, all of which offer considerable potential for addressing the needs of today's diverse student body (Bryant 2006).
  • In contrast to earlier e-learning approaches that simply replicated traditional models, the Web 2.0 movement with its associated array of social software tools offers opportunities to move away from the last century's highly centralized, industrial model of learning and toward individual learner empowerment through designs that focus on collaborative, networked interaction (Rogers et al. 2007; Sims 2006; Sheely 2006)
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  • learning management systems (Exhibit 1).
  • The reality, however, is that today's students demand greater control of their own learning and the inclusion of technologies in ways that meet their needs and preferences (Prensky 2005)
  • Tools like blogs, wikis, media-sharing applications, and social networking sites can support and encourage informal conversation, dialogue, collaborative content generation, and knowledge sharing, giving learners access to a wide range of ideas and representations. Used appropriately, they promise to make truly learner-centered education a reality by promoting learner agency, autonomy, and engagement in social networks that straddle multiple real and virtual communities by reaching across physical, geographic, institutional, and organizational boundaries.
  • "I have always imagined the information space as something to which everyone has immediate and intuitive access, and not just to browse, but to create” (2000, 216). Social software tools make it easy to contribute ideas and content, placing the power of media creation and distribution into the hands of "the people formerly known as the audience" (Rosen 2006).
  • the most promising settings for a pedagogy that capitalizes on the capabilities of these tools are fully online or blended so that students can engage with peers, instructors, and the community in creating and sharing ideas. In this model, some learners engage in creative authorship, producing and manipulating digital images and video clips, tagging them with chosen keywords, and making this content available to peers worldwide through Flickr, MySpace, and YouTube
  • Student-centered tasks designed by constructivist teachers reach toward this ideal, but they too often lack the dimension of real-world interactivity and community engagement that social software can contribute.
  • Pedagogy 2.0: Teaching and Learning for the Knowledge Age In striving to achieve these goals, educators need to revisit their conceptualization of teaching and learning (Exhibit 2).
  • Pedagogy 2.0: Teaching and Learning for the Knowledge Age In striving to achieve these goals, educators need to revisit their conceptualization of teaching and learning
  • Pedagogy 2.0 is defined by: Content: Microunits that augment thinking and cognition by offering diverse perspectives and representations to learners and learner-generated resources that accrue from students creating, sharing, and revising ideas; Curriculum: Syllabi that are not fixed but dynamic, open to negotiation and learner input, consisting of bite-sized modules that are interdisciplinary in focus and that blend formal and informal learning;Communication: Open, peer-to-peer, multifaceted communication using multiple media types to achieve relevance and clarity;Process: Situated, reflective, integrated thinking processes that are iterative, dynamic, and performance and inquiry based;Resources: Multiple informal and formal sources that are rich in media and global in reach;Scaffolds: Support for students from a network of peers, teachers, experts, and communities; andLearning tasks: Authentic, personalized, learner-driven and learner-designed, experiential tasks that enable learners to create content.
  • Instructors implementing Pedagogy 2.0 principles will need to work collaboratively with learners to review, edit, and apply quality assurance mechanisms to student work while also drawing on input from the wider community outside the classroom or institution (making use of the "wisdom of crowds” [Surowiecki 2004]).
  • A small portion of student performance content—if it is new knowledge—will be useful to keep. Most of the student performance content will be generated, then used, and will become stored in places that will never again see the light of day. Yet . . . it is still important to understand that the role of this student content in learning is critical.
  • This understanding of student-generated content is also consistent with the constructivist view that acknowledges the learner as the chief architect of knowledge building. From this perspective, learners build or negotiate meaning for a concept by being exposed to, analyzing, and critiquing multiple perspectives and by interpreting these perspectives in one or more observed or experienced contexts
  • This understanding of student-generated content is also consistent with the constructivist view that acknowledges the learner as the chief architect of knowledge building. From this perspective, learners build or negotiate meaning for a concept by being exposed to, analyzing, and critiquing multiple perspectives and by interpreting these perspectives in one or more observed or experienced contexts. In so doing, learners generate their own personal rules and knowledge structures, using them to make sense of their experiences and refining them through interaction and dialogue with others.
  • Other divides are evident. For example, the social networking site Facebook is now the most heavily trafficked Web site in the United States with over 8 million university students connected across academic communities and institutions worldwide. The majority of Facebook participants are students, and teachers may not feel welcome in these communities. Moreover, recent research has shown that many students perceive teaching staff who use Facebook as lacking credibility as they may present different self-images online than they do in face-to-face situations (Mazer, Murphy, and Simonds 2007). Further, students may perceive instructors' attempts to coopt such social technologies for educational purposes as intrusions into their space. Innovative teachers who wish to adopt social software tools must do so with these attitudes in mind.
  • "students want to be able to take content from other people. They want to mix it, in new creative ways—to produce it, to publish it, and to distribute it"
  • Furthermore, although the advent of Web 2.0 and the open-content movement significantly increase the volume of information available to students, many higher education students lack the competencies necessary to navigate and use the overabundance of information available, including the skills required to locate quality sources and assess them for objectivity, reliability, and currency
  • In combination with appropriate learning strategies, Pedagogy 2.0 can assist students in developing such critical thinking and metacognitive skills (Sener 2007; McLoughlin, Lee, and Chan 2006).
  • We envision that social technologies coupled with a paradigm of learning focused on knowledge creation and community participation offer the potential for radical and transformational shifts in teaching and learning practices, allowing learners to access peers, experts, and the wider community in ways that enable reflective, self-directed learning.
  • . By capitalizing on personalization, participation, and content creation, existing and future Pedagogy 2.0 practices can result in educational experiences that are productive, engaging, and community based and that extend the learning landscape far beyond the boundaries of classrooms and educational institutions.
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    About pedagogic 2.0
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    Future Learning Landscapes: Transforming Pedagogy through Social Software Catherine McLoughlin and Mark J. W. Lee
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Inspirations - Blogosphere | Teachers TV - 0 views

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    Blogging is now a worldwide phenomenon with weblogs reaching a potential audience of hundreds of millions. Blogs have been described as the ultimate in publishing for the people and have been used to challenge governments and the press. Steve O'Hear, one of Britain's digital evangelists, explores how blogs can be used in schools. Steve finds some enthusiastic primary age bloggers and sees how it helps in literacy, ICT skills and a range of other subjects. He finds many of the benefits extend beyond the curriculum. Blogging can help pupils: * Develop confidence * Improve their self expression * Get a real sense of fulfilment from publishing their work In West Blatchington School in Hove, blogging is practised by everyone from the head down. Steve visits the school's after-school blogging club, a special bloggers' assembly and sees weblogs being used in the school's autistic unit.
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100 Video Sites Every Educator Should Bookmark | AccreditedOnlineColleges.org - 2 views

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    You can find a great amount of helpful material on these sites, including videos to augment your lessons, lectures to inspire students, documentaries to show them how things work, and loads of additional videos to help you become a better, smarter teacher.
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The Keyword Blog: Kermit the Frog Search Challenge (Information Literacy Games) - 16 views

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    Information Literacy Games: Finding Kermit This blog post features a great video of Kermit the frog singing It Ain't Easy Being Green. It follows up with an explanation of a search game that can be used with the whole class in a lab or on an individual workstation. It's part of a free series of online information literacy / information fluency games available from 21cif.com. Finding Kermit was the inspiration for one of the first Internet Search Challenges created by Dr. Carl Heine. The task is to track down a picture of Kermit ready for graduation in the least amount of time. The search game is embedded on the page so you can try it without going to the main site. Many teachers use this as a whole class lab activity. Put up a search challenge and then it's off the races! Most of these games were developed for middle and high school students. Adults find them challenging as well.
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