Skip to main content

Home/ Classroom 2.0/ Group items tagged graphics development

Rss Feed Group items tagged

Uzair Ahmed

Web Design Adelaide Graphic Design Adelaide Brand Development - 0 views

  •  
    Web Design Adelaide Graphic Design Adelaide Branding - Proof Creative is an Adelaide based design studio that offers brand development, web design, and graphic design services Australia-wide - Adelaide Web Design Adelaide Graphic Design Adelaide Branding.
webetric

Web Design & Development Company India | App Development | SEO Company - 0 views

  •  
    Webetric is a leading web development company in India. We are also deal in SEO, mobile application development, software development, custom application development, graphic designing And Digital Marketing Services etc
webetric

Professional & Creative Web Design & Development Company in India | Webetric Technology - 0 views

  •  
    Webetric is a web development or designing company. We are provides quality services for customers such as SEO, mobile application development, software development, custom application development, and graphic designing etc.
Mary Beth  Messner

Lovely Charts | Screencast - 0 views

  •  
    Free tool to create flowcharts, sitemaps, graphics, etc. Easy to use and might be good for creating graphic syllabi.
justquestionans

CIS 515 WEEK 4 Assignment - Just Question Answer - 0 views

  •  
    Imagine that you work for a consulting firm that offers information technology and database services. Part of its core services is to optimize and offer streamline solutions for efficiency. In this scenario, your firm has been awarded a contract to implement a new personnel system for a government agency. This government agency has requested an optimized data repository for its system which will enable the management staff to perform essential human resources (HR) duties along with the capability to produce ad hoc reporting features for various departments. They look forward to holding data that will allow them to perform HR core functions such as hiring, promotions, policy enforcement, benefits management, and training. Using this scenario, write a three to four (3-4) page paper in which you: 1. Determine the steps in the development of an effective Entity Relationship Model (ERM) Diagram and determine the possible iterative steps / factors that one must consider in this process with consideration of the HR core functions and responsibilities of the client. 2. Analyze the risks that can occur if any of the developmental or iterative steps of creating an ERM Diagram are not performed. 3. Select and rank at least five (5) entities that would be required for the development of the data repositories. 4. Specify the components that would be required to hold time-variant data for policy enforcement and training management. 5. Diagram a possible 1:M solution that will hold salary history data, job history, and training history for each employee through the use of graphical tools in Microsoft Word or Visio, or an open source alternative such as Dia. Note: The graphically depicted solution is not included in the required page length.
Julian Ridden

eAdventure - create e-learning Games - 1 views

  •  
    The eAdventure platform is a research project aiming to facilitate the integration of educational games and game-like simulations in educational processes in general and Virtual Learning Environments (VLE) in particular. It is being developed by the e-UCM e-learning research group at Universidad Complutense de Madrid, with three main objectives: Reduction of the development costs for educational games Incorporation of education-specific features in game development tools Integration of the resulting games with existing courseware in Virtual Learning Environments From this website we wish to promote the use of the tools developed as part of the eAdventure project. The core of the eAdventure project is the eAdventure educational game engine, that runs games defined using the eAdventure language. Authors can use the graphical editor to create the games or directly access the human-readable source documents that describe the adventures using XML markup. With eAdventure, any person can write an educational point & click adventure game.
Joanne Kiernan

Infosearcher - 0 views

  • variety of technical, cognitive, social and emotional skills which users need in order to function effectively in a digital environment.
  • Graphic literacy, Navigation, Context, Skepticism, Focus, Ethical Behavior
  • Graphic literacy – thinking visually
  • ...7 more annotations...
  • Graphic
  • Graphic literacy
  • Navigation – developing a sense of Internet geography
  • Context – seeing the connections
  • Focus – practicing reflection and deep thinking
  • Skepticism – learning to evaluate information
  • Ethical behavior – understanding the rules of cyberspace
  •  
    Pam Berger's blog. This entry: learning in the Web2.0 world talks about skills to teach students - graphic literacy,navigation, context, skepticism, focus and ethical behavior
  •  
    Hallo guys. I am very happy to share here. This is my site. If you would like to visit here. Go ahead. I've made ​​About a $ 58,000 from my little site. There is a forum and I was very happy to announce to you. I also provide seo service. www.killdo.de.gg www.gratisdatingsite.nl/ gratis datingsite datingsites www.nr1gratisdating.nl/‎ gratis datingsite gratis dating
anonymous

Award Winning Website Design | Website Development | Application Development - Australia - 28 views

http://www.sigmainfotech.com.au/ is an Australian website designing firm specialising in web application, web development, website design, web development, web hosting, graphic design, web portals,...

application design development website

started by anonymous on 13 Dec 07 no follow-up yet
Caroline Roche

Graphic Novels - 23 views

  •  
    This is a comprehensive sit on using graphic novels, developing collection, reviews
anonymous

Develop your creative skills online - 0 views

  •  
    Are you looking for a designing course through online? You can complete your dream with graphic design degree from a top UK University. This programme aims to provide designing sense to a creative thinker and high profile career at the end of this course.
Susan Oxnevad

ThingLink Toollkit of Resources for Teachers and Students - 0 views

  •  
    A toolkit  designed to provide innovative ideas and support for using interactive graphics for teaching and learning.
Cathie Howe

Visual Resources - 43 views

  •  
    This is a place for graphics, images and visual resources related to design thinking. You can use or adapt any of the resources you find here. Also, check out classroom visuals (process or other visuals used in classrooms) here.
webetric

Know More About our Company | Why US - Webetric Technology - 0 views

  •  
    Contact us for creating best website for your business. We are India's top Web design & Website Development Company providing SEO, Android & iOS App Development services.
Peter Horsfield

Kai-Fu Lee - Free Extraordinary Profiles - 0 views

  •  
    Kai-Fu Lee is the founder of Innovation Works, a business incubator based in China that aims to support information technology ventures by providing start-ups necessary funding, sufficient training, and bringing in to the team the right people to ensure profitability. Kai-Fu, who used to work for Apple, Silicon Graphics, Microsoft, and Google, aims to bring home innovation and stimulate IT entrepreneurs to develop cutting-edge technology.
Tero Toivanen

I'm okay, you're okay. Introducing OKMindMap! | Moodle News - 25 views

  •  
    "OKmindmap is a cloud-based mindmap by a talented group of researchers at Kongu National University and JinoTech,  South Korea. This service is touted by its developers as the world's first pure Scalar Vector Graphics (SVG) based web mindmap technology. It is Freemind compatible, Web 2.0 feature-rich, and it has a Moodle plugin!"
Sheri Edwards

Education Week: Backers of '21st-Century Skills' Take Flak - 0 views

  • Unless states that sign on to the movement ensure that all students are also taught a body of explicit, well-sequenced content, a focus on skills will not help students develop higher-order critical-thinking abilities, they said at a panel discussion here in the nation’s capital last week.
  • Array of Skills In the Partnership for 21st Century Skills’ vision for K-12 education, the arches of the rainbow depict outcomes, while the pools represent the resources needed to support those outcomes. But critics contend that states implementing this vision might focus too heavily on discrete skills instruction, at the expense of core content. SOURCE: Partnership for 21st Century Skills
  • Ten states have agreed to work with P21 to incorporate a focus on technology, analytical and communication skills into their content standards, teacher training, and assessments.
  • ...16 more annotations...
  • “We’ve been having this curriculum war for years.”
  • Mr. Kay, in contrast, painted the P21 vision as one that transcends this debate. The partnership tries to encourage states to be more deliberative about how they help students learn the skills,
  • “[But] the liberal arts movement, which we embrace, has not been as purposeful and intentional about the skill outcomes as we need to be.”
  • Mr. Willingham argued not only that the teaching of skills is inseparable from that of core content, but also that it is the content itself that allows individuals to recognize problems and to determine which critical-thinking skills to apply to solve them.
  • Students become proficient critical thinkers only by gleaning a broad body of knowledge in multiple content domains, he said.
  • Those techniques include student-directed methods such as project-based learning, which requires students to work in groups to solve a specified problem, relying on teachers for guidance rather than for explicit instruction.
  • “Teachers will rise to the challenge given the kind of supports they need.”
  • “If [curriculum] is just picking up a manual, or a series of nonconnected or nonsequenced experiments in science or literary works with no connection and no background knowledge, it’s not going to help our kids think any better,” she said in an interview.
  • Academics like Ms. Darling-Hammond said that setting forth a clear understanding once and for all about what students should know, and which teaching methods best help students engage that content in depth, will be crucial to putting such debates to rest.
  • The highest-scoring countries on international exams, she said, undertook efforts to outline such goals specifically 20 to 30 years ago. “When you really think about delivering a rich curriculum, it takes a very skillful type of teaching,” Ms. Darling-Hammond said. “It can be done badly; we have to acknowledge that. But we don’t really have a choice, if we want to join other nations.”
  • Meanwhile the critics go about squawking while promoting their own panaceas
  • he majority of kids just go right on tuning out, dropping out, or just getting by
  • I challenge what I read by looking at source material. These are timeless skills. It's the technology that is 21st century.
  • As for the topics we are unfamiliar with, the poster just before me rightly points out that the Internet is out there for just that purpose. Real teachers are also learners, and should be constantly seeking to know more.
  • Many recent studies have concluded that the current system is broken beyond repair and that point solutions like those being advocates above cannot fix it. We know that people learn best when they teach others so small groups that encourage peer-to-peer mentoring should be encouraged. Those same small groups require the students to learn and use the high-performance skills advocated by P21. At the same time, there is a body of knowledge that has been determined to be important to a student's future - represented by the state academic content standards. Robust, in-depth discussions of academic content help achieve the mastery of academic content. To ensure the content has meaning, it is best learned in a multi-disciplinary environment. By embedding a selected set of content standards from a variety of disciplines into a realistic setting/project the students get the opportunity to use the knowledge and go beyond the standards as their interest leads them.
  • The fact is, while "experts" pore over the fabric of pedagogical delivery methods, online teaching and learning is quietly replacing classroom environments globally. Educators better make some quick adjustments or the very definition of what an "education" means nowadays will make many of these folks irrelevant.
  •  
    What do you think? How do we envision the future and teach for it?
anonymous

Critical Issue: Using Technology to Improve Student Achievement - 0 views

shared by anonymous on 23 Feb 10 - Cached
  • Technologies available in classrooms today range from simple tool-based applications (such as word processors) to online repositories of scientific data and primary historical documents, to handheld computers, closed-circuit television channels, and two-way distance learning classrooms. Even the cell phones that many students now carry with them can be used to learn (Prensky, 2005).
  • Bruce and Levin (1997), for example, look at ways in which the tools, techniques, and applications of technology can support integrated, inquiry-based learning to "engage children in exploring, thinking, reading, writing, researching, inventing, problem-solving, and experiencing the world." They developed the idea of technology as media with four different focuses: media for inquiry (such as data modeling, spreadsheets, access to online databases, access to online observatories and microscopes, and hypertext), media for communication (such as word processing, e-mail, synchronous conferencing, graphics software, simulations, and tutorials), media for construction (such as robotics, computer-aided design, and control systems), and media for expression (such as interactive video, animation software, and music composition). In a review of existing evidence of technology's impact on learning, Marshall (2002) found strong evidence that educational technology "complements what a great teacher does naturally," extending their reach and broadening their students' experience beyond the classroom. "With ever-expanding content and technology choices, from video to multimedia to the Internet," Marshall suggests "there's an unprecedented need to understand the recipe for success, which involves the learner, the teacher, the content, and the environment in which technology is used."
  • In examining large-scale state and national studies, as well as some innovative smaller studies on newer educational technologies, Schacter (1999) found that students with access to any of a number of technologies (such as computer assisted instruction, integrated learning systems, simulations and software that teaches higher order thinking, collaborative networked technologies, or design and programming technologies) show positive gains in achievement on researcher constructed tests, standardized tests, and national tests.
  • ...4 more annotations...
  • Boster, Meyer, Roberto, & Inge (2002) examined the integration of standards-based video clips into lessons developed by classroom teachers and found increases student achievement. The study of more than 1,400 elementary and middle school students in three Virginia school districts showed an average increase in learning for students exposed to the video clip application compared to students who received traditional instruction alone.
  • Wenglinsky (1998) noted that for fourth- and eighth-graders technology has "positive benefits" on achievement as measured in NAEP's mathematics test. Interestingly, Wenglinsky found that using computers to teach low order thinking skills, such as drill and practice, had a negative impact on academic achievement, while using computers to solve simulations saw their students' math scores increase significantly. Hiebert (1999) raised a similar point. When students over-practice procedures before they understand them, they have more difficulty making sense of them later; however, they can learn new concepts and skills while they are solving problems. In a study that examined relationship between computer use and students' science achievement based on data from a standardized assessment, Papanastasiou, Zemblyas, & Vrasidas (2003) found it is not the computer use itself that has a positive or negative effect on achievement of students, but the way in which computers are used.
  • Another factor influencing the impact of technology on student achievement is that changes in classroom technologies correlate to changes in other educational factors as well. Originally the determination of student achievement was based on traditional methods of social scientific investigation: it asked whether there was a specific, causal relationship between one thing—technology—and another—student achievement. Because schools are complex social environments, however, it is impossible to change just one thing at a time (Glennan & Melmed, 1996; Hawkins, Panush, & Spielvogel, 1996; Newman, 1990). If a new technology is introduced into a classroom, other things also change. For example, teachers' perceptions of their students' capabilities can shift dramatically when technology is integrated into the classroom (Honey, Chang, Light, Moeller, in press). Also, teachers frequently find themselves acting more as coaches and less as lecturers (Henriquez & Riconscente, 1998). Another example is that use of technology tends to foster collaboration among students, which in turn may have a positive effect on student achievement (Tinzmann, 1998). Because the technology becomes part of a complex network of changes, its impact cannot be reduced to a simple cause-and-effect model that would provide a definitive answer to how it has improved student achievement.
  • When new technologies are adopted, learning how to use the technology may take precedence over learning through the technology. "The technology learning curve tends to eclipse content learning temporarily; both kids and teachers seem to orient to technology until they become comfortable," note Goldman, Cole, and Syer (1999). Effective content integration takes time, and new technologies may have glitches. As a result, "teachers' first technology projects generate excitement but often little content learning. Often it takes a few years until teachers can use technology effectively in core subject areas" (Goldman, Cole, & Syer, 1999). Educators may find impediments to evaluating the impact of technology. Such impediments include lack of measures to assess higher-order thinking skills, difficulty in separating technology from the entire instructional process, and the outdating of technologies used by the school. To address these impediments, educators may need to develop new strategies for student assessment, ensure that all aspects of the instructional process—including technology, instructional design, content, teaching strategies, and classroom environment—are conducive to student learning, and conduct ongoing evaluation studies to determine the effectiveness of learning with technology (Kosakowski, 1998).
danadavid

Kerala News Today: Yugoslavia Online Jobs - 0 views

  •  
    A key component of the Plan is to create more and better opportunities for workers through skills development.
khelzy d

Website Design and Development Outsourcing Company | Team Creatives.Com - 0 views

  •  
    Team Creatives is a Web Design Company that crafts elegant user experience. Creating website with impact, redesigning and producing interactive marketing campaigns, we extend your reach and get you ahead of competition.
innovativebuddie

Website Designing Company in Delhi | Web Development Services in India - 0 views

  •  
    Innovative buddies is the leading website design company in Delhi that aims to build the website aesthetically, responsive, engaging and user-friendly. Our highly skilled team of passionate website designers have made it possible for us to deliver the static, dynamic, landing page, e-commerce, and WordPress sites that offer smooth browsing experience to the end-users. Our Services are: -Website Development 1.Static Website 2.Dynamic Website 3.Ecommerce Website 4.WordPress Website -Graphic Designing -Digital marketing -Product Photography
1 - 20 of 23 Next ›
Showing 20 items per page