Instructional design faculty are frequently criticized for delivering information about innovative new pedagogical methods to their students in the form of traditional lectures - for talking the talk but failing to walk the walk.
On the other hand, the course is a massively multiplayer role-playing game in which students select a character class, develop specialized expertise, complete a series of individual quests, join a Guild, and work with members of their Guild to accomplish quests requiring a greater breadth of skills than any one student can develop during the course.
Despite the impressive work of Constance, JSB, and others, to the best of my knowledge no one has ever designed and implemented a university course as a massively multiplayer role-playing game. In addition to helping students gain a working knowledge of the field of open education (i.e., knowledge they can actually put to work), this course is a design experiment exploring the effectiveness of running a university course as a massively multiplayer role-playing game.
The Cape Town Open Education Declaration - 0 views
The Cape Town Open Education Declaration arises from a small but lively meeting convened in Cape Town in September 2007. The aim of this meeting was to accelerate efforts to promote open resources, technology and teaching practices in education.
Convened by the Open Society Institute and the Shuttleworth Foundation, the meeting gathered participants with many points of view from many nations. This group discussed ways to broaden and deepen their open education efforts by working together.