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Ecology Lab - 0 views

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    "An interesting food chain/web simulator to help your pupils understand the interdependence within an ecosystem."
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Zooniverse - Science Projects on a global scale - 49 views

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    Crowd science or citizen science. The idea is to unlock thorny research projects by tapping the time and enthusiasm of the general public. In just the last few years, crowd science projects have generated notable contributions to fields as disparate as ecology, AIDS research, and astronomy. The average layperson becomes a part of a scientific team.
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David Mayer de Rothschild - Extraordinary People Changing the Game - 0 views

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    Meet the extraordinary man who belongs to the richest family in the whole world-the only trillionaires and founder of Adventure Ecology, an organization that taps the youth to get them into environmental causes, David Mayer de Rothschild. He is also the founder of Sculpt the Future Foundation. "Every dream is a breeding ground for adventures". To read more about David Mayer de Rothschild visit www.thextraordinary.org
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An expanding ecology of learning options: Visible and Invisible Learning - 11 views

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    Is this the Future of Learning?
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GAME School Opens in New York:Quest to Learn | HASTAC - 0 views

  • In an atmosphere of academic excellence, Quest aims to foster the type of learning that is possible today—learning based on access to online resources and tools from around the globe, learning that supports customized content for every student on demand, learning that is game-like in its ability to inspire and motivate. “In an age when low-income urban kids continue to drop out of school at alarming rates, yet research is consistently showing the high levels of engagement youth are exhibiting in various media platforms, it is incumbent upon educators to take notice and indeed redirect teaching methods to meet the needs and interests of students,” says Schwartz.
  • a robust industry mentorship program allow students opportunities to learn alongside experts, s
  • critical pedagogic tool in secondary education.”
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  • 21st century learning materials and assessment
  • teacher training and digital arts
  • “learn by doing” through coursework focused on helping students make connections between ideas and skills in real world contexts. Enhanced literacy and math instruction occurs daily and all students have opportunities to gain expertise in reading, writing, and designing with digital media, including taking courses in computer programming, media arts, and game design. A fully integrated Wellness curriculum supports students in achieving healthy hearts, minds, and bodies.
  • based on research on how students today learn best
  • daily workshops in numeracy and literacy for struggling students,
  • cues from the media-rich learning kids are engaged in outside of school
  • expect a school that is all about beauty, science, thinking, learning, excitemen
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    A new New York school-curriculum by game designers fully integrating a new learning ecology.
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"Worried about your impact on the environment? WWF Footprint Calculator - 10 views

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    "Worried about your impact on the environment? The way we use the planet's resources makes up our ecological footprint. Measuring yours takes less than 5 minutes and could set you on a life-changing journey... "
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foodchaingame.swf (application/x-shockwave-flash Object) - 0 views

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    A lovely science activity about food chains. Click and drag the creatures to the correct positions. http://ictmagic.wikispaces.com/Science
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How 21st Century Thinking Is Just Different - 0 views

  • this world full of information abundance, our minds are constantly challenged to react to data, and often in a way that doesn’t just observe, but interprets. Subsequently, we unknowingly “spin” everything to avoid cognitive dissonance
  • Instead, we might consider constant reflection guided by important questions as a new way to learn in the presence of information abundance.
  • Information Abundance There is more information available to any student with a smartphone than an entire empire would have had access to three thousand years ago
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  • Truth may not change, but information does. And in the age of social media, it divides and duplicates in a frenzied kind of digital mitosis.
  • Specifically, new habits of mind. Persisting. Managing impulsivity. Responding with awe. Questioning. Innovating. Thinking interdependently.
  • learn
  • If the 20th century model was to measure the accuracy and ownership of information, the 21st century’s model is form and interdependence
  • learning options today don’t just abound, they dwarf formal learning institutions in every way but clout with the power-holders—parents, teachers, deans, and curriculum designers
  • Habits, by nature, are reflexive, accessible, and adaptable–not unlike knowledge. This is a can’t-miss point. Internalized and reflexive cognitive patterns that are called upon intrinsically, and transfer seamlessly.
  • all else, the 21st century
  • learner
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  • needs for self-knowledge and authentic local placement, two very broad ideas that come from patient thinking
  • Persistence. Managing Impulsivity. Responding with awe.
  • Old learning forms focused on the thinker rather than the thoughts, the source rather than the information, and correctly citing that source over understanding what made that information worth extracting
  • The tone of thinking in the 21st century should not be hushed nor gushing, defiant nor assimilating, but simply interdependent, conjured to function on a relevant scale within a much larger human and intellectual ecology, one that exposes itself daily across twitter, facebook, and a billion smartphone screens.
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    Beautiful description of 21st century thinking
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Build a fish - 0 views

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    A useful science resource about many ocean habitats and the adaptions fish have to survive there. Design your fish to thrive in the habitat. http://ictmagic.wikispaces.com/Science
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Footprint Basics - Introduction - 1 views

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    Students can ascertain carbon footprints of various entities including their own.
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YouTube - Professor's Henry Jenkins on games-based learning at SxSWi 2009 - 0 views

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    Jenkins himself discusses the new learning ecology for digital media literacy and collaborative and critical thinking that is behind the previous New Yok School link http://www.hastac.org/node/1959
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Visualization Collections - 0 views

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    Teaching Geoscience with Visualizations: Using Images, Animations, and Models Effectively
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Eat Well - Community Gardening - 0 views

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    local community garden activism here in Tassie schools etc...
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EekoWorld - 0 views

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    An environmental site for kids. Play games, watch animations and even design your own creatures. http://ictmagic.wikispaces.com/PSHE%2C+RE%2C+Citizenship%2C+Geography+%26+Environmental
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SNOW SERVER XGRID - 0 views

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    Show the virtual reality game of university administration as process outline modification effects.... for the creative commons iPhone flowchart flashcard application bluetooth projector by blockposters.com wall mural (flowmotion book style) process outline overlay GTD flowchart plus middle school conflict resolution, auto mechanic, restaurant dishwasher / salad or fry and prep, kid's homework flowchart to clean their room GTD podcast, college dorm lifestyle and roommates like kitchen / bath / laundry / living room house rules troubleshooting flowchart which at restaurant stations switches mural posters not like the poster sales places but on a leftright slide shuffle... and the following of the twitter, ning, facebook, blogs, professional journals, real time information (dissertation and thesis context realtimeline maps the duration of your college experience non-tenure) as research assistant for ecology students + sociology or anthropology + political science + nursing students... their curriculum is so technically dense that they have no time to correlate real time media to their studies... then the newsletter goes to friends and other students each week or month for 25 cents to one dollar... price decreases until the best green bloggers take over the task and perform the service for free off the ad revenue without india greenwashing. FLASH. Access free software personal development audio library (+ reverse peer review is quantification by the accreditation of the materials used by students where the quality of the paper produced by the student dictates the price of the material highlighting the reference correlations of the new paper from the scientific journal) {this means that if you write crap and students try to use it for reference and the student can only make a crap paper from your professional writing (including books) you will be heavily TAXED on your profits to reinvest into research which makes the actual intellectual collaboration advancements whic
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Educational Leadership:Technology-Rich Learning:Students First, Not Stuff - 1 views

  • What Do We Mean by Learning?
  • allowing students to pursue their interests in the context of the curriculum
  • Teachers must be colearners with kids, expert at asking great, open-ended questions and modeling the learning process required to answer those questions. Teachers should be master learners in the classroom
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  • What Does It Mean to Be Literate?
  • What Does It Mean to Be Educated?
  • What Do Students Need to Know?
  • developing the skills and dispositions necessary for them to learn whatever they need to learn whenever they need to learn it? That means rethinking classrooms to focus on individual passions, inquiry, creation, sharing, patient problem solving, and innovation
  • start with the questions that focus on our students
  • Instead of helping our students become "college ready," we might be better off making them "learning ready," prepared for any opportunity that might present itself down the road
  • With access, and with a full set of skills and literacies to use this access well, we now have the power to create our own education in any number of ways
  • manage, analyze, and synthesize multiple streams of simultaneous information
  • Some, like Stanford professor Howard Rheingold, believe that technology now requires an attention literacy—the ability to exert some degree of mental control over our use of technology rather than simply being distracted by it—for users to be productive. Professor Henry Jenkins at the Massachusetts Institute of Technology (MIT) advocates for transmedia literacy, which includes networking and performance skills that take advantage of this connected, audience-rich moment.
  • it's about addressing the new needs of modern learners in entirely new ways. And once we understand that it's about learning, our questions reframe themselves in terms of the ecological shifts we need to make: What do we mean by learning? What does it mean to be literate in a networked, connected world? What does it mean to be educated? What do students need to know and be able to do to be successful in their futures? Educators must lead inclusive conversations in their communities around such questions to better inform decisions about technology and change
  • Right now, we should be asking ourselves not just how to do school better, but how to do it decidedly differently
  • Learning is now truly participatory in real-world contexts. The transformation occurs in that participation, that connection with other learners outside school walls with whom we can converse, create, and publish authentic, meaningful, beautiful work
  • what do we do as schools become just one of many places in both the real and virtual world where our students can get an education? Welcome to what portends to be the messiest, most upheaval-filled 10 years in education that any of us has ever seen. Resistance, as they say, is futile
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    "Putting technology first-simply adding a layer of expensive tools on top of the traditional curriculum-does nothing to address the new needs of modern learners."
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