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Darcy Goshorn

http://www.fordpas.org/RagsToRiches/index.html - 4 views

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    Rags to Riches takes Lemonade Tycoon to a whole new level with simulated business. In Rags to Riches, students are working to make their band a success. Students play the part of a new band going on tour with a few new songs. As they play the Rags to Riches game simulation, students must make decisions about what the band should do. They have to decide which cities are best for them to play in, what venues to play, how much money to spend on publicity and how much to charge for tickets. Students start out with $100 and must make wise decisions to continue in the simulation. When they run out of money, the game ends and they must start again.
Darcy Goshorn

ReadWriteThink: Student Materials: Flip Book - 6 views

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    Read Write Think's flip book maker provides a template for students to use to create and print a ten page flip book. Students can use the flip book maker to design pages that contain various combinations of text and images. The flip book maker provides drawing tools that students can use to create original drawings to illustrate their stories.
Michelle Krill

Picturing Modern America - 0 views

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    Picturing Modern America (PMA) contains interactive exercises designed to: * Deepen students' understanding of common topics in the study of modern America 1880-1920 * Build students' skills in analyzing primary sources, especially visual sources * Generate questions that students can pursue by searching in American Memory and other sources. Above all, we hope that you use PMA to encourage your students to actively read, question and discuss the photographs and other documents that give us fragmentary evidence of American life at the turn of the last century.
smithsj

ISTE | NETS S - 1 views

  • exhibit leadership for digital citizenship.
    • Michelle Krill
       
      An example> Students model legal and ethical behaviors by properly selecting, acquiring, and citing resources.
    • smithsj
       
      results can be posted on wiki or blog
  • ...12 more annotations...
    • smithsj
       
      Here students can share the resources that they have found to make their use of time more efficient.
    • smithsj
       
      students use google doc to coordinate an event - this will reflect many of the tasks covered here.
  • locate, organize, analyze, evaluate, synthesize, and ethically use information from a variety of sources and media.
  • evaluate and select information sources and digital tools based on the appropriateness to specific tasks.
  • process data and report results.
  • Students use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others.
    • Michelle Krill
       
      Students can identify a complex global issue, develop a systematic plan of investigation, and present innovative sustainable solutions.
  • Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology.
    • Michelle Krill
       
      Create and publish an online art gallery with examples and commentary that demonstrate an understanding of different historical periods, cultures, and countries
  • Students use critical thinking skills to plan and conduct research, manage projects, solve problems, and make informed decisions using appropriate digital tools and resources.
  • Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology. >
  • Creativity and Innovation
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    Like this http://www.hdfilmsaati.net Film,dvd,download,free download,product... ppc,adword,adsense,amazon,clickbank,osell,bookmark,dofollow,edu,gov,ads,linkwell,traffic,scor,serp,goggle,bing,yahoo.ads,ads network,ads goggle,bing,quality links,link best,ptr,cpa,bpa. www.killdo.de.gg
Michelle Krill

Participatory Learning | Active, self-directed learning - 0 views

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    Very Interesting!
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    Join educator Bill Farren as he travels through four South American countries-three of them chosen by students. Class members will get to vote on what countries their teacher/guide visits and decide on the types of activities the class embarks on. Through their guide, students will interact with local people, ask them questions, request various media, and help solve real problems-all in an engaging format: participatory learning. Who is it for? Learners from all over the world: HS students, college students, homeschoolers, unschoolers, adult learners and classroom teachers: (HS or Univ) who'd like to enrich and connect their own class to this one.
Michelle Krill

Apple - Education - High School Curriculum Downloads - 0 views

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    For a generation of students with instant access to information, Challenge Based Learning (CBL) is an engaging multidisciplinary approach to teaching that lets students leverage the technology they use in their daily lives to solve real-world problems. CBL is collaborative and hands on, asking students to work with other students, their teachers, and experts in their communities and around the world to develop deeper knowledge of the subjects they are studying, accept and solve challenges, and share their results with the world.
Darcy Goshorn

Calculation Nation - Challenge others. Challenge yourself - 0 views

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    created by NCTM - Calculation Nation™ uses the power of the Web to let students challenge opponents from anywhere in the world. At the same time, students are able to challenge themselves by investigating significant mathematical content and practicing fundamental skills. The element of competition adds an extra layer of excitement. "The games on Calculation Nation™ provide an entertaining environment where students can explore rich mathematics," said Jim Rubillo, Executive Director of the National Council of Teachers of Mathematics (NCTM). "Through these games, students are exposed to the same mathematical topics that they see in class as well as those that are recommended in Curriculum Focal Points."
Michelle Krill

Welcome to Youth Voices | Youth Voices - 1 views

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    Connect - We invite you to join or log in to our social network for youth voices, where students and teachers work together (see Curriculum and Guides) to create student-to-student conversations and collaborations. We hope that you will make Youth Voices your destination for many different activities in school and out. Comment - Be heard. This is a place for you to engage in discussions. To find something that you may want to comment on: * search with keywords in the search box * choose one of the New/Current Discussions * consider the Popular Discussions, the ones with the most comments * browse by Topics * find posts by members of your school or community groups We encourage you to spend a lot of time writing thoughtful comments back and forth on other students' Discussions. Create - Be known. Show who you are through your creativity and scholarship. At Youth Voices you can post updates many times each day on the microblog, What's up? And you can use your cell phone to post audio. You can also create, revise, and polish three types of Discussions: * audio podcasts * text with embedded media * discussions that begin with videos and VoiceThreads
Michelle Krill

Intel Education: Visual Ranking Tool - 3 views

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    "The Visual Ranking Tool brings focus to the thinking behind making ordered lists. Students identify and refine criteria as they assign order or ranking to a list. They must explain their reasoning and can compare their work with each other in a visual diagram. This tool supports activities where students need to organize ideas, debate differences, and reach consensus. The tool and related resources are available for free, from any computer that is connected to the Internet. Students may work on their lists at home or at school, and can even compare their ideas with students located in distant classrooms. "
Dianne Krause

Challenge Based Learning - 6 views

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    "Challenge Based Learning is an engaging multidisciplinary approach to teaching and learning that encourages students to leverage the technology they use in their daily lives to solve real-world problems. Challenge Based Learning is collaborative and hands-on, asking students to work with other students, their teachers, and experts in their communities and around the world to develop deeper knowledge of the subjects students are studying, accept and solve challenges, take action, share their experience, and enter into a global discussion about important issues."
Karey Killian

Map Jigsaw Puzzles - National Geographic - 13 views

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    Display the puzzle atlas at the end of class/beginning of class on IWB to challenge students to put the country/continent back together...incentive for students who finish early or arrive to class early....or as students answer a question correctly they get to come to the board and place a piece of the puzzle to where they think it should go
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    Display the puzzle atlas at the end of class/beginning of class on IWB to challenge students to put the country/continent back together...incentive for students who finish early or arrive to class early
anonymous

Draw a Stickman - 8 views

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    On Draw a Stickman, students are prompted to draw a stick figure, the figure they draw springs to life and is faced with several challenges, students must follow directions and draw several props for their stick figure to interact with. This is a mini interactive story that has students reading and following directions, solving mysteries, thinking creatively and solving problems. Students will love the hero of the story (the character they created) and the villain (a dragon).
Darcy Goshorn

National Geographic Maps: Tools for Adventure - Map Games - 14 views

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    National Geographic Maps: Tools for Adventure is the best everything-map site I have seen. The site was created by the Children's museum of Indianapolis. Maps are presented as the keys to adventure. Students learn to use maps to find their way, share information, look at patterns, and solve problems. There are six excellent interactive games for students to practice putting their math skills to use. Students can explore a pyramid by guiding a robot to hieroglyphs, find sunken treasure, explore Mars, go on an adventure, see GIS in action, and visit Adventure Island. I love the realistic feel of these games, as students explore and guide robots, they get a "live" video feed of where they are navigating. On the National Geographic Maps: Tools for Adventures site, you will find information about the Indianapolis exhibit, how to use maps, related map links, and lesson plans. This is one of those websites that my description just won't do justice to, be sure to check it out!
Darcy Goshorn

14 Steps to Meaningful Student Blogging - 5 views

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    So you have heard about blogging with your students and you are considering taking the plunge but just not sure what or how to do it? I am here to tell you; blogging with my students has been one of the most enriching educational experiences we have had this year, and that says a lot. So to get you started, here is what I have learned:
Kathy Fiedler

ThingLink Education - ThingLink - 0 views

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    "Innovative Teaching Tool With ThingLink's easy-to-use editor, teachers can create immersive and engaging experiences by adding tags to any image in a few minutes: Create authentic, valuable, and rich interactive stories around historical events using media (video, sound, photos, written words, etc.) found online. Annotate graphs and timelines. Record an instructional message to students inside an image. Embed interactive images into student blogs. Enable students to curate content inside an image to demonstrate understanding of a topic."
Darcy Goshorn

Designing and Orchestrating Online Discussions - 0 views

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    "This author's position is that asynchronous online discussions face an array of resolvable pedagogical and course management challenges. Online discussions can transform mere course chatter into a cyber forum of student-centered learning through meticulous planning, designing and orchestrating. After introducing common issues, a literature review summarizes the contributions that online discussions bring to distance learning. The author then addresses pedagogical and managerial issues that plague online discussions with strategies that instructors may readily employ. In the pedagogical realm, these include insights on organizing online discussions, using groups to facilitate interactions, establishing discussion parameters, and ensuring that the course syllabus introduces online discussion details. In the managerial realm, approaches are offered regarding overseeing discussion windows, using icebreakers, assessing student performance, ongoing communications, maintaining an online presence, netiquette, and a variety of other online discussion tips. In support of online instructors, the article weaves in relevant literature with the hard learned lessons from the author's ongoing attempts to improve online discussions. It concludes by urging instructors to cultivate improvement continuously through candid self-critique supplemented by student feedback."
anonymous

Submitting Student Work | iPad Connect - 6 views

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    "Students will be submitting a variety of files to their teachers throughout the year depending on the classroom and the assignments students must complete.  Below are links to specific pages that will outline the best ways to receive different types of assignments. "
Michelle Krill

Ednovo - gooru - 4 views

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    Ednovo breaks down the barriers of access to education with a free web application, Gooru, that leverages technology, amplifies the effect of stellar teaching, and inspires students to learn. Gooru provides teachers with the ability to "search and teach" and students with the ability to "search and study" to find curriculum-appropriate web resources for any lesson. Teachers and students then share their lessons and notes with each other to enable learning in a truly social way.
Darcy Goshorn

Thinkuknow - 8-10 - Cyber Cafe - 10 views

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    Think U Know Cyber Cafe is a virtual environment where students can practice their online safety smarts. In the cafe, students will help virtual kids make good choices when using email, texting, instant messaging, web browsing, creating an online personal space, and chatting in a chat room. Students are guided through a variety of scenarios where they must help the virtual kids make the right decisions about using the Internet.
Darin Wagner

Lure of the Labyrinth - 1 views

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    Lure of the Labyrinth is a digital game for middle-school pre-algebra students. It includes a wealth of intriguing math-based puzzles wrapped into an exciting narrative game in which students work to find their lost pet - and save the world from monsters! Linked to both national and state mathematics standards, the game gives students a chance to actually think like mathematicians.
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