Included in this site are over 30 lesson plans that address core learning objectives in reading, math, science and social studies. Each lesson plan includes:
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A motivating introduction including student directions and learning objectives
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Resources students use to complete the lesson (expedition journals and related data, bibliographies, Web site links, etc.)
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A student worksheet that can be printed
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Assessment strategies and formats
"Animaps extends the My Maps feature of Google Maps by letting you create maps with markers that move, images and text that pop up on cue, and lines and shapes that change over time.
When you send your Animap to friends it appears like a video - they can play, pause, slow and speed up the action!"
The basic principle of The Flat Stanley Project is to connect your child, student or classroom with other children or classrooms participating in the Project by sending out "flat" visitors, created by the children, through the mail (or digitally, with The Flat Stanley app). Kids then talk about, track, and write about their flat character's journey and adventures. Although similar to a pen-pal activity, Flat Stanley is actually much more enriching-students don't have to wonder where to begin or what to write about. The sender and the recipient already have a mutual friend, Flat Stanley. Writing and learning becomes easier, flows naturally, and tends to be more creative. This is what teachers call an "authentic" literacy project, in that kids are inspired to write of their own passion and excitement about the project, and given the freedom to write about many things through the rubric of the Flat Stanley character.
National Geographic Maps: Tools for Adventure is the best everything-map site I have seen. The site was created by the Children's museum of Indianapolis. Maps are presented as the keys to adventure. Students learn to use maps to find their way, share information, look at patterns, and solve problems. There are six excellent interactive games for students to practice putting their math skills to use. Students can explore a pyramid by guiding a robot to hieroglyphs, find sunken treasure, explore Mars, go on an adventure, see GIS in action, and visit Adventure Island. I love the realistic feel of these games, as students explore and guide robots, they get a "live" video feed of where they are navigating. On the National Geographic Maps: Tools for Adventures site, you will find information about the Indianapolis exhibit, how to use maps, related map links, and lesson plans. This is one of those websites that my description just won't do justice to, be sure to check it out!