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Digital Ink - Robert Baker - 2 views

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    Robert Baker, from Cincinnati Country Day School, wrote a recent article for AALF, Removing Constraints. Here is a video of a presentation I saw him do - the one that sold me on digital ink and tablet PCs.
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    Robert Baker, from Cincinnati Country Day School, wrote a recent article for AALF, Removing Constraints. Here is a video of a presentation I saw him do - the one that sold me on digital ink and tablet PCs.
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The Cost of Copyright Confusion for Media Literacy | Media Education Lab - 0 views

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    Video explaining the unnecessary constraints copyright confusion places on educators and students. Quick and clear.
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Ficly - A better, shorter story - 4 views

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    Ficly is about creativity. When I was originally thinking about this idea, I was looking for something creative I could do for the last fifteen minutes of my lunch break before I jumped back into coding and writing documentation. I'd originally had an idea for a much larger site for serious fiction, but realized that most people don't have the time to write serious fiction. But, everyone can carve out fifteen minutes to either continue a story someone else has started, or start something of their own - something simple - two, maybe three paragraphs of a character, a plot or even just a place. That's the premise. We impose a limit of 1,024 characters because we think constraints are good. They make you choose your words more carefully. They also make it less daunting than starting at a never-ending blank screen in a word processor. All you have to do is write one kilobyte of something - something fictional. That's all.
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2009 Horizon Report: The K12 Edition » Technologies to Watch - 0 views

shared by anonymous on 28 Apr 09 - Cached
  • As the project got underway, there was considerable interest in seeing the how similarly K-12 and higher education were viewing emerging technology. As it turned out, there is a considerable overlap, but there are also clear distinctions.
  • collaborative environments and online communication tools
  • barriers such as policy constraints on using online tools, the fact that many students do not bring laptops to school (as opposed to many college students, who do), and policies that restrict Internet access in many schools.
  • ...8 more annotations...
  • Communication tools are a part of most students’ daily lives outside of school.
    • Michelle Krill
       
      Blogs, skype, and many other tools apply here. Moodle has some of these built in, as do other services.
  • Collaborative Environments,
    • Michelle Krill
       
      Online tools such as wikis, mindmapping sites, social networks would apply here.
  • Over the next year, we anticipate that both groups of technologies will begin to move into the mainstream of teaching practice.
    • Michelle Krill
       
      Collaborative Environments and online communication tools.
    • anonymous
       
      I hope so. But, as I travel around the state I'm still seeing schools blocking wikis and blogs - even in IU buildings where the only users are adults! The fear of lawsuits is palpable! What we need is a news-worthy crisis to make us take this seriously.
  • Multi-touch interfaces, GPS capability, and the ability to run third-party applications make today’s mobile device an increasingly flexible tool that is readily adapted to a wide range of tasks for social networking, learning, and productivity.
  • Collaborative work, research, social networking, media sharing, virtual computers: all are enabled by applications that live in the cloud.
    • Michelle Krill
       
      Google Apps for Education is useful for cloud computing, as well as collaborative work.
  • There are a number of technologies that are used to configure and manage the ways in which we view and use the Internet;
    • Michelle Krill
       
      The start of this is already here with the use of RSS. Teachers and students can personalize their web experience, which in turn can personalize their learning experience.
  • Smart objects combine a unique identifier with sensors and network access to link physical objects with a wealth of virtual information.
  • Smart objects combine a unique identifier with sensors and network access to link physical objects with a wealth of virtual information.
    • anonymous
       
      Is this what is used to make Augmented reality objects? http://www.youtube.com/watch?v=ZKw_Mp5YkaE
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    Technologies to Watch section.
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    Technologies to Watch section.
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