"This site is dedicated to the students and teachers who want to learn Scratch.
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To download all the video-tutorials and materials in this website, please submit your name and the mailing address of your school or institution through the 'Contact Us' link. You will receive a username and password that will allow you to login and download these materials. You will also find instructions on how to use these resources."
The Big6 is an information and technology literacy model and curriculum, implemented in thousands of schools - K through higher education. Some people call the Big6 an information problem-solving strategy because with the Big6, students are able to handle any problem, assignment, decision or task.
This test is an outstanding resource for determining learning styles for differentiated instruction. After the test is completed, a color pie chart is printed to show learning styles.
Believe it or not, the name of this says it all. You create your own Mr. Picassohead using various "picasso-like" features for face, hair, eyes, nose, etc. It's really quite engaging and definitely a lot of fun.
The second edition of the ACM Model Curriculum sets the context for computer science within K-12 education today and provides a framework for state departments of education and school districts to address the educational needs of young people and prepare them for personal and professional opportunities in the 21st century.
CS Unplugged is a collection of free learning activities that teach Computer Science through engaging games and puzzles that use cards, string, crayons and lots of running around.
The activities introduce students to underlying concepts such as binary numbers, algorithms and data compression, separated from the distractions and technical details we usually see with computers.
CS Unplugged is suitable for people of all ages, from elementary school to seniors, and from many countries and backgrounds. Unplugged has been used around the world for over fifteen years, in classrooms, science centers, homes, and even for holiday events in a park!
Students interact with music, movies, software, and other digital content every day. Do they understand the rules that dictate the ethical use of these digital files, and do they understand why these issues are relevant?
The Digital Citizenship and Creative Content program is a free, turnkey instructional program. The goal is to create an awareness of the rights connected with creative content. Because only through education can students gain an understanding of the relevance of and a personal respect for creative rights and grow to become good digital citizens.
School lab directors and classroom teachers can use this curriculum to develop computer literate and technology savvy students while at the same time reinforcing National and State academic standards. This powerful combination assists the lab director and classroom teacher with practical computer lab activities and exercises that reinforce not only what is being taught in the classroom, but also what is being tested and measured annually.