"ALEKS (Assessment and LEarning in Knowledge Spaces) is a Research-Based Online Math Program:
* Artificial Intelligence Targets Gaps in Individual Student Knowledge
* Assessment and Learning with Standards-Based Content for Grades 3-12
* Comprehensive and Customizable Curriculum That Aligns with Course Syllabi or Textbooks
* Monitor Student, Class, School, and District Progress Toward State Standards
* Fully Bilingual - English and Spanish
* Unlimited Online Access - PC and Mac Compatible"
Startl Will:
# Establish vision. Define and diffuse characteristics of effective, catalytic learnercentered products.
# Develop talent. Scout and support innovators creating or wanting to create learnercentered products.
# Accelerate products. Advance products to sellable, scalable, and sustainable state for market.
# Position entities. Help connect start-ups to resources, investors, and partners for product promotion and distribution to market.
# Evaluate performance. Evaluate the contributions that Startl network products have on user centered learning and will aggregate, analyze and freely distribute research on user centered learning back to the education market.
HyperCities is a collaborative research and educational platform for traveling back in time to explore historical layers of city spaces in an interactive, hypermedia environment
Questia School has over 15,000 full text online resources enhanced by research and productivity tools, lesson plans, staff training, 24 / 7 access. Possible exploration for CATE as a delivery partner
"7 Scientific Ways to Promote Sharing on Facebook" - an interesting article discussing research on what content works and what doesn't on Facebook and - by extension - other social networks. Keep it Short and Simple is the synopsis. :)
The CLIVE presentation at this year's Sloan-C/MERLOT/Moodle-moot Emerging Technologies conference:
The MERLOT Virtual Worlds Taskforce has been collaborating for the last year to develop the Center for Learning in Virtual Environments MERLOT presence in Second Life, Project Wonderland, and other 3D Virtual Worlds. Join members of the taskforce in unveiling the virtual worlds- and web-based-tools and infrastructure for content and virtual worlds education professionals to identify, share, and showcase high quality 3D learning assets.
Jonathon
Richter
Research Associate
University of Oregon
Session Information
Pre-Conference Workshop
Pre-Conference Workshop (1/2 day)
July 20, 2010 - 9:00am
Garden Room