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Jonathon Richter

10 Web trends to watch in 2010 - CNN.com - 2 views

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    10 web trends to watch in 2010
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    10 web trends to watch in 2010
Jonathon Richter

Ten Technologies That Will Rock 2010 - 0 views

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    Ten Technologies That Will Rock 2010: a forecast
Jonathon Richter

The 2010 Official Streamy Awards Nominees - The Streamy Awards - 0 views

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    INternet TV: the streamy awards official nominations for 2010 - get good streaming content and Internet Culture HERE
Jonathon Richter

10 Technologies That Will Rock 2010 - 1 views

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    10 technologies that will rock 2010
Jonathon Richter

Digital Learning Now - 0 views

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    About Digital Learning Now! (Jeb Bush's thing) Digital Learning Now! is a national campaign to advance policies that will create a high quality digital learning environment to better prepare students with the knowledge and skills to succeed in college and careers. Digital Learning Now! is building support for the 10 Elements of High Quality Digital Learning, which provides a roadmap for reform for lawmakers and policymakers to integrate digital learning into education. Establishing the Roadmap for Reform The Digital Learning Council was convened in 2010 to define the policies that will integrate current and future technological innovations into public education. The Digital Learning Council united a diverse group of more than 100 leaders from education, government, philanthropy, business, technology, and think tanks to develop the roadmap of reform for local, state and federal lawmakers and policymakers. Jeb Bush, former Governor of Florida 1999 - 2007, and Bob Wise, former Governor of West Virginia 2001 - 2005, serve as co-chairmen. The Digital Learning Council covered a wide range of topics, including: student eligibility for digital learning, access to high quality digital content and instruction, customization and personalization of education such as blended learning, funding models, assessments and accountability. The 10 Elements of High Quality Digital Learning was released at the 2010 Excellence in Action National Summit on Education Reform in Washington, D.C.
Jonathon Richter

National Education Technology Plan 2010 | U.S. Department of Education - 0 views

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    Ed.gov's National Education Technology Plan 2010:
Jonathon Richter

Technology Review: TR10 - 0 views

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    10 emerging technologies in 2010
Jonathon Richter

Television Begins Push Into the 3rd Dimension - NYTimes.com - 0 views

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    television begins a push into the 3rd dimension (NYTimes Jan 5 2010)
Jonathon Richter

Tincan Teen Center - 0 views

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    A diversity in education project by Spokane area digital youth project TinCan - a group who I'm looking to collaborate with through CATE when i make the jump to eastern Washington in 2010.
Jonathon Richter

Seven Things That Could Make Your Gadgets Obsolete -- andrew's Blog - 0 views

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    Seven Things That Could Make Your Gadgets Obsolete: (1) HDMI 1.4 - new standard for moving media from source to display will include 3DTV & ethernet for transfer of data up to 100 Mb/sec (2) USB 3.0 - new USB format at up to 400 Mb / sec is ten times faster than USB 2.0 (3) 3DTV - you'll need glasses - to appear latter half of 2010 (4) DLNA - Digital Living Network - around since 2004 is now getting integrated into lots of digital appliances. Get ready for the promised "connected house" (5) Mobile ATSC - to allow us to get t.v. broadcast signal to mobile devices (6) Ambient Light Sensors and other eco-friendly tv features (7) Internet-enable TV sets
Jonathon Richter

» Syllabus NEH Summer Institute for School Teachers - 0 views

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    Syllabus for Stephanie Wood's NEH summer 2010 project MesoAmerican Cultures and their Histories: Spotlight on Oaxaca
Jonathon Richter

Using the CLIVE Typology to engage learners in 3D Worlds | The Sloan Consortium - 0 views

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    The CLIVE presentation at this year's Sloan-C/MERLOT/Moodle-moot Emerging Technologies conference: The MERLOT Virtual Worlds Taskforce has been collaborating for the last year to develop the Center for Learning in Virtual Environments MERLOT presence in Second Life, Project Wonderland, and other 3D Virtual Worlds. Join members of the taskforce in unveiling the virtual worlds- and web-based-tools and infrastructure for content and virtual worlds education professionals to identify, share, and showcase high quality 3D learning assets. Jonathon Richter Research Associate University of Oregon Session Information Pre-Conference Workshop Pre-Conference Workshop (1/2 day) July 20, 2010 - 9:00am Garden Room
Jonathon Richter

The Capital Region Society for Technology in Education - 0 views

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    CRSTE 2010 Cyberconference, Feb 21 - March 5: Call for presenters - CATE colleagues can present from home! (easy way to get a line on a vita).
Jonathon Richter

The Entertainment Software Association - Game Player Data - 0 views

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    Video games are no longer just a form of entertainment for children and young adults alone, and the old stereotypes of a gamer no longer apply. The ESA's "2010 Essential Facts About the Computer and Video Game Industry" show that 67 percent of American households play computer and video games. The research also reveals other interesting demographic facts about today's gamers and the games they play, including: * The average gamer is 34 years old and has been playing for 12 years. * Forty percent of all players are women and women over 18 years of age are one of the industry's fastest growing demographics. Today, adult women represent a greater portion of the game-playing population (33 percent) than boys age 17 or younger (20 percent). * Twenty-six percent of game players are over the age of 50, an increase from nine percent in 1999. This figure is sure to rise in coming years with nursing homes and senior centers across the nation now incorporating video games into their activities. * Sixty-seven percent of homes in America own either a console and/or PC used to run entertainment software. * Fifty-eight percent of online game players are male and 42 percent are female. Forty-two percent of heads of households report they play games on wireless devices such as a cell phone or PDA, up from 20% in 2002. * Ninety-three percent of the time parents are present at the time games are purchased or rented. Seventy-six percent of parents believe that the parental controls available in all new video game consoles are useful. In addition, 64 percent of parents believe games are a positive part of their children's lives."
Jonathon Richter

Teach Science and Math - 0 views

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    Little known ways to integrate technology in Project Based Learning
Jonathon Richter

The 4 Big Myths of Profile Pictures « OkTrends - 0 views

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    Analysis of profile pictures: what works and what doesn't using DATA
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