they identify and define nine principles of learning that allow such games to have valuable potential as tools for educators: the perception-action cycle, embodied cognition, social attributes of situated learning, boundary constraints on behavioral trajectories, affordance-effectivity duals, goal-directed action, contextualized learning, repetition, and detection of the raison d'être. They then provide examples of these principles in the case of two MMOGs—The Sims Online and Quest Atlantis—in order to illustrate the potential of this technology to enhance student learning in educational contexts.
1More
Free Video Chat & Conferencing Tools and How to Use Them Like a Boss - Emerging Educati... - 0 views
1More
Carla Arena on Digital Curation - Learning2gether: The Podcast - 4 views
1More
Google Docs Great Tips for using in your teaching | Teacher Tools Blog - 0 views
1More
This Week on #TalkTech: Post PC vs PC Plus, ArcticReady Hoax and Better eLearning - 0 views
1More