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James OReilly

Virtual Workshop: Designing for Mobile Learning - 0 views

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    "Designing Mobile Learning: Principles and Practices "
James OReilly

EduNation II Happy Hour For Newbies - Second Life Tool Ranking - 0 views

Cathy Arreguin

Free SL Scripts - 0 views

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    Free Second Life Scripts
Cathy Arreguin

Loki and the Goonies: Using Apples iAd Producer to build #SL Shared Media PrimApps on #... - 0 views

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    "Anyone with a bit of a design sense can pic up iAd Producer and build interactive PrimApps allowing people in SL to click through information, adverts, videos etc." Nice YouTube demonstrating potential of iAd Producer in SL.
Cathy Arreguin

IBM's principles of virtual design - Hypergrid Business - 0 views

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    GREAT 3D instructional design principles: affordances open layout customizeable interactive consistent ... many principles that parallel good website design
James OReilly

ThinkBalm publishes business value study « ThinkBalm: Immersive Internet insi... - 0 views

  • Nearly 30% of survey respondents (19 of 66) said their organization recouped their investment in immersive technologies in less than nine months, once their project(s) launched.
  • The top motivations for investment in immersive technology in 2008 /1Q 2009 were enabling people in disparate locations to spend time together, increased innovation, and cost savings or avoidance.
  • Early implementers are choosing the simplest use cases first. The most common were learning and training (80%, or 53 of 66 respondents focused on this use case) and meetings (76%, or 50 of 66 respondents). Some intend to take on more complex use cases in 2010 or 2011.
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  • Immersive technology won out over a variety of alternatives primarily due to low cost and the increased engagement it delivers. The leading alternatives were Web conferencing and in-person meetings, followed by phone calls.
  • Work-related use of the Immersive Internet is in the early adopter phase. Before it can pass into the early majority phase, practitioners and the technology vendors who serve them must “cross the chasm.” The most common barriers to adoption are target users having inadequate hardware, corporate security restrictions, and getting users interested in the technology.
James OReilly

Virtual Learning Quality - Mastering ISO 9001 Quality Processes In Virtual Worlds - 0 views

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    ISO 9001 implementation for virtual learning & teaching
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