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From Good Intentions to Real Outcomes - Connected Learning Alliance - 0 views

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    "The growth of online communication, media, and gaming is driving dramatic changes in how we learn. Responding to these shifts, new forms of technology-enhanced learning and instruction, such as personalized learning, open online courses, educational games and apps, and tools for learning analytics, are garnering significant public attention and private investment. These technologies hold tremendous promise for improving learning experiences and outcomes. Despite this promise, however, evidence is mounting that these new technologies tend to be used and accessed in unequal ways, and they may even exacerbate inequity. In February and May 2017, leading researchers, educators, and technologists convened for in-depth working sessions to share challenges and solutions for how learning technologies can provide the greatest benefits for our most vulnerable learners.The aim was to develop guiding principles and a shared agenda for how educational platforms and funders can best serve diverse and disadvantaged learners. These principles include inclusive design processes, ways of addressing barriers, and meth- ods to effectively measure impact. This report synthesizes the research, learnings, and recommendations that participants offered at the two workshops. After framing the nature of the challenge, the report then describes promising strategies and examples, and it ends with recommendations for next steps in research and coalition building."
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55% More STEM Students Fail Lectures Than Active Learning Classes -- Campus Technology - 0 views

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    This article about an article didn't define active learning, but it points to a study that asserts that 55% more students in STEM courses fail the course when lecture is used, as compared to active learning.
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Tools for Scaffolding Students in a Complex Learning Environment: What Have We Gained a... - 0 views

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    "This article discusses the change in the notion of scaffolding from a description of the interactions between a tutor and a student to the design of tools to support student learning in project-based and design-based classrooms. The notion of scaffolding is now increasingly being used to describe various forms of support provided by software tools, curricula, and other resources designed to help students learn successfully in a classroom. However, some of the critical elements of scaffolding are missing in the current use of the scaffolding construct. Although new curricula and software tools now described as scaffolds have provided us with novel techniques to support student learning, the important theoretical features of scaffolding such as ongoing diagnosis, calibrated support, and fading are being neglected. This article discusses how to implement these critical features of scaffolding in tools, resources, and curricula. It is suggested that if tools are designed based on the multiple levels of the student understanding found in a classroom, tools themselves might be removed to achieve fading."
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Teens do better in science when they know Einstein and Curie also struggled - Quartz - 0 views

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    Apparently learning that science does not always come naturally-even to geniuses-helps children succeed. Students who learned that great scientists struggled, both personally and intellectually, outperformed those who learned only of the scientists' great achievements, new research shows. Ninth- and 10th-grade students in low-performing New York City schools who read about Albert Einstein's struggles, including multiple school changes...
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Flipped learning skepticism: Is flipped learning just self-teaching? - Casting Out Nine... - 0 views

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    Math professor responds to potential/actual student criticisms of flipped classroom model
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Making Culture - Expressive & Creative Interaction Technologies Center - 0 views

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    "Making Culture is the first in-depth examination of K-12 education makerspaces nationwide and was created as part of the ExCITe Center's Learning Innovation initiative. This report reveals the significance of cultural aspects of making (student interests, real world relevance, and community collaboration) that enable learning. "
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Beyond buttonology: Digital humanities, digital pedagogy, and the ACRL Framework | Russ... - 0 views

  • Here are a few specific examples you can apply to your instructional design process to help learners with metacognition: Model the metacognitive process during instruction (or in one-on-one consultations) to ask and reflect on big picture questions such as: “What questions can you answer with this tool?” “What can you not do with this tool?” Keep in mind some answers may be simple (e.g., this tool can only work with data in this way, so it is excluded automatically). Also, “Did I get the results I expected? What could I have done differently?” Start with inquiry and build conversations based on the learner’s answers. “Is it the data that does not work? Or is the research question fundamentally wrong to begin with?” Collaborate with faculty to teach together, modelling your practices while demonstrating a specific tool. This could include thinking aloud as you make decisions so learners can self-correct assumptions. Also, be aware of your own expert bias so you can demonstrate how to clear obstacles. Ask learners to specifically define what is difficult for them during the process of instruction. Digital humanities tools are complex and are based on complex methodologies and research questions. By constructing opportunities for learners to self-question as they move from one task to another, they learn to self-assess their progress and adjust accordingly. There are several instructional design activities that promote metacognition: think-pair-share, one minute paper (“share a key concept learned” or “what comes next?”), and case studies.
  • There are specific strategies we can implement to help learners escape the recursive spiral of the liminal state they experience while managing complex digital projects: One of the most challenging aspects of teaching digital tools is forgetting what it is like to be a novice learner. Sometimes being a near-novice oneself helps you better prepare for the basic problems and frustrations learners are facing. But recognizing liminality is a reminder to you as a teacher that the learning process is not smooth, and it requires anticipating common difficulties and regularly checking in with learners to make sure you are not leaving them behind. When meeting with learners one-on-one, make sure to use your in-depth reference interview skills to engage in methods discussions. When a learner is in the liminal state, they are not always able to “see the forest for the trees.” Your directed questions will illuminate the problems they are having and the solutions they had not seen. Pay close attention to the digital humanities work and discussions happening on your own campus, as well as across the academic community. Working through the liminal space may require helping learners make connections to others facing similar problems. Also follow online discussions in order to point your learners to a wide variety of group learning opportunities, such as the active digital humanities community on Slack.9 When designing instructional opportunities, such as workshops and hackathons, pay particular attention to outreach strategies that may bring like-minded learners together, as well as diverse voices. For example, invite the scholar whose project was completed last year to add a more experienced voice to the conversation. By encouraging the formation of learning communities on your campus, you are creating safe spaces to help learners navigate the liminal state with others who may be on the other side of struggling with specific digital project issues. In designing instructional activities, guide learners through visualization exercises that help to identify “stuck” places. Making graphic representations of one’s thoughts (e.g., concept maps) can highlight areas that require clarification.
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'Laptop U' Misses the Real Story | Inside Higher Ed - 0 views

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    Too much attention to MOOCs at risk of blended learning
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Learn To Code, Code To Learn | EdSurge News - 0 views

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    The case for coding.
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10 Dubious Claims About Technology and Learning | Inside Higher Ed - 0 views

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    The title says it all
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Is It Time To Ban Computers From Classrooms? : 13.7: Cosmos And Culture : NPR - 0 views

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    A new paper delivers a clear verdict on computers in the classroom - but a variety of important questions remain open, like how they interfere with student learning, says psychologist Tania Lombrozo.
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Creating Learning Objectives, flipped classroom style - 0 views

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    Although this articles centers around a math course, teachers can use the framework for other fields of study.
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Flipped learning skepticism: Do students want to have lectures? - Casting Out Nines - T... - 0 views

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    An additional article about student skepticism of the flipped classroom model, exploring what students mean when they complain that they would prefer letures.
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Flipping the Classroom Facilitates Active Learning Methods - 0 views

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    This article appeared in the Emerging Ed Tch blog.
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Are College Lectures Unfair? - The New York Times - 0 views

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    This article summarizes various studies that show that active learning if more effective than the traditional lecture, particularly for women and students of color.
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