Expansion: For older or particularly adept students, this could be a mental math game. Students could be asked to flip over cards from a tens pile and a ones pile to allow for double digit numbers.
ENL: Increased repetition of mathematical phrasing will give them practice with the vocaularly. Students could be required to say the entire percentage phrase, for example "50% of 10 is 5," in order to earn their card.
Practice percentages in this competitive card game! Race to calculate the answer as cards are flipped over. For each correct answer you give, you'll earn a card. Whoever earns the most cards, wins!
STANDARDS: SCI.4.4.3 2010
Investigate how changes in speed or direction are caused by forces: the greater the force exerted on an object, the greater the change.
ADAPTATIONS: Students who are more bodily kinesthetic can design their own roller coaster.
EXTENSION:Teacher can have students simulate the visual effects of a roller coaster through http://www.youtube.com/watch?v=IiP0D7kX_4c&noredirect=1. The teacher can bring the roller coaster to the class.
STANDARDS: Design Process-Grade 5
ADAPTATIONS: This activity can be completed in ability grouped partners. Higher leveled students with lower leveled students.
EXTENSION:Student can write an essay re-explaining the design process using this activty and
http://www.theworks.org/files/docs/EDP_final_11x17.pdf