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David McGavock

What We Do - 10 views

  • We develop engaging, diverse programs with high visibility to reach broad segments of the population or well-defined target audiences.
  • We create and organize special events on topics that advance our mission, including Brain Awareness Week.
  • We work to advance education by training instructors in brain topics, disseminating materials for neuroscience curricula, and participating in outreach efforts for museum exhibits, movies, documentaries, and other projects about the brain.
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  • We conceptualize, develop, and disseminate informative publications about the brain and brain research.
  • We act as a resource for and gateway to current, accurate information about the brain and brain science for the public, media, educators, seniors, children, and other specialized groups.
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    "The Dana Alliance's mission is to advance public awareness about the progress and benefits of brain research and to disseminating information about the brain in an understandable and accessible fashion. Through a breadth of programs, publications, and special events, the Alliance promotes a greater understanding of brain science."
Gerald Carey

The BrainBank | Royal Institution Christmas Lectures: online teaching resource - 3 views

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    Series of lessons on the brain
Clay Leben

Welcome | BrainU - 17 views

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    Lesson plans and student activities to study neuroscience.
Heather McQuaid

Could Angry Birds lead to mass murder? | Martin Robbins | Science | guardian.co.uk - 3 views

  • Attempts to link last year's Norway shootings to Call of Duty are spectacularly misguided. Moral panic about violent video games is based on prejudice, ignorance and the selective use of flawed research
  • In 1993 Doom was launched, and by the 1995 release of Worms violent crime in the UK stood at over 4 million cases per year. In 1997 Carmageddon was launched, and violent crime dropped by half a million or so. In 1999 Counter-Strike was launched, and violent crime dropped to below 3.5 million cases per year. In 2001 Halo and GTA III were launched, and violent crime fell below 3 million. In 2003 Manhunt was launched, and violent crime fell to just over 2.5 million. In 2005 F.E.A.R. was launched, and violent crime fell to just under 2.5 million. In 2007 Manhunt 2 was launched, and violent crime fell to just over 2 million. Over roughly the same period, video games grew from a minority interest to more than 40% of the UK entertainment market.
nick gibson

Jonah Lehrer on Memory, Witnesses and Crime | Head Case - WSJ.com - 8 views

nick gibson

Milgram experiment recreated again, and again... - 6 views

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    Stanley Milgram created an experiment in 1961 which became known as the Milgram experiment. It tests human obedience to authority. Test subjects were asked to give a person behind a screen electric shocks when he answered questions wrong. The person behind the screen was an actor, pretending to get shocked and screaming in pain.
Eldritch Crank

How Your Cat Is Making You Crazy - Magazine - The Atlantic - 13 views

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    Jaroslav Flegr is no kook. And yet, for years, he suspected his mind had been taken over by parasites that had invaded his brain. So the prolific biologist took his science-fiction hunch into the lab. What he's now discovering will startle you. Could tiny organisms carried by house cats be creeping into our brains, causing everything from car wrecks to schizophrenia?
Gerald Carey

Social Psychology Eye - 10 views

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    Nice looking blog/journal about social psychology.
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