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Garrett Eastman

Virtual environment to quantify the influence of colour stimuli on the performance of t... - 0 views

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    An interactive computer game "to detect and quantify the influence of color on the performance of people executing tasks that require attention and showed to be attractive for people with ADHD. "
Garrett Eastman

Mass DiGI Taps New GM | Worcester Business Journal - 0 views

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    Monty Sharma, recently general manager at Vioxx, appointed Mass DiGi GM
Garrett Eastman

Video Game Aims to Train Adults to Overcome Critical Decision-Making Biases - 0 views

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    Interdisciplinary team at University of Albany, supported by Intelligence Advanced Research Projects Activity (IARPA), in partnership with a local game company
Garrett Eastman

Iterative Software Design of Computer Games through FCA - 0 views

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    "Abstract. If iteration is the rule in modern software development practices, this is more the case in game development. While the secret recipe for fun in games remains hidden, game development will remain a highly iterative trial-and-error design process. In this paper we present a semi-automatic process that, through FCA, can assist in the software design of modern videogames. Through FCA we can identify candidate distributions of responsibilities among components, and let the users edit such distributions. We support iteration by facilitating the application of past edits when going through a new iteration of identifying candidate components to accommodate for new version of the game requirements."
Garrett Eastman

LED-ME Project - A Design Report - 0 views

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    From the abstract: "This paper presents a design project of a computer game for integration in multisensory stimulation environments, to be played by children with intellectual disability. The LED-ME prototype is based on accessible technological solutions and dispenses the manipulation of peripheral devices resorting to Camspace® software. The different stages of the project are presented, from the design problem, to the definition of design guidelines, the pilot test and discussion of results. The LED-ME game is suitable for use in multisensory environments, enabling moments of play that require basic cognitive and motor skills."
Garrett Eastman

Zero Lecture in Game Design - 0 views

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    From the abstract: "We believe creativity has not been a prevalent element in the videogame medium. While many issues might be at fault, in this paper we propose that one of the underlying causes resides in the game design discipline itself, more specifically in the way scholars, journalists and audiences promulgate normative thinking. This notion is developed with arguments that explore how normative thinking has shaped three dimensions of the medium - form, value and expression. It takes into consideration major trends in journalism and production, as well as an analysis of books and scientific articles that concern the subject. We then propose alternatives on how to frame the currently available knowledge in the discipline in a way that can help foster creativity instead of constraining it."
Garrett Eastman

Computer Game Multimedia & Allied Technology - 0 views

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    5th Annual International conference to be held in Bali, May 7-8, 2012
Garrett Eastman

Foundations of Digital Games - 0 views

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    Information on the Foundations of Digital Games conference to be held in Raleigh, NC, May 29 - June 1, 2012. "a focal point for academic efforts in all areas of research and education involving games, game technologies, gameplay, and game design. The goal of the conference is the advancement of the study of digital games, including new game technologies, capabilities, designs, applications, educational uses, and modes of play"
Garrett Eastman

A Biref Visit to the Fall 2011 Gamer's Fair - 0 views

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    Report from November 19 event at Game Design Building
Garrett Eastman

Game Over: Can Harmonix Return to its Guitar Hero Success? - Boston Magazine - 0 views

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    Considers the gaming industry in Boston through the example of Harmonix, fallen on difficult times after its Guitar Hero success. Tim Loew is quoted as saying Massachusetts doesn't realize potential it has on its hands with game development.
Garrett Eastman

Learning Modern 3D Graphics Programming - 0 views

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    From the introduction: "Three dimensional graphics hardware is fast becoming, not merely a staple of computer systems, but an indispensable component. Many operating systems directly use and even require some degree of 3D rendering hardware. Even in the increasingly relevant mobile computing space, 3D graphics hardware is a standard feature of all but the lowest power devices. Understanding how to make the most of that hardware is a difficult challenge, particularly for someone new to graphics and rendering."
Garrett Eastman

Tunisia: The Nation's First Video Game Studio - Digital Mania - 0 views

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    Tuniisan startup plans to develop several video games in the near future relying on the work of graduates from the country's only design program
Garrett Eastman

Video Game Orchestra - 0 views

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    Founded by a Berklee School of Music graduate, plays orchestral arrangements of video game music
Garrett Eastman

A STUDY OF THE VIDEO GAME INDUSTRY IN U.S METROPOLITAN AREAS USING OCCUPATIONAL ANALYSIS - 0 views

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    Abstract: "The video game industry is a billion dollar industry with an ever-growing fan base. Massachusetts, along with other states, has begun to take an interest in further developing this dynamic industry. A problem facing many policy makers and economic developers is accurately defining the video game industry, determining the types of workers that form of human capital within its workforce and where these businesses are located. This study helps to solve this problem by converting video game credits, found in all video games, into Standard Occupational Codes to identify the types of workers who comprise the industry and by conducting spatial analysis using Public Use Microdata Samples (PUMS). It also uses the Occupational Information Network to evaluate what forms of human capital comprises the video game industry. The results show the video game workforce comprises both creative workers such as artists and musicians, but also computer programmers, engineers, and business management and marketing professionals. This workforce tends to be concentrated not only in larger U.S. metropolitan areas but also in regions with a significant high-technology workforce, college towns, and government laboratories. Also, as this diverse workforce contains a wide variety of skills and abilities, a common theme is being able to work together as a team to develop a product. This study is part of a growing body of research and initiatives to identify and to locate new, creative industries within metropolitan regions. This research will contribute to future research using occupational analysis to identify new and growing industries."
Garrett Eastman

WPI Welcomes 16 New Educators and Researchers to its Full-time Faculty Ranks - WPI - 0 views

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    Announcement featuring Keith Zizza, recently appointed professor of practice in interactive media and game development
Garrett Eastman

Welcome to OnLive - 0 views

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    Cloud gaming on demand
Garrett Eastman

2012 Independent Propeller Awards - 0 views

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    indiePub announces video game development competition. Deadline for entries is December 15, 2011. Awards to presented at SXSW, March 9-11, 2012
Garrett Eastman

National STEM Video Game Challenge - 0 views

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    Open for submissions through March 12, 2012
Garrett Eastman

Hacking Gamification - Kleiner Perkins Caufield Byers - 1 views

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    Presentation by Bing Wilson, co-founder of Electronic Arts, showing the use of game design principles to engage users of your product, a three pronged approach, "acquire, engage and retain"
Garrett Eastman

Framework for Designing and Evaluating Game Achievements - 0 views

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    From the abstract: "This paper presents a framework for evaluating and designing game design patterns commonly called as "achievements". The results are based on empirical studies of a variety of popular achievement systems. The results, along with the framework for analyzing and designing achievements, present two definitions of game achievements. From the perspective of the achievement system, an achievement appears as a challenge consisting of a signifying element, rewards and completion logics whose fulfilment conditions are defined through events in other systems (usually games). From the perspective of a single game, an achievement appears as an optional challenge provided by a meta-game that is independent of a single game session and yields possible reward(s)." Presented at DiGRA 2011 Conference: Think Design Play.
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