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Garrett Eastman

Gameplay in Higher Education: The Use of Serious Games vs Traditional Instructional Met... - 0 views

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    Compares transmitting information to students by three different instructional methods including video games
Garrett Eastman

How Evaluation of Massively Multi-Player Online Games Supports Game-Based Learning, Des... - 0 views

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    Evaluation involving three NASA-based multiplayer game partnerships
Garrett Eastman

Predicting Video Game Sales Using an Analysis of Internet Message Board Discussions - 0 views

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    "In this study we build and analyze corpora of internet message board discussions and use this analysis to build a model that attempts to predict videogame sales figures. Weekly corpora are built by downloading and processing text consisting of the discussions of a large community focused on the topic of videogames. This text is then analyzed to determine which videogame titles generate the most discussion within the community for each week. We use support vector regression to create a model that is able to make predictions about future sales figures"
Garrett Eastman

Divergent social attitudes in different video game cultures - 0 views

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    Consideration of two types of gamer communities and proposals for design
Garrett Eastman

All the World's a Game - 0 views

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    Economist overview of mass growth of video game sales and usage
Garrett Eastman

CEO Corner: Video Game On - 0 views

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    Convesation with Tim Loew and Ken Surdan of Turbine, focusing on education and jobs in Mass. game industry
Garrett Eastman

Consumer Acceptance of Cloud Based Gaming - 0 views

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    A thesis evaluating cloud gaming attributes and surveying consumer attitudes toward cloud gaming features
Garrett Eastman

USC competition pushes the limits of modern video games - 0 views

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    Student game showcasing project "first jointly planned effort between USC's School of Cinematic Arts' interactive media division and its Viterbi School of Engineering's department of computer science. The two schools have offered an advanced games class together since 2007."
Garrett Eastman

Becker, Youth Center tackle games design - 0 views

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    Partnership between Becker video game design students and Worcester Youth Center to design a game for whynotstop.org
Garrett Eastman

Review on psychophysiological methods in game research - 0 views

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    "using physiological signals to study psychological phenomena" in game playing
Garrett Eastman

Exploring the Use of Audio-Visual Feedback within 3D Virtual Environments to Provide Co... - 0 views

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    "The continuous quest for ever increasing fidelity in 3D virtual worlds is running parallel to the emergence and adoption of low-cost technologies to implement such environments. In education and training, complex simulations can now be implemented on standard desktop technologies. However, such tools lack the means to represent multisensory data beyond audio-visual feedback. This paper reports on a study that involved the design, development and implementation of a 3D learning environment for underground mine evacuation. The requirements of the environment are discussed in terms of the sensory information that needs to be conveyed and techniques are described to achieve this using multiple modes of representation, appropriate levels of abstraction and synesthesia to make up for the lack of tactile and olfactory sensory cues. The study found that audio-visual cues that used such techniques were effective in communicating complex sensory information for novice miners."
Garrett Eastman

An Interactive Video Game for HIV Prevention in At-Risk Adolescents - 0 views

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    Ongoing study funded by National Institute of Child Health and Human Development involving some 300 minority youths ages 9 t0 14 based on research that skills learned in video game play will translate into real life personal health management
Garrett Eastman

Work for play: Careers in video game development - 0 views

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    Supplement to Fall 2011 Occupational Outlook Handbook describes careers related to video game development, salary averages, types of companies
Garrett Eastman

The Performance of Digital Play - 1 views

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    Considering game studies in the context of "performance studies", gamers and games as "co-creators"
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