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Garrett Eastman

Learning Foreign Sounds in an Alien World: Videogame Training Improves Non-Native Speec... - 0 views

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    "Training was accomplished using a videogame paradigm that emphasizes associations among sound categories, visual information, and players' responses to videogame characters"
Garrett Eastman

The Art Of Launching An App: A Case Study | Smashing UX Design - 0 views

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    "The app world is becoming cluttered. The best launch initiatives are those that involve choosing strategic partners, creating clever story angles that dovetail with newsworthy occasions, and running a cause marketing campaign and contest. This case study will cover some of these tactics and offer some of the lessons we learned along the way."
Garrett Eastman

Ethnographies of the videogame ... - Helen Thornham - Google Books - 0 views

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    "gender, narrative and praxis" (July 2011, Ashgate)
Garrett Eastman

The Gamification of Education Infographic #gamification #edtech - 0 views

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    Based on a recent paper from MIT
Garrett Eastman

What Can 135 Million Video Gamers Add to Our Collective IQ? | MindShift - 0 views

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    In a new book, Howard Rheingold describes crowdsourcing efforts such as FoldIt involving gamers as "supercollaborators"
Garrett Eastman

Understanding Gamification of Consumer Experiences - 1 views

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    From the abstract: "we present an experience framework in order to show the effect of gamification on consumers' experiences that is illustrated through four extended examples. We conclude this article with a few implications for future research into, as well as practical application for the successful gamification of consumer experiences. But first, we discuss what gamification is and what it is not."
Garrett Eastman

A Farmville for job seekers? - Fortune Tech - 0 views

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    Novel, a virtual world that simulates the job search process; job seekers can determine a good workplace environment through exploring virtual alternatives
Garrett Eastman

Beyond Gamification: 7 Core Concepts to Create Compelling Products - 0 views

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    Amy Jo Kim from Shuffle Brain speaks at the Web 2.0 conference
Garrett Eastman

THE CUBE - A145 megapixel interactive AV experience at QUT - 3 views

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    An interactive sci tech oriented video project at Queensland University of Technology
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