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Learning Space Toolkit - 0 views

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    "North Carolina State University (NCSU) Libraries and its Distance Education and Learning Technology Applications (DELTA) are partnering with strategic consultants brightspot strategy and DEGW to design, share, and promote an updated model for institutions to plan and support technology-rich informal learning spaces. This Learning Space Toolkit will include a roadmap to guide the process along with tools and techniques for assessing needs, understanding technology, describing spaces, planning and delivering support services, and assembling space, technology, and services to meet needs, even as they change."
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The Touchy-Feely Future Of Technology : NPR - 0 views

  • But the benefits of having iPads in the classroom don't come free. Teachers say you have to invest time into the technology in order to get something out of it, which means much of the iPad's usefulness will depend on the applications both teachers and publishers discover as adoption grows.
  • Four Ways Technology Will Change Our Lives In The Future Technology experts Mike McSherry, CEO of Swype, and Bill Buxton make their predictions for where technology will go next.
  • 1. Gesture Technology
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  • 2. Personal Profile Models
  • 3. The Cloud
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Lesson Plans - Digital Writing and Research Lab - 0 views

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    "The DWRL is pleased to share our library of innovative technology-based lesson plans and classroom assignments created by DWRL Instructors. Our new online database features a wide assortment of lesson plans and assignments employing a number of technologies. The lesson plans address a broad spectrum of pedagogical activities-from initial brainstorming to electronic peer review, from interactive visual rhetoric lessons to collaborative multi-media online publications; the site also features lesson plans suitable for time spans as short as a single class and as lengthy as semester-long projects. Also, be sure to visit the DWRL's Blogging Pedagogy site which features an ongoing series of weekly interviews with individual instructors about their technology-based assignments, allowing for a more in-depth and personal look at our featured lesson plans."
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Balancing Act: How College Students Manage Technology While in the Library during Crun... - 0 views

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    Our major findings are as follows: 1. During one of the busiest times of the academic year, the students we interviewed were mainly using different IT devices to stay in touch with their friends while they were in the campus library. In the hour before we interviewed them, 81% of the students in our sample had checked for new messages (e.g., email, Facebook, IMs, texts). 2. At the same time, many of the same respondents who said they had checked for messages had also prepared assignments for submission (60%), studied and reviewed materials for class (52%), and satisfied personal curiosity with a computer search (e.g., sports score, news, gossip) (45%). 3. Despite the pressing need to complete assignments at crunch time, few respondents reported having used the full range of library resources and/or services during the previous hour. Many more respondents said they had used library equipment (39%) such as computers and printers than anything else, including scholarly research databases (11%), library books (9%), face-to-face reference (5%), and/or online reference (2%). 4. Overall, we found most respondents (85%) could be classified as "light" technology users. These were students who used "only" one or two IT devices primarily in support of coursework and, to a lesser extent, communication. The most frequent combination (40%) of devices being used was a cell phone (including smart phones) with a personally owned laptop computer while they were in the library. In stark contrast, only 8% of the sample could be classified as "heavy" technology users. 5. For over half the sample, a personally owned laptop (58%) was the primary-most essential-device in use at the time of the interview. A smaller percentage of respondents (35%) were using a library desktop computer. 6. More than any other combination of applications, respondents had both a Web browser and a word processing program open at the same time (47%) while they were in the library. 7. Despi
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Game Changers: Education and Information Technologies | EDUCAUSE - 0 views

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    "Game Changers: Education and Information Technologies is a collection of chapters and case studies contributed by college and university presidents, provosts, faculty, and other stakeholders. Institutions are finding new ways of achieving higher education's mission without being crippled by constraints or overpowered by greater expectations."
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NCSU Libraries Mobile Scavenger Hunt: RIS: NCSU Libraries - 0 views

  • The NCSU Libraries Mobile Scavenger Hunt is designed to allow maximum mobility of student teams as they explore the library, while the librarians hosting the hunt keep score in real time from a central location. Each team is supplied with a clue sheet with 15 questions about the library and its services, a map of the library, and an iPod Touch for entering clue answers. Students are given a brief introduction to the activity and its rules, as well as basic instruction in use of the iPod and relevant apps, before being sent off to answer their clues. Teams are allowed 25 minutes to explore the libraries and answer the questions before returning to the starting location to review correct answers, learn which team won, and receive prizes.
  • The teams' iPod Touches are equipped with the Evernote multimedia note-taking application, which the teams use to submit text- and photo-based answers to the clues. Each team's Evernote account is shared with a master account monitored by the librarians running the show; through the Evernote web or iPad app, librarians can see each team's notes in real-time as they are created. Scorekeeping is performed using a Google Spreadsheet, which is configured with the expected answers for each question. As teams submit their notes, the librarians are able to mark which questions were answered correctly by modifying the corresponding spreadsheet cells. Scores are tabulated automatically based on which questions are marked correct.
  • NCSU Libraries Mobile Scavenger Hunt: information for instructors4 Complete implementation documentation (pdf)5 Sample introduction slide show (pdf)6 Sample scavenger hunt questions (pdf)7 Scoring sheet template (Google spreadsheet)
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    "The NCSU Libraries Mobile Scavenger Hunt is an interactive, technology-rich way to introduce students to the library. Developed in response to student and instructor feedback collected in 2010-2011, it leverages the motivating power of situated learning and the fun of team game dynamics to orient students to the Libraries' spaces, promote the use of emerging technologies, and foster confidence in using the Libraries' collections. The activity is run using iPod Touches and several free apps and online tools. Students answer Scavenger Hunt questions using Evernote, a free app for multimedia note-taking, which is installed on the iPod Touches distributed to the Scavenger Hunt teams. Librarians are able to monitor students' answers in real time as they are entered into Evernote, keeping score on a Google Docs spreadsheet."
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UC Berkeley Free Class: Search Engines 141 - 0 views

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    "UC Berkeley - Search, Google, and Life - Guest Lecturers Sergey Brin, Bradley Horowitz, Jason Schultz, and more - This free course from the University of California at Berkeley gives you an opportunity to sit in on some of the greatest minds in modern technology as they discuss how their products, services, and companies play a major role in shaping the way we obtain information, process it, and view the world. They also discuss how they came to be involved in those technologies, and how search and search engines work and have changed the internet as we know it."
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Nobody cares about the library: How digital technology makes the library invisible (and... - 1 views

  • Yet, while it is certainly true that digital technology has made libraries and librarians invisible to scholars in some ways, it is also true, that in some areas, digital technology has made librarians increasingly visible, increasingly important.
  • The invisible library
  • Let me offer three instances where the library should strive for invisibility, three examples of “good” invisibility:
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  • Search:
  • APIs and 3rd party mashups:
  • Social media:
  • The visible library
  • Focus on special collections
  • Start supporting data-driven research
  • Start supporting new modes of scholarly communication—financially, technically, and institutionally.
  • Here I’d suggest tools and training for database creation, social network analysis, and simple text mining.
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    Skip the first bit about the Chuck clip - not important and too long. Scroll forward to the part starting with "The Invisible Library" -- excellent food for thought about the roles we play. 
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Ithaka :: Taking Steps Toward "Interactive Learning Online" - 0 views

  • “Barriers to Adoption of Online Learning Systems in US Higher Education,” an Ithaka S+R report released today and funded by the Bill & Melinda Gates Foundation, highlights the challenges to be overcome by institutions so that they can take advantage of online learning technologies, and explores why highly interactive online systems have yet to take hold in any substantial way. 
  • “As online learning systems of this kind are developed, however, a critically important question will be who is going to control the student usage and performance data,” added Mr. Guthrie. “On the web, all actions and behaviors can be tracked and analyzed. These data are critical to refinement of these systems and to our overall understanding of how people learn. These data should not be privatized.”
  • “Barriers to adoption of these systems vary greatly. Perhaps most importantly, most current systems that are highly interactive do not allow faculty to customize content to suit their specific needs. Faculty are also concerned that online education might distance them from their students. Finally, very little good data exist on the effectiveness of existing highly interactive online systems.”
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  • While this is a time of great experimentation in the use of educational technologies, with almost as many approaches as there are colleges and universities, the report highlights several challenges that are common across all sectors. First, faculty at every type of institution take great pride in their ability to select content and craft a learning process for their students; they want to have the ability to continue to customize that learning experience in an online environment. Second, while a number of institutions are capitalizing on online learning to generate net revenue by expanding their offerings to new and non-traditional students, colleges and universities generally find it very difficult to employ these technologies to reduce costs in their traditional residential curriculum.
  • The report offers academic leaders strategies—rewarding early adopters, offering incentives, providing technical support, sharing incremental revenue, experimenting with new administrative structures—to facilitate the adoption of online learning,
  • two system-wide issues emerge from the report that require careful consideration: the need for open, shared data on student learning and performance tracked through these new systems, and the need for sustainable and customizable platforms that can be used across higher education.” 
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    "The report summarizes and provides analysis based on the experience and impressions of senior administrators and deans from a range of institutions including research universities, small colleges, and community colleges."
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VALA2012 Plenary 1 Griffey - VALA - 0 views

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    The video is a look at some upcoming technology and the potential impact on libraries. Very interesting, but no mention of the sustainability of these things / these directions. Long, but worth watching.
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Game Changers: Education and Information Technologies | EDUCAUSE.edu - 0 views

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    Find out who is changing the game and what we can learn from their different approaches in Game Changers. Download the entire book or individual chapters and case studies below.
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Open University research explodes myth of 'digital native' - 0 views

  • So Prensky was right the first time – there really is digital native generation? No, certainly not – and that’s what’s important about this study. It shows that while those differences exist, they are not lined up on each side of any kind of well-defined discontinuity. The change is gradual, age group to age group. The researchers regard their results as confirming those who have doubted the existence of a coherent ‘net generation’.
  • What the reseachers do find interesting and worthy of further study is the correlation – which is independent of age -- between attitudes to technology and approaches to studying. In short, students who more readily use technology for their studies are more likely than others to be deeply engaged with their work. “Those students who had more positive attitudes to technology were more likely to adopt a deep approach to studying, more likely to adopt a strategic approach to studying and less likely to adopt a surface approach to studying.”
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Future U: Classroom tech doesn't mean handing out tablets - 2 views

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    Future U is a multipart series on the university of the 21st century. We will be investigating the possible future of the textbook, the technological development of libraries, how tech may change the role of the professor, and the future role of technology in museums, research parks and university-allied institutions of all kinds.
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The Future of the Book Is the Stream - Megan Garber - Technology - The Atlantic - 0 views

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    Would I subscribe to my books instead of outright purchasing them? We subscribe to Pandora, but we consume that music in a wholly different, almost mindless way. Books require a much more deliberate investment of time, no matter how easy it might be to get them. I'm not sure it's really the same model as the author here implies.
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Press Releases New Report Explores Roles of Libraries and Museums in an Era of Particip... - 0 views

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    nstitute of Museum and Library Services announce the publication of "Libraries and Museums in an Era of Participatory Culture." The report details the events of the October, 2011 convening of fifty-eight library, museum, and cultural heritage leaders from thirty-one countries. Together, the participants developed a set of recommendations to help libraries and museums embrace new possibilities for public engagement that are made possible by societal and technological change. The deliberations identified "imperatives for the future" including accepting the notion of democratic access, placing a major emphasis on public value and impact, and embracing lifelong learning.
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Journal of Librarianship and Scholarly Communication | Pacific University Library - 0 views

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    "The Journal of Librarianship and Scholarly Communication seeks to share useful innovations, both in thought and in practice, with the aim of encouraging scholarly exchange and the subsequent benefits that are borne of scrutiny, experimentation and debate. As modes of scholarly communication, the technologies and economics of publishing and the roles of libraries evolve, it is our hope that the work shared in the journal will inform practices that strengthen librarianship and that increase access to the "common Stock of Knowledge.""
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ResourceBlog Article: E-book Download Survey from ebrary Now Freely Available - 0 views

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    ebrary, a ProQuest business and leading provider of e-books and research technology, today announced that the results of its survey of more than 1,000 librarians regarding e-book mobile and offline access is now publicly available online.  Anyone may register to receive the full results along with a paper authored by Dr. Allen McKiel, Dean of Library Services at Western Oregon University, at http://www.tfaforms.com/222151
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SocialTech: Computer Science is not Digital Literacy - 0 views

  • digital literacy - which she defines as "those capabilities that equip an individual for living, learning and working in a digital society"
  • While it was still around, Becta defined digital literacy as  “…the skills, knowledge and understanding learners need to participate fully and safely in our increasingly digital world. 
  • For me, the main characteristics of the many of the available definitions of digital literacy are that: it supports and helps develop traditional literacies – it isn’t about the use of technology for it’s own sake or ICT as an isolated practice it's a life long practice – developing and continuing to maintain skills in the context of continual development of technologies and practices it's about skills and competencies, and critical reflection on how these skills and competencies are applied it's about social engagement – collaboration, communication, and creation within social contexts
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  • Not being able to code doesn't make you digitally illiterate. Not being able to participate in  social, economic, cultural and political life because you lack the confidence, skills and opportunity to do so is what makes you digitally illiterate.
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How to Get the News You Want Without Being Overwhelmed - Alan Jacobs - Technology - The... - 0 views

  • (1) Our story begins with RSS feeds (in my case via Google Reader) and Twitter. Lots of reading material turns up every day through these initial filters. Some of it I can tell immediately I don't need to follow up on, but if I see something that's even potentially interesting I send it to ...
  • (2) Instapaper. What a great gift Instapaper is. The bookmarklet makes it trivially easy to send articles to Instapaper from your browser, and the better Twitter and RSS clients for the iPad and iPhone
  • (3) What I read in Instapaper I pass along to one of three destinations. If I have no further use for an article or post after reading it, I simply trash it. If I decide I'd like to share something in the article with others, I post it to my tumblelog.
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  • And if I think the article is something I might want to use later, I select a representative quotation from it and then bookmark it, with an appropriate tag, in Pinboard -- which is just as wonderful as Instapaper. Incidentally, I also pay $25 a year to have Pinboard generate a (searchable!) archive of all the pages I have bookmarked, which insures me against link rot.
  • And one more thing: I think filtering strategies need to be taught -- starting in high school, at the latest, and in a very thorough way in colleges. But this is rarely and haphazardly done. Drinking from the firehose is too hard, too disorienting; and yet that's what we allow young people to do. This is a serious mistake. The filtering tools are out there, and they're either free or ridiculously cheap. Let's use them, and teach others to use them.
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Findings: How We Will Read: Laura Miller and Maud Newton - 0 views

  • Welcome to the second installment of “How We Will Read,” a series exploring the future of reading from the perspectives of publishers, writers, and intellectuals. This week, we talked to Laura Miller and Maud Newton, founders of The Chimerist, a new blog dedicated to exploring the imaginative potential of the iPad.
  • There’s some sort of disgrace to being a reader, or a viewer, or just absorbing some work of culture — it’s this lesser activity, by that rationale. I really disagree with that. I feel like reading and looking at art and all of these things are creative acts in their own way. The experience of a piece of culture being appreciated takes two people.
  • But it is a special kind of canvas. It is a device that enables you to focus on one thing at a time, and I know some people have a real issue with that, that you can’t open another window inside what you’re doing, but I actually find that really refreshing. Even as someone who loves the internet. When I turn to my iPad, I’m looking for a different kind of distraction-free experience, for whatever I’m working on at the time.
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  • LM: Everything that Maud said. I wrote a piece about enhanced fiction e-books for Salon a couple of weeks ago, and I have one on nonfiction coming up any day now. I have been thinking about the whole narrative issue. I think there is a huge difference between fiction and nonfiction
  • MN: The pleasure of surrender, in fiction, is the exact opposite of interactivity. It’s this sinking in to the pleasure of the story
  • LM: I wrote a piece years before the iPad ever existed, actually, on hypertext fiction for the New York Times Book Review.
  • There’s an app called Once Magazine that’s mostly photograph-based. It is an iPad-specific magazine that reports on various happenings around the world. It’s a very interesting product, and I’ve been really impressed with all the issues so far.
  • MN: I’ve been playing around this app called Meanwhile, which is based on a graphic novel by Jason Shiga produced in 2009 as a really complicated choose-your-own-adventure book, evidently. I became aware of it through my friend Chris Baker, who’s an editor at WIRED. I’ve been playing around with that and enjoying it. The cartoonist is also a mathematician, so there are a lot of complex and frustrating story loops that you can get caught in.
  • I do think this speaks to what Laura was saying about the tension between trying to solve something and trying to experience it.
  • And, the thing about Chopsticks is that some of it is inherent to the iPad’s touchscreen technology, but it could have been a website or something. A lot of things you see on the iPad are different kinds of web art that’s been ported into this new format. And you absorb it in a different way because you’re holding it in your hand, and you’re touching it.
  • And then I became really interested in the size of some of these devices. Somebody in the London Review of Books made the observation that the old cuneiform tablets that the Babylonians and other ancient cultures used were actually about the same size as the iPhone. [Peter Campbell, “At the British Museum.”] So I’m interested in this different way of experiencing story and technology.
  • We’re both a little odd in that we don’t necessarily fetishize the object. I read so voraciously and indiscriminately as a child that my mother was constantly buying books at yard sales and the goodwill, and whatever. And a lot of times they were falling apart — literally. I would just hope the spine wouldn’t completely come off by the end of it. So I have a somewhat utilitarian approach to the object itself, even though I appreciate a beautiful book — and I can of course be swayed to pick up a book because of the way it looks. But I don’t really care what it looks like, once I’m reading it, if I like it.
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