Skip to main content

Home/ Groups/ ARG Academy
Vasili Gian

Tim Miller : Design Portfolio : Game Design Samples - 0 views

  •  
    video game designer, story and character development, scripting and level designer
Vasili Gian

Wallwisher.com :: Words that stick - 0 views

  •  
    an online Notice Board maker, build a wall and communicate
Vasili Gian

The Beast File: Infographic Storytelling | Brain Pickings - 1 views

  •  
    the inner workings of Google
Vasili Gian

Thomas Edison's Doll Talks…After 123 Years Of Silence | The Last Refuge - 0 views

  •  
    ARG example scheme event Edison blog
Center4 EduPunx

Augmented Awareness Reality Games - 3 views

  •  
    I often find that slides lack something without the presenter's commentary, but I really enjoyed this set. Good stuff!
Jerry Buchko

IGDA Alternate Reality Games SIG - IgdaWiki - 1 views

  •  
    The ARG SIG Wiki of the International Game Developers Association looks like it could be a rich source to mine for info, especially their white papers...
Jerry Buchko

Perplex City Season One Retrospective - 0 views

  •  
    This behind the scenes retrospective look at Perplex City ARG shows some of the elements that went into that game and might offer some interesting ideas....
  •  
    Here's the Wikipedia entry for Perplex City which provides a helpful overview: http://en.wikipedia.org/wiki/Perplex_City
Center4 EduPunx

Urbanology - 0 views

  •  
    Augmented Reality Game
Center4 EduPunx

Wallit - 0 views

  •  
    Possibility for an ARG app?
Center4 EduPunx

Example of an ARG - Tecumseh Lies Here - 0 views

  •  
    University of Waterloo
Center4 EduPunx

TV Show/ARG - 0 views

  •  
    Can we take any tech tools from here?
Center4 EduPunx

Is Immersion a Core Game Value? - 0 views

  •  
    Is it for an ARG?
  •  
    Borrowing from the concept framework provided by the Wikipedia entry for Immersion, I think an ARG must have at least the characteristics of emotional/narrative immersion and cognitive/strategic immersion; basically connecting to a participant's interest and level of focus/engagement. From my perspective, the emotional/narrative component is key, because I don't think the act of just tackling a series of puzzles makes something an ARG. And if we then add blended & augmented reality elements, then I think there's the opportunity to allow for sensory-motoric/tactical immersion as well as spatial immersion.
  •  
    Wow, here's a gameplay clip that captures all three aspects of the immersion experience, sensory-motoric, cognitive & emotional; and it somehow even manages to throw in a bit of cognitive dissonance for extra measure... I think it's a great example of the impact creating these kinds of 'ah ha' moments can have and how these moments can distinguish an ARG as an engaging learning platform: http://www.youtube.com/watch?v=Y8AFiaWz7WI
Jerry Buchko

Are the 'views' counts & [Sort By: Popular] functions working? - 3 views

I've read & "liked" several of the articles, but haven't noticed any change in the view counts and the [Sort By: Popular] filter doesn't seem to do anything. Am I missing something?

How does Diigo work anyway?

started by Jerry Buchko on 25 Apr 12 no follow-up yet
Center4 EduPunx

Using OpenSim to Visualize Data - 0 views

  •  
    Now - can we use to mindmap?
  •  
    I think the experiment would be worth it on several levels. First, just to get experience exploring this notion of visualizing data in an immersive 3D VW space and what it would take to do this. Also, what we learn & produce might also be incorporated into the gameplay/plot of the storyline for this ARG. And what we learn & produce as far as useful knowledge & hopefully a useful mind-map tool (or tool building approach) could be used for future endeavors.
Jerry Buchko

Wikipedia ~ The Game (film) - 0 views

  •  
    An example of an ARG like game played out in a 1997 movie starring Mike Douglas, Sean Penn, Deborah Kara Unger, et al. Could be watched & studied for various examples of ARG game play & story elements. Along these lines, I think there are probably lots of movies & books from which inspiration could be drawn for an ARG, e.g. genre, storyline or plot development, setting, etc. For example, it occurs to me that another one of my favorite films, Dark City, could also be great inspiration for an ARG with a bit of sci fi noir flavor to it: http://en.wikipedia.org/wiki/Dark_City_(1998_film)
Jerry Buchko

Wikipedia ~ Geocaching - 0 views

  •  
    Another example of an AR geolocation based game. Also a great deal of outdoorsy fun! :-)
‹ Previous 21 - 40 of 74 Next › Last »
Showing 20 items per page