Virginia Memory is part of the online presence of the Library of Virginia, the state archives and reference library at the seat of government for the Commonwealth of Virginia. Established in 1823, the Library maintains vast and varied collections of print materials, manuscripts, archival records, newspapers, photographs and ephemera, maps and atlases, rare books, and fine art that tell the history of the commonwealth and its people. Since the mid-1990s, the Library has digitized parts of the collections in an effort to make our materials more widely available to our online users.
ZooBurst is a digital storytelling tool that is designed to let anyone easily create their own customized 3D pop-up books. Click on some of the pictures below to check out books created by members of the ZooBurst community. If you have a username and password you can log in and create your own books using the 'Login' link at the top right side of the screen.
This year, after having amassed a collection of more than 20,000 books, officials at the pristine campus about 90 minutes west of Boston have decided the 144-year-old school no longer needs a traditional library. The academy's administrators have decided to discard all their books and have given away half of what stocked their sprawling stacks - the classics, novels, poetry, biographies, tomes on every subject from the humanities to the sciences. The future, they believe, is digital.
Now supports ePub books from the library!!!!
"Download OverDrive Media Console v2.0 for Android or iPhone today!
* Read Adobe® EPUB eBooks.
* Find libraries using the new 'Get Books' feature.
* Listen to MP3 Audiobooks.
Choose OverDrive Media Console for your computer or mobile device…
* Download content on your Android, BlackBerry, iPhone, or Windows Mobile device.
* Play audiobooks on Mac & Windows (plus music & video on Windows).
* Burn audio to CD on Windows & Mac.
* Transfer titles from Windows & Mac to most devices."
Shmoop wants to help you become a better lover (of literature and history). See many sides to the argument. Find your writing groove. Understand how lit and history are relevant today. We want to show your brain a good time.
Our mission: To make learning and writing more fun and relevant for students in the digital age.
Finally, an easy way to tell your story. Just drag and drop your favorite stuff into Freepath's playlist - no need to convert files, upload videos or embed links. Just like that, your digital life became bigger and better! Best of all, it's FREE.
"Time To Know's breakthrough solution, created for one-to-one computing classrooms, includes an interactive core curriculum aligned to your state's standards and a powerful digital teaching platform with robust teaching and learning tools.
Time to Know's proven solution empowers students toward greater achievement and deeper learning."
"Looking for games online that might help students learn important cybersafety concepts? Add this collection from around the world to your digital citizenship training efforts. "
via Dean Mantz
"MyPaint is a fast and easy open-source graphics application for digital painters. It lets you focus on the art instead of the program. You work on your canvas with minimum distractions, bringing up the interface only when you need it."
Lure of the Labyrinth is a digital game for middle-school pre-algebra students. It includes a wealth of intriguing math-based puzzles wrapped into an exciting narrative game in which students work to find their lost pet - and save the world from monsters! Linked to both national and state mathematics standards, the game gives students a chance to actually think like mathematicians.
Simply type in your ideas. Drag and drop files and web pages. Any idea can be linked to anything else. Using your digital Brain is like cruising through a Web of your thinking. See new relationships. Discover connections. Go from the big picture of everything to a specific detail in seconds. Accelerate your mind.
Kids these days have it all-their own laptops, cell phones, music players, and even digital cameras. A new report from the NPD Group says that use of these devices has grown by an "impressive" rate among 4 to 14 year olds, and that their usage is even changing over time as technology matures.