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Saxtus .

APB-Reloaded: End of Week 12 Update : A "New District" sneak peek, plus many things tha... - 0 views

  • We're going to add a contact to each district that you don't level and gives out new missions that we'll add that will be more fun for all participants. As the new missions get positive feedback, we'll replace the worst offenders from the existing missions with the new ones. This should hopefully allow us to constantly be phasing out sub-par content and replacing it with great stuff, without just stripping out too many things from the beginning and accidentally leaving too little content. At the same time, we'll be fixing the mechanics on all the existing missions that are broken at a base level to improve the experience (top contenders for fixes include Hold Item, Territory Control, VIP and Chase missions).
  • When non-mission crimes are committed, the criminal doesn't receive money directly, instead it's added to a pool of dirty money that they need to visit a money launderer to actually add to their cash. When they do so, the money is multiplied by their notoriety bonus (we'll be making this a lot more obvious for players) to give the amount they actually get, and then their notoriety is reset to the base level. This should hopefully introduce a play-style where criminals want to go on a large crime-spree before cashing in.
  • At the same time, when they commit a crime, any off-mission enforcer can witness them (the icon will only appear if you can witness them, rather than the previous implementation of being able to witness, but a match not occurring). When witnessed, their dirty-money pool is moved into a small task item in the criminal’s inventory that either team must drop off to end the encounter. Whichever side drops it off gets the cash. If either the criminal or enforcer was on an unopposed mission when doing the crime, that mission will immediately end and the new mechanic will kick in.
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  • Survivor : Reduces Damage taken, reduces movement speed, adds spark effect rather than blood when shot. Fast Regen: Reduces time before you start regenerating health, increases time before you regenerate to full health. Nitro: Heavily increases acceleration and top speed when active but reduces handling. Mobile Supply Unit: Allows you to resupply and switch items from the trunk of your car. Removes the ability to place items in the trunk. Spray and Pray : Increases fire rate, decreases base accuracy, removes crosshair. SuperMag : Increases Clip size, increases reload time.
  • certain upgrades have built in downsides (field supplier for instance makes you very vulnerable for its duration), so those won't need negative modifiers.
  • Our current thinking is we'll make Nitro a modification that players can't normally unlock but that will appear on certain preset or mission vehicles that are done up like crazy stunt cars
Saxtus .

APB-Reloaded: End of Week 13 Update : The calm before the Beta Storm - 0 views

  • This week time to share a key deadline; in order to be considered for the first wave of Closed Beta keys, you need to submit your email at http://www.gamersfirst.com/apb/ by midnight PST on Tuesday February 15.
  • You will receive an email with this ID along with a custom link that will take you to the actual Beta Activation page
  • first Closed Beta during the week of February 28
Saxtus .

APB-Reloaded: 150,763 requests for Closed Beta applications - 0 views

  • So - as of last night at the cut-off time we had received 150,763 unique Closed Beta application emails. Clearly this puts us WELL ABOVE the 8,000-10,000 people we had estimated were a good initial closed beta group.
  • Thus, in the next few days (and it hasn't happened yet), we will send out part two of the application, and after logging in with your G1 account, and filling everything in along with your unique Beta Application Key (which will be mailed to you), we then presume some percentage of the above number will be activated in the actual live closed beta.
Saxtus .

APB-Reloaded: 150,763 requests for Closed Beta applications - 0 views

  • So - as of last night at the cut-off time we had received 150,763 unique Closed Beta application emails. Clearly this puts us WELL ABOVE the 8,000-10,000 people we had estimated were a good initial closed beta group.
  • Thus, in the next few days (and it hasn't happened yet), we will send out part two of the application, and after logging in with your G1 account, and filling everything in along with your unique Beta Application Key (which will be mailed to you), we then presume some percentage of the above number will be activated in the actual live closed beta.
Saxtus .

Scheduled Maintenance - All Game Servers 17/08/2010 - 0 views

  • All APB game servers will be offline between 09:00 GMT until 12:00 GMT on 17/08/2010. This is to deploy 1.3.1 (55). This is a small patch to fix ''I''ve Friends in High Places'' achievement and an exploit. Full patch notes will be available on Tuesday.
Saxtus .

APB Community Home Page - 0 views

shared by Saxtus . on 10 Jun 10 - Cached
  •  
    New non-beta APB site activated. New empty forum generated. Enjoy...
Saxtus .

Realtime Worlds To Bring Car Racing Mode To APB? | IncGamers - 0 views

  • APB is "one of the first online games that has cars with physics and collisions for 100 players."
  • Do you want just a district dedicated to racing, or would you rather have a district with 250 players but no vehicles?
Saxtus .

APB Will Not Be Released In Australia | Kotaku Australia - 0 views

  • EA told Kotaku that they will not be releasing APB in Australia. The reason is local servers. Or rather, the lack of them.
Saxtus .

Matchmaking is broken - 0 views

  • we're seeing a much higher decline rate for Dispatches and Calls for Backup than we expected
  • prevent players being added to matches in the final stage with only seconds to go (that's a change we intend to make anyway), since no-one wants to be forced to join a mission where they have no chance to influence the outcome
  • When players enter the district, they're 'Off Duty' or 'unavailable' or however you want to think about it.  Once they're done with checking mail or sorting their inventory, they hit a key and switch to 'On Duty'.  From that point on, they are at the beck and call of their Organisation, and the matchmaking system decides who goes where and does what.  Participation in individual missions is no longer a choice.  Your Organisation is sending you to do a job, so get with the programme.  After the mission, if you need to get more ammo or respawn your vehicle, just flip back to 'Off Duty' and nobody will bother you until you're ready to go again.
Saxtus .

FIRST LOOK - APB 1.3.0 Patch Notes - 0 views

  • Players are now able to enter the Exec Saloon or Dolton Broadwing when touching them.
  • The ‘Supermag’ weapon upgrade no longer upgrades both the clip and the magazine size.
  • The ‘Steel Plating’ vehicle upgrade level 1, 2 and 3 now correctly adjust a vehicles armour value.
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  • The mission task items in ''Money Trail'' are now displayed on the HUD, and can be picked up by the opposition.
  • The mission ‘Divide and Conquer’ now correctly displays the number of lives Criminals have.
  • Damage caused by vehicles exploding near characters is now applied correctly.
  • Crouched players are now able to stand up by pressing the jump button.
  • Character upgrades can now be changed when using a Mobile Supply Unit or Field Supplier.
  • Players can no longer drop task items through fences causing them to become unreachable.
  • Players who choose to use the ‘Hold’ option for marksmanship option will now be able to use marksmanship mode correctly after sprinting.
  • The targeting reticule now correctly represents where a weapon is pointed when a player is hanging out of a vehicle window.
  • Players should now receive random rewards from contacts other than Double-B and Wilson LeBoyce.
  • If a VIP player disconnects from a district while on a mission both teams should now be correctly informed that a new VIP has been selected.
  • Mission objectives that have been inadvertently damaged by weapons or vehicles can now be interacted with correctly.
  • VIP and enemy players markers no longer remain after the player has died.
  • Players can no longer use the Ctrl+Shift+M shortcut to switch districts during a dispatch.
  • Players now correctly suffer explosive damage when exiting a vehicle as it explodes.
  • Players are no longer able to kill themselves by firing a weapon while intersecting another player.
  • Climbing ladders no longer prevents stamina from being regenerated.
  • Players are no longer able to see opposed enemy players through walls by looking at a destroyed vehicle husk.
  • Amendments have been made to various ‘camping spots’ in both the Financial and Waterfront Action Districts.
  • Grenades can now be thrown even when the players other weapons require reloading.
  • Thrown grenades should no longer be dropped at the players feet if they are suffering from high latency.
  • The Marketplaces ‘Usable’ checkbox no longer sets the Rating search criteria to 1-1.
  • Weapon values displayed on the UI now correctly represent their actual values.
  • Level 5 player Heat/Prestige icons are now scaled correctly.
  • The arrest timer is now of a unified length for both Enforcers and Criminals.
  • Numerous improvements to Marketplace functionality have been made.
Saxtus .

Additional Developments - 0 views

  • Make the chat box opaque
  • Stop solo players getting into the back seat of a car (and be smarter for grouped players)
  • Fix the big 4x4 cars to stop being easily pushed over by the small cars (esp. the Pioneer)
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  • Spawning. The spawn system seems adept at placing players in the line of fire of opponents quite frequently or miles away from where the action is.
  • Escape missions. The proverbial hot potato. Great when it works and sucks when it doesn''t.
  • Zoning into a district while at Notoriety 3/4 and immediately being dispatched against. If we end up removing bounty missions as part of the matchmaking revamp, this issue will go away. If not, we'll add a 'safety' timer to prevent players being bountied against straight away (unless they commit further crimes).
  • No missions should be ‘farmable’ due to limitless time (e.g. Breadcrumbs)
  • Better death camera
Saxtus .

Vehicle Handling - 0 views

  • Vehicles are largely more stable now too, as well as more maneuverable. A few of the vehicles we've left a little more challenging (but rewarding) for players who like the current system and enjoy handbrake cornerning and powersliding, but there's now enough of a choice to hopefully let everyone find something that suits their style.  The weights of several vehicles have been increased to make them behave much more in line with how they look (most notably the Pioneer).
Saxtus .

Upgrades - 0 views

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