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Saxtus .

APB-Reloaded: End of Week 7 Update : Two key "to do" items; CB Client Build and Network... - 0 views

  • CB will likely start sometime in February
  • the Closed Beta client will be a LITTLE bit smaller than the original shipping client, it will have a basic "premium" system built in, various balance fixes, and we MIGHT be able to turn on the chaos rule-set (!)
  • Next week marks the beginning of the detailed game client discussions, so stay tuned!
Saxtus .

APB-Reloaded: End of Week 5 Update : A GTA Style Story, or a Counterstrike Style Match? - 0 views

  • On the other hand, there is no reason the PvP fighting shouldn't also be extended to it's logical conclusion, and we are considering starting a new mode where we hand back direct control to the player, a la Counterstrike. Potentially we would call that "Session Mode," "Clan Mode" or "Team Mode" or something similar. Of course this type of mode risks breaking the design-continuity between the Social Districts and Action Districts, but fundamentally, there is no good reason you should not be able to have more of a lobby-type function where your clan can take on a competing clan (even Crims on Crims), and have a show-down in a new (presumably smaller) map until one clan or team stands victorious. It would be like challenging someone to a duel at dawn, posse vs posse. And if you don't yet have a clan, what better method to find future clan mates than by permitting a more user-controlled joining process that enables short, fast paced game instances that can be completed in ten to twenty minutes.
  • There is even a third design philosophy; PvE collaborative mode using fast-paced (minimal-story) PvP mechanics. The closest here would be a Zombie style mode (hah - didn't I just question Zombies earlier?). The idea would be that you and some buddies should be able to show up at a building in the Social District, and upon entering you descend into a Resident Evil style nightmare clearing Zombies (and not a whole lot of story progression beyond shooting). This third mode is really just a PvE event with minimal story line, but would be something that provides more variety for the gamers, since it's a really great "introductory" collaborative mode mechanic (everyone is a winner, except the dead zombies who are all losers).
  • Our end goal is clear - we want people to become so engaged in the activities we will make available in San Paro that gamers want to "hang out" in some part of the city almost all the time. There should be a huge variety of interactions (PvP, PvE, collaborative, single-player, storylines, social interactions etc.) and  players should really drive what modes we spend our time expanding and increasing in size (and what modes we abandon).
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