6 Principles of Game-Based Learning - Pt. 1 - YouTube - 0 views
-
Minecraft six principles of game-based learning: The failure dynamic, fail early, fail often. Teach students to take risks in a safe environment- a game. The flexibility dynamic. Provide multiple paths to success. Old school video games had one way to win. Newer "sandbox" games are more open. The construction dynamic. Build something that matters. Students want to create things with a purpose. Minecraft lets them create something difficult and worthwhile. The situated meaning. Learn new ideas by experiencing them. Students learn vocabulary in real-time, as it pertains to playing with others in the game; or learn math as they understand construction. Systems thinking. Learn how all pieces can fit or be fitted. Games help players see how their actions fit into the bigger picture, not just the individual. Build empathy. Bring players together to learn a common goal. By communicating and working together, players build empathy through their avatars by raising awareness of local or global goals.
Blended PCBL : Home - 1 views
-
"Meeting the needs of each student through personalized, competency-based learning (PCBL) is more important than ever. Blended learning can help us achieve this vision. These free tools and resources are intended to support school and district leaders in implementing PCBL environments through blended learning. They may be the catalyst for an initial conversation or serve as a continuous improvement resource for those well down the path of the work. Explore definitions, reflect with your team, engage in a readiness assessment, and utilize curated resources to develop a blueprint for implementation and continuous improvement."
Makers Empire 3D says… - 0 views
StoryMap JS - Telling stories with maps. - 2 views
TeachersFirst's Copyright and Fair Use Resources - 2 views
-
"This collection of reviewed resources from TeachersFirst is selected to help teachers, parents, and students understand concepts of copyright and Fair Use. This collection includes instructional activities about copyright and collections/tools to use images, music, and texts legally, either through Fair Use or Creative Commons licensing. Use these resources to model and teach ethical use of electronic media or to find copyright-safe raw materials for student projects. Be sure to share these resources with students for them to access any time they have a project to do."
Using Simulations To Help Students Understand Lessons - 1 views
Why Zoom School Is So Awful for Parents and Kids - 1 views
-
The kindergarten teacher opens every morning asking children if they had breakfast, knowing not every answer will be yes. Gently, he asks one girl “are there any grown-ups around that can help you?” She shakes her head no, unable to speak because she can’t find the unmute.
Artificial Intelligence and the Future of Teaching and Learning, US Dept of Ed - 1 views
https://drive.google.com/file/d/17IS8PF9I7p9R96jBMVx0nO-FRmt5Fxo5/view?usp=sharing ALP's own Eric Nentrup helped write this report.
Help Desk - 0 views
What is an Organization Library - Edthena: Help & Support - 0 views
« First
‹ Previous
41 - 58 of 58
Showing 20▼ items per page